Helix

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Revision as of 04:31, 4 September 2010 by imported>Taosin (historical) (→‎Part Three: Gunpoint Diplomacy: Finished Part Three)
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Overview

Helix
Helix.jpg
Zone Underground Neutropolis
Coordinates (301, -1200, -1492)[Copy]
Level Range 15-20
Introduced By == Level 15 ==
Crow
Introduces == Level 15 ==
Calvin Scott
Enemy Groups None
v  d  e

Helix is a Praetorian contact in Underground Neutropolis at coordinates (301, -1200, -1492)[Copy] . Her level range is 15-20.

Introductions

Contact Introduced By

Contact Introduces

Information

Prior to Introduction

I think you're talking to the wrong person. I'm very busy and unless I've been given specific orders to work with you, I don't have the time. Sorry.

Initial Contact

Look around you and you'll see the beauty of Praetoria. Neuron has been doing a wonderful job of filling the tunnels with his garbage, and I've dedicated my career to finding a way to give those people back a shred of humanity. From what Crow has told me, Neuron has found a way, and if he can find a way, then we can steal it from him.

Greeting

  • Feeling ok?
  • Character.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue


Store

Missing Store Unlock Dialogue

Story Arc

The Surge

Souvenir

Part One: The Cure

Crow's former corpsmen are alive. Somehow Neuron has done what Dr. Hetzfeld and I sought to accomplish for months. If the chemical imbalances in the subjects brains can be stabilized then cognitive functions should return to within normal parameters.

{{Character)), to put it plainly, if we can figure out Neuron's proceedure to cure the Ghouls then the Resistance will have found all the troops we need to overthrow Cole and his tyrannical regime!

The first thing we need to do is find that data.

Find data

I survived in the tunnels for days after Hetzfeld abandoned me. During my time down here I was able to observe Ghoul society, thanks to the stealth properties of my environmental suit.

Unfortunately the cloaking device ran out of juice. If Crow and a squad of Resistance commandos hadn't happened by at that exact moment I would have been ripped apart. I owe them my life, and Crow's quest for vengeance is one I will gladly share if it means stopping that madman Neuron.

My suit's cloaking device will enable me to get to the secured archives, but I'm going to need one heck of a distraction. Crow will accompany you, talk to him about the mission specifics.

Unnecessary Solicitation

Crow has the mind for strategy and tactics, my job is to slip through undetected, navigate through the computer system, and steal that data.

Mission Objective(s)

  • Talk to Crow

Briefing

Character, I'm glad to be working with you again. I'm still shaken by the revelation that my former corpsmen have somehow been returned to duty despite the atrocities inflicted upon them by Neuron. It is my goal to see to it that Helix gets everything she needs to restore the minds to the hundreds of people who have been experimented upon by that butcher, Neuron.

Every day must be a living nightmare for them, alive, but barely in control of their own bodies. If we can give them back their lives then I imagine they will seek vengeance as well. The river of revenge will swell and wash the evil of Praetoria away once and for all.

But enough of my preaching, we have work to do. Helix needs a distraction, and we're going to provide one.

Let's go.

Mission Objective(s)

  • Assault on Neuron Lab
    • Assault on Neuron Lab Destroy the Security Power Generator
    • Buy Helix 2 Minutes
    • 8 bombs to plant
    • Find Mission Exit

Enemies

  • Neuron's Clockwork

Notable NPCs

  • Crow (Resistance, Ally)
  • Gasoline (Resistance Heavy Barrels)
  • Drummer (Resistance Heavy Hands)

Ambush! Clockwork will attack in waves after destroying the generator.

Debriefing

+++ Missing Information +++

Part Two: Survival of the Fittest

It's going to take me some time to both analyze this data and set up the necessary equipment for the procedure required. What we need now is to locate acceptable test subjects and that means heading down into the tunnels and actually looking for Ghouls.

Scott doesn't want us to tip the PPD off that we're up to anything new, so he's not reorganizing our forces in the slightest. That means it's up to you to find the test subjects.

Find test subjects

When I was cloaked in the tunnels I noticed that the Ghouls have a very animalistic societal structure. The biggest ones appear to be the leaders, but they lead only because of brute force, it's actually the ones we call Painted Ones who retain the majority of their reasoning and problem solving abilities. But there's more to it than that, Character.

The Painted Ones... they seem to have their own heirarchy between themselves, and not only within their individual packs, but intra-pack relations as well.

I have a theory that the stories aren't all that far fetched. The stories that somewhere there is a leader of the Ghouls who is guiding them. If we could find him and convince him to join us, many lives could be saved.

I want you to look for any signs of this mysterious leader of the Ghouls while you're down there.

Unnecessary Solicitation

Remember, your primary mission is to secure test subjects for us to use this cure on. A sweeper team will follow you to collect the fallen. But remember, look for any sign of a leader amongst the Ghouls.

Mission Objective(s)

You hear a scream of terror echo up from some distant passageway, and then it is cut gruesomely short.

  • Search for Test Subjects
    • Find a Test Subject
    • Talk to the Wounded Man
    • Escape with the Wounded Man

You saved a man from being beaten to death by Ghouls, then discovered that he was one of a handful of escaped slaves!

Wounded Man
Briefing

The half-starved man before you is dressed in grubby, torn, and blood stained clothes. He is badly beaten, but still alive.

I'm here to help

The man manages to only let out a groan. His attempt to push himself up off the ground is feeble at best.

They... they took Candace... and the others...

Who did, Ghouls?

Yes... we... we escaped.

Escaped?

Yes... captured... enslaved. No idea... how long...

Enslaved? They didn't eat you?

Some do... they're... they're building... a city down there...

A city? Is there a leader?

The man gives you a questioning look.'

How did you know?

There are rumors, and it apears they are true.

I... I'm not strong enough... to save Candace... or the others... will you help me?

I will, but first I need to get you out of here.

Debriefing

Slaves?

You imagine that there is a perplexed look on Helix's face under her helmet.

Well, this is proof that there is some sort of society at work amongst the Ghouls, but I'm not sure they will be people we can negotiate with. Keeping slaves is a savage practice. Though, I suppose slightly more civilized than simply eating them.

I'll need to question this man more about what he's seen and experienced. And Character, you did right by bringing him back. If you'd charged after his friends, we may have lost both of you.

Part Three: Gunpoint Diplomacy

I talked to our survivor, his name is Adam Meyers. As near as I can tell, he and his wife, Candace, disappeared seven months ago. From what he's told me, the Ghouls are being gathered enforce into a single massive pack, all ruled by a single leader. He only saw the creature once, and it displayed a more human mannerism to it, but still had to remind the others of his dominance through savage displays of strength.

We know where their leader lives, Character, and if he really does have some intelligence then it would be in our best interest to at least try diplomacy first. Scott is a big proponent of gunpoint diplomacy and he's pretty sure it's the only way we're going to convince this Ghoul king that it would be best to negotiate with us.

Try diplomacy

Adam insisted that he accompany you back down there. He's malnurished, but he could do it. Scott told me not to let him go. You'd think he'd understand but he had a point, this mission is too important to let personal feelings jeopardize it.

Remember, these are Ghouls you are dealing with. They don't know fear. Somehow you're going to have to convince them to stop fighting and realize that not every situation is a life or death decision.

Every Ghoul you kill is one less person we can save and turn against Neuron and Tyrant.

Unnecessary Solicitation

You need to get that thing taken care off we talked about earlier.

Mission Objective(s)

You back track to where you found Adam Meyers and then track the Ghouls and their captives to this sub-section.

  • Try to Communicate with the Ghouls
    • Find Ghoul Leader
    • Drive Ghouls Back

You successfully forced the Ghouls into negotiation, and one of them has returned with you to be given the cure.

Editor's Note:

{{{note}}}

Enemies

  • Ghouls

Ambush! Incoming Ghoul hordes occur frequently throughout the mission.

Hunt! Prey!
Slaughter!
Rrrr!

Debriefing

Communication with the Ghouls and now a cure! Character, this is an historic moment, this is the moment where everything changed, where the evils of Tyrant's empire finally caught up to them.

The procedure should only take a few hours to have a noticeable effect. Hopefully our Ghoulish friend here will be able to accelerate negotiations with his old packmates.

Many hours pass when suddenly Dr. Helix arrives with good news.

The cure! It worked! Carlos Gomez may not win any beauty contests for the remainder of his life, but his body still retains most of the benefits of the genetic resequencing that Neuron conducted on it. But most importantly, his mind is his once more... and all the terrible memories that come with it.

Gomez is recovering at the moment, but I reported the success to Scott and he's convinced that we can sway the Ghouls to our cause with Mr. Gomez as our liaison. He just wants to make absolutely sure that this cure doesn't retrograde.

I'll have to do a few more tests, but as far as I can tell, Mr. Gomez is in pretty much the best shape of his entire life.