Leonard

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Revision as of 04:27, 3 May 2010 by imported>Felderburg (historical) (→‎{{UL|Digging Deeper}})
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Overview

Leonard Silmon
File:Leonard Silmon.jpg
Missing Info
Zone Sharkhead Isle
Coordinates (-502, 107, -1273)[Copy]
Level Range 20-29
Introduced By Dean MacArthur
Introduces Missing info
Enemy Groups Need more info
Badges

Badge Defeat8ClonesChallenge.png Army of Me

Badge I11HeroStoryArc2Complete.png Explosive Finale
v  d  e

Leonard Silmon is a villain contact in the Port Recluse neighborhood of Sharkhead Isle. He is on a catwalk west of the Black Market

Introductions

Contact Introduced By

Contact Introduces

Missing info

Information

Bodyguard

Leonard Silmon was the bodyguard for Thomas Mane, the president of Mane Corporation.

It's odd however, for him not to be seen around Thomas Mane, the man he is supposed to be guarding.

Too Low Level

Missing Too Low Level Dialogue

Contact Unlocked

Missing info

Initial Contact

Hello Character. I believe our mutual friend, Dean MacArthur, has told you that I am interested in aiding your efforts with your clone facility, correct?

My name is Leonard. Just Leonard, I'm not fond about giving out my last name.

I'm speaking with you today on behalf of Mane Corp.

We are willing to put all of our resources towards helping you get your cloning facility up, running, and, most importantly, properly defended.

  • I've never heard of Mane Corp. How could you help me?
Yes, Mane Corp isn't as big as we would like. It's difficult when you're competing with Crey Industries and Aeon Corp.
However, we firmly believe that we have the resources to support your research into this facility. If not, then you can feel free to remove us at any time.
  • Let's say I let you help me. What're you going to do?
We have enough money saved up that we can afford to supply the base with the proper defensive infrastructure.
The Isles are a dangerous place, as you're aware of. We will get the best guards that money can buy to ensure that no one else within Sharkhead even thinks about assaulting your facility.
We will also hire a team of scientists to work underneath the ones you currently have. Lastly, we shall increase the power supply for your base, allowing full production of the clones - once the process is complete.
  • And what do you want from me?
All we need from you is your support, Character.
You've already done most of the work of getting the clone facility. I will not lie to you - Mane Corp hopes that our research in this will help propel us onto the level of Aeon Corp and Crey.
All we ask from you is that when the time comes, you do not betray us and use your clone army to wipe Mane Corp from the map. I think that's a fair enough deal, yes?
Leonard's deal is very lucrative - given that your facility is under-funded, under-protected, and barely working. You can work together with Mane Corp, for now. But when push comes to shove, who is going to stop you and an army of your clones?
  • Alright Leonard, we have a deal. Send your team in.
  • What reason do I have to trust you?
I know, Character, that you're used to people using you, double-crossing you.
I shall be upfront about this. We do intend to use this for our own gain. Mane Corp has been hurting for quite some time to make a name for ourselves, to be elevated to the level of Crey or Aeon Corp.
However, I can promise you that we have no intention of back-stabbing you.
We will use the research done here to show that Mane Corp has the skill to get things done. And perhaps, if you'd allow us, to say that we're allied with you, the woman with a clone army at their disposal.
  • DIALOG
We have enough money saved up that we can afford to supply the base with the proper defensive infrastructure.
The Isles are a dangerous place, as you're aware of. We will get the best guards that money can buy to ensure that no one else within Sharkhead even thinks about assaulting your facility.
We will also hire a team of scientists to work underneath the ones you currently have.
Lastly, we shall increase the power supply for your base, allowing full production of the clones - once the process is complete.
  • And what do you want from me?
All we need from you is your support, Character.
You've already done most of the work of getting the clone facility. I will not lie to you - Mane Corp hopes that our research in this will help propel us onto the level of Aeon Corp and Crey.
All we ask from you is that when the time comes, you do not betray us and use your clone army to wipe Mane Corp from the map. I think that's a fair enough deal, yes?
Leonard's deal is very lucrative - given that your facility is under-funded, under-protected, and barely working. You can work together with Mane Corp, for now. But when push comes to shove, who is going to stop you and an army of your clones?
  • Sounds promising. When can you start?
Right away. I'll send our team in now to help get your base set up, along with our guards.
We can begin to move in the proper militaristic provisions to get the base well guarded. It shouldn't take too long.

Greeting

Hello to you, Character.

Let us continue this.

Shall we?

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Store

Missing Store Unlock Dialogue

Story Arc

Good Villains Never Die (20-29)

Template:MeritAward

Souvenir

The Cries of Clones

Sometimes, late at night, you can hear the screams of your clones, begging you to save them from being burned alive. When you focus yourself, the cries go away, as if it's just a lingering memory. A memory that reminds you of an experience called...

Good Villains Never Die

It all began when a man named Leonard contacted you about enhancing your clone facility. He worked for Mane Corp, a corporation that was trying to reach the leagues of Crey and Aeon Corp.

You agreed to work together with him, wary of what may come from it. In no time at all, Mane Corp had your facility up and running. Your presence was requested to test the combat abilities of your clones. It took a few tries, but the scientists in the facility were able to create an exact clone of you! With that success, there was one thing still left to do - find out more information on Mane Corp. You needed something else you could use against them aside from your sheer power.

Dean MacArthur played a critical role in helping you find this information. You gained the aid of the Freakshow - by force - to assault a portion of Independence Port. During the chaos, you retrieved the PPD files on Mane Corp. You discovered that Thomas Mane had siphoned all the funds from Mane Corp into a private account within the Isles, then fled to the Isles when the PPD tried to arrest him. His bodyguard, Leonard, was sent to deal with Mane, but supposedly had joined him.

Dean helped you track down where Thomas Mane was - old warehouse within Sharkhead. You went in there, only to discover that it was a base for the 5th Column! You also found Leonard deep inside of the warehouse. He revealed that Thomas Mane had been killed by the shapeshifter Protean, who was impersonating Leonard the entire time!

You went to retake your facility, fighting through the 5th Column soldiers that were now in place. At the bottom of the clone facility, you came face to face with Protean, overhearing that he was working for a man in Praetoria called 'Mr. G.' You fought Protean and defeated him, but in his final act of defiance, Protean launched a self-destruct sequence to destroy the facility. You were able to escape, but the facility, and your work, was lost.

However...Protean would not walk away with total victory. You were able to find out the information on Protean's account, allowing you to siphon all his money for yourself. You know this will slow Protean down whenever he tries to restart his activities. Some may believe that the blast - and your fight - killed Protean. But there's one thing that you know from personal experience:

Good villains never die.

Test out your clones

Good Villains Never Die
Part One: Revisions

Briefing

Hello Character.

Let me begin by saying it's a pleasure to be working with you on this project. Your head scientists are currently working very hard to get the cloning facility up and running. With the help from our scientists, technicians, and guards, I believe that we're on the cusp of getting the facility operational.

I have been contacted by your head scientist, Dr. Higgins.

He requests that you go to your facility when you have a moment.

  • Mission Acceptance dialog

Dr. Higgins says that they require your abilities to put the clones they're creating to the test. I believe they want to avoid the mess that happened with your battle with Ajax. That is, having a defective clone of yourself.

The guards know to give you a pass through the facility, so you'll have no worry.

Should you need something from myself or Mane Corp, please do not hesitate to ask.

Unnecessary Solicitation

Yes, Character? Is the facility to your liking?

Mission Objective(s)

You passed by some heavy security in the facility. Sandbags set up for an attack, as well as turrets being constructed.

No one in the Isles will even think about trying to attack your facility when all is said and done.

  • Speak with Dr. Higgins
  • Activate the first phase of the test
  • Activate the second phase of the test
  • Activate the third phase of the test
  • Speak with Dr. Zeist

The clones are working perfectly now. But something still doesn't sit right about Mane Corp. They were able to get this off the ground very quickly. If you're going to work together with them, you'll have to get some dirt to use on the corporation.

Notable NPCs

Dr. Largs used to be one of the top Crey Scientists, until he joined forces with you to help get this clone factory up and running.
  • Dr. Zeist
Dr. Zeist is a young and ambitious doctor, willing to do whatever it takes to make a name for himself, even if it means getting involved in experimental cloning procedures.
  • Mane Corp Scientist
This scientist was hired on by Mane Corp to help run the clone facility.
  • Ex-Crey Guard
Mane Corp has hired the former security from Crey to guard the premises of the cloning facility. Extensive background checks have been performed on each of them to ensure that they are not leaking any information from the lab to Crey.

Enemies

Banished Pantheon
5th Column
Doppelgangers

'Debriefing

I heard the tests went quite well, Character. I'm very excited for that. This is going to be a terrific experience for both yourself and for Mane Corp.

It's only a matter of time now until your clone army is built up and Mane Corp is elevated beyond the fools within Crey and Aeon Corp.

Badge

The Army of Me Badge is awarded upon defeating all of your clones when set to fighting eight clones at once.

Badge

You don't understand the math behind it, but you're pretty sure you're equal to or greater than eight of yourself.

Digging Deeper

Good Villains Never Die
Part Two: What I saw

Briefing

Greetings Character. At the moment, we're doing everything we can to get your facility up and running.

There's nothing further that you need to do - simply sit back and wait, or go about your normal business. I will let you know when everything is settled.

  • Very well, good job Leonard.

Of course ma'am/sir. Male word needs confirmation

You should use this time to dig deeper into Mane Corp. While they're helping you out tremendously, you have nothing to hold over them, should they try to backstab you.

What you need right now is information and you know the exact person who can get you it - Dean MacArthur.

You'll have to ensure that Mane Corp isn't aware of your digging around - not just yet.

Talk to Dean

Note: Dean's dialog caries depending on your character's gender At least, it is assumed to. Confirmation needed. Additionally, much of Dean's later dialog appears to be gender neutral. If it is, only the first part of Dean's dialog needs to be seperated, while the rest can go under a "both" category.

Female

Yo, Character!

You here to ask me out on a date? D-Mac has plenty of time for you!

  • No Dean, I need information.

Oh.

That's cool! I was just totally thinking of you, you know, of all the crazy times we had.

Remember that time you ran into your clone? I was all going on about Ajax, and you went, 'My clone is more important' and I was like, 'Whaaaat! A clone! That's right!'.

Haha...so anyway, what's up? What can D-Mac do for you?

  • I need you to get me some information on Mane Corp.

Huh? Mane Corp?

Isn't that the corporation helping you out with that clone stuff?

Ohhh, you're clever, I see what you're doing! Huh...okay...uhm...let's see...okay! Yeah I know the exact guy who can locate that info.

Dean takes out his phone and sends a quick text message.

  • (Wait for the reply)

The next section of Dean's dialog and the green dialog selection is missing

I'm glad you asked!

So that place has high security, you know? Meaning that if you went in there, it'll be real obvious to those guys in Mane Corp what you were up to.

So there's gotta be another way to go about this.

From your knowledge of the Isles, you know that a group of Freakshow would be willing to lend you their aid - so long as you proved to them that you can take them in a fight. It's just a matter of finding a Freakshow cell that needs to get into Paragon.

  • Dean, I need you to find a Freakshow group that's going into Paragon.

I already know one!

Take a moment and bask in D-Mac's knowledge of the streets, yeah!

So check it, this guy, his name's Killdozer, he's rotting right now in the PPD jail, yeah?

Freakshow guy by the name of Rampager is trying to organize his guys to get in there and save Killdozer.

He's in a warehouse in Sharkhead, I'll totally write down the address for you. He's meeting up with his lieutenants now.

You come to the conclusion that if you show Rampager and his other Freakshow who holds the power around here, you can get them to help you into Independence Port, while also making a promise that you'll help them save Killdozer. Of course, it is your decision whether or not you actually help them rescue this Freak.

  • Excellent work Dean. We'll talk again soon.
Male
Defeat Rampager and his Freakshow

Mission Objective(s)

This is the small warehouse where Rampager is meeting with his Freaks. Beating them down will get you a small army of Freaks to use in your operations in Independence Port!

  • Put down all the Freakshow in the warehouse!

You put down all the Freakshow and earned the respect - and aid - of the Rampager! Now it's time to gather them up and go to Independence Port.

Notable NPCs

Get the PPD files in Independence Port!

Mission 3

Good Villains Never Die
Part One: Revisions

Badge

The Explosive Finale Badge is awarded upon completion of this mission.

Badge

Protean thought he could put an end to you by blowing you up - you proved him wrong.

Mission 4

Good Villains Never Die
Part One: Revisions

Need remainder of missions.