Longbow
Overview
Longbow is an enemy group in City of Villains.
Enemy Types
Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular.
Minions
Longbow Eagle
Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".
Powers
Flight Self Fly
Longbow Eagles have the inherent ability to fly with no endurance cost.
Adv Assault Rifle Burst Ranged, Lethal, Low Damage, Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle burst.
Adv Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at asingle target at very long range. This very accurate weapon hits hard, and can knock down foes.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Longbow Flamethrower
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation.
Powers
Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Longbow Flamethrower
Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation. This version of their weapon features incendiary grenades as well for additional destruction.
Longbow Guardian
Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.
Powers
Heavy Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Longbow Minigun
Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.
Powers
Chain Gun Heavy Burst Ranged Lethal, Damage over Time
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Longbow Minigun
Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection. The addition of underslung grenade launchers packs an adittional punch.
Longbow Rifleman
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.
Powers
Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Longbow Rifleman
Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!
Longbow Spec-Ops
Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.
Lieutenants
Longbow Sergeant
A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threaths.
Powers
Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Assault Rifle Butt Melee Smash
A smash with the butt of your rifle.
Longbow Nullifier
Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers
Powers
M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
The explosion of this M30 grenade affects all within the blast and can knock them back.
Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Slug Ranged, Lethal, Foe Knockback
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Rifle Butt Melee Smash
A quick attack with the butt of a rifle.
Brawl Melee Smash
When all else fails, use your own 2 fists.
Longbow Chaser
Longbow based their Chaser units on the highly successful Sky Raider skiffs.
Powers
Flight Self fly
Longbow Chasers Fly.
Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Incendiary Rocket Launcher Ranged, Area of Effect, Damage over Time, Fire
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.
Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
???
Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
Your Defense has been reduced by the Chain Gun.
No Melee attacks No Hand to Hand
Longbow Chasers don´t have any Melee attacks at all
Bosses
Longbow Officer
The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage
Powers
M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.
Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockback
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.
Slug Ranged Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.
Rifle Butt Melee Smash
A quick attack with the butt of a rifle.
Brawl Melee, Smash
When all else fails, use your own two fists
Longbow Warden (1)
Longbow created these troopers after noting the successs of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.
Longbow Warden (2)
Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.
Longbow Warden (3)
There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.
Longbow Warden (4)
You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.
Longbow Warden (5)
Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.
Powers
Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.
Spine Burst Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.
Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.
Quills Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.
Ripper Damage Over Time, Toxic, Foe - Recharge, -Speed
Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized.
Longbow Warden (6)
Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness--the mind--but are also able to psychocally heal their companions as well.
Longbow Warden (7)
Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.
Powers
Flight Self fly
The Longbow Warden can Fly!
Laser Beam Eyes (Ranged, Energy) Foe -Defense
Your defense has been reduced.
Energy Torrent (Ranged) Cone Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Longbow Warden (8)
It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers--without the usual side-effects.
Powers
Flight Self fly
The Longbow Warden can Fly!
Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.
Neutrino Bolt Ranged Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.
X-Ray Beam Ranged Energy, Foe -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.
Electron Haze Short Range Energy, Foe -Defense, Foe Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
Cosmic Burst (Ranged, Energy) Foe Disorient, -Defense
You are Disoriented and your defenses are reduced.
Longbow Warden (9)
Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well--the inside of a Longbow hospital.
Longbow Warden (10)
Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.
Longbow Warden (11)
These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.
Powers
Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.
Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.
Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.
Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying!
Longbow Warden (12)
Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.
Powers
Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab Melee, Smash, Foe Disorient
You have been disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hand Clap Area of Effect Disorient, Foe Knockback
The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
Longbow Warden (13)
Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.
Named enemies
Dr. Advance
Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!
Powers
The Dragon's Tail
The Dragon´s Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.
Powers
Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.
Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.
Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.
Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.
Theadora Marcone
A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.
Powers
Cobra Strike Disorient
You have been disoriented.
Crane Kick Melee Smach, High Damage, Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
This small throwing star is rigged to explode on impact.
Shurikens Cone Lethal
Three thrown daggers that can hit multiple targets.
Storm Kick Melee Smash
Unleashes a flurry of quick kicks to pummel your foe.
Thunder Kick Disorient
You have been disoriented.
Elite Bosses
Ace McKnight
Ace McKnight is the source of Willly Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!
Powers
Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.
Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.
Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.
Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.
Agent X
Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.
Powers
Barrage Disorient
A Barrage from the hero has disoriented you.
Bone Smasher Disorient
You have been disoriented.
Energy Punch Disorient
An Energy Punch from the hero has disoriented you.
Energy Torrent Cone Energy/Smash, Knockback
Unleashes a cone of energy that knocks foes back.
Flight
Agent X has the inherent ability to fly with no endurance cost.
Laser Beam Eyes -Defense
Your defense has been reduced.
Whirling Hands Disorient
A Whirling Hands attack from the hero has disoriented you.
Ballista-1
The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.
Blue Phazer
Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.
Golden Sphinx
Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Eqyptian amulet which grants him supernatural powers.
Powers
Laser Beam Eyes (Ranged, Energy) Foe -Defense
Your defense has been reduced.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.
Leoknight
Leoknight, a massive tanker is the older brother of Longbow agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.
Powers
Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab Melee, Smash, Foe Disorient
You have been disoriented.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Hand Clap Melee, Area of Effect Disorient, Foe Knockback
LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.
Unknown Self Buff ???
Uses Temporal Invulnerability animation
Unknown Self Buff ???
Uses Unyielding animation
Freedom Corps Cataphract
Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.
Others
Longbow Mech (pet)
The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circunstances.
Named Bosses
- Agent Arthur Castle (Illusion Warden) Found in Learn more about the Tears of the Spirit mission from Arbiter Leery
- Agent Bruckner (sergeant) (lieutenant)
- Agent Dwyer (Longbow Officer)
- Comm. Officer
- Longbow Commander Duncan (Longbow Officer)
- Longbow Investigator (Longbow Officer)
- Senior Agent Albretch (Longbow Officer)