Illusion Control
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Overview
Illusion Control is one of the powersets. It is a Controller primary powerset in City of Heroes. It is the the only set unique to Controllers.
Power Tables
The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Spectral Wounds | 1 | Ranged, High Damage (Psionic), +Special (Illusionary Damage, Healback) |
Blind | 1 | Ranged, Moderate Damage (Psionic) Foe: Hold, +Special (Area of Effect Sleep) |
Deceive | 2 | Ranged, Foe Confuse |
Flash | 6 | Player Based Area of Effect, Foe: Hold |
Superior Invisibility | 8 | Toggle: Self Stealth, +Defense(ALL) |
Group Invisibility | 12 | Player Based Area of Effect, Team Stealth, +Defense(All) |
Phantom Army | 18 | Summon Decoys: Ranged Minor Damage(Energy/Special(Illusionary Damage, Healback)) |
Spectral Terror | 26 | Summon Terror: Ranged Fear |
Phantasm | 32 | Summon Phantasm: Ranged Moderate Damage (Energy) |
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Powers
The following are powers in the Illusion Control powerset.
Spectral Wounds
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. Damage: High(Illusionary), Recharge: Moderate
{{PowerBlock_Damage|High(Psionic) +SpecialBlind
Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. Damage: Moderate, Recharge: Moderate
File:Illusions Decieve Deceive
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. Recharge: Moderate
Recharge | Moderate |
Minimum Level | 2 (Controller) |
Effects | Ranged Foe Confuse |
Enhancements | Enhance Confuse |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Recharge Speed | |
Enhance Accuracy |
Flash Freeze
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.
Frostbite
Immobilizes a group of foes in icy traps. Deals minimal cold damage over time and slightly slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be slowed.
Glacier
You can freeze all foes around yourself in blocks of Glacial ice. The targests are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is slowed for a while. This power can only be cast near the ground.
Ice Slick
You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed and tend to fall down.
Recharge | Slow |
Minimum Level | 12 (Controller) |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockdown -Speed | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Enhance Recharge Speed |
Jack Frost
You can create a very powerful entity of animated ice at a targeted location. Jack Frost possesses several ice powers to attack any nearby foes and can be healed and buffed like any teammate. Type /release_pets in the chat window to release all your pets.
Shiver
You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes.
Recharge | Slow |
Minimum Level | 8 (Controller) |
Effects | Ranged Cone |
Foe -Speed -Recharge | |
Enhancements | Enhance Slow Movement |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Recharge Speed | |
Enhance Accuracy |