Lt. Col. Flynn

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Overview

Lt. Col. Flynn
Lt. Col. Flynn.jpg
Expedition Explorer
Zone Cascade Archipelago
Coordinates (-128, -1784, 2728)[Copy]
Level Range 40-50
Introduced By Lt. Volkov
Introduces None
Enemy Groups
v  d  e

Lt. Col. Flynn is a hero contact in the Crimson Falls neighborhood of Cascade Archipelago at coordinates (-128, -1784, 2728)[Copy] . His level range is 40-50. He can be found in the Molepoint.

Introductions

Contact Introduced By

Contact Introduces

  • None

Information

Expedition Explorer

Lieutenant Colonel Richard Flynn has spent the last decade as a military consultant for Portal Corporation, assisting them with security, defense and first contact situations. He'd travelled to dozens of alternate Earths even before he volunteered for the Shadow Shard Expeditionary Force. With his experience in alternate realities, he's been assigned to help coordinate the exploration of the Shadow Shard.

Prior to Introduction

I got a whole lot that needs doing, and over half of it is paperwork. Why don't you check with Dr. Boyd for something to do?

Initial Contact

Missing Initial Contact Dialogue

Greeting

  • Howdy, Character, good to see you. I have about a good dozen crises brewing for you.
  • Character! Hope you don't mind if I make your day even busier?
  • I have, oh, about a hundred dire threats that could use your help, Character.

Too Busy

Hold on a second there, Character. You already have too much to do. Come back when you only have one or two crises to handle. I can wait.

Store

Missing Store Unlock Dialogue

  • Inspirations
  • Level 40 Magic Single Origin Enhancements (200% base costs)
  • Level 40 Mutation Single Origin Enhancements (200% base costs)
  • Level 40 Natural Single Origin Enhancements (200% base costs)
  • Level 40 Science Single Origin Enhancements (200% base costs)
  • Level 40 Technology Single Origin Enhancements (200% base costs)

Missing Store Unlock Dialogue

Missions

Rescue sacrificial victims from the Circle of Thorns

Briefing

I'm a big believer in letting people do their thing, but I get bent out of shape when that "thing" is kidnapping people and trying to sacrifice their souls to demons. Unfortunately, it looks like we have some new neighbors who like nothing better. Seems the Circle of Thorns have grabbed some of the Shard natives and are planning on doing something nasty. I'd like to see the victims rescued from the Circle of Thorns, but there's not a lot I can do against that kind of power.

Mission acceptance

You're a brave one, Hero, and the lives of a number of people are riding on you. Your goal is going to be two-fold. First, you're going to need to rescue any captives the Circle's taken. Second, you'll need to blow whatever mystic altar thingie they're using sky-high to make sure their rituals fail. Saving lives and smashing things. I think that should fit your credentials pretty well.

You hear the mystic chantings of the Circle of Thorns from deep within the caves

Mission Objective(s)

  • Disrupt Circle rituals
    • 3 victims to save
    • 1 altar to destroy

Enemies

Circle of Thorns


Debriefing

That's 3 people who would have met a grisly fate today if you hadn't been there, Hero. Honestly, thank you. I would have hated to see poor Miss Moore get all teary if some of her people perished at the hands of those maniacs.


Rescue victims from the Circle of Thorns before they are sacrificed

Briefing

A number of Miss Moore's people were just grabbed by the Circle of Thorns. Thanks to a few very brave scouts, we know that those captives are alive, but we don't know for how much longer. The Circle's preparing to sacrifice them. Miss Moore's people can't do anything, and my people just don't have the power to take on the Circle of Thorns. What I'm trying to say is, Can you rescue those victims before they're sacrificed by the Circle of Thorns? It's a lot to ask, I know, but it's the only thing I have left to do.

Mission acceptance

We don't know how much time those people have, so I'll cut to the chase. You need to rescue all of the captives, and you'll also needto make sure that the Circle's ceremonies fail. The rescuing bit you probably have down pretty well, for the other part you'll need to destroy any altars the Circle has built.

The rythmic chantings of the Circle's magics echo through the caverns

Mission Objective(s)

  • Disrupt Circle ceremony
    • 5 victims to save
    • 3 altars to destroy

Enemies

Circle of Thorns


Debriefing

That's 5 people who would have met a grisly fate today if you hadn't been there, Hero. Honestly, thank you. I would have hated to see poor Miss Moore get all teary if some of her people perished at the hands of those maniacs.


Save victims from sacrifice by the Circle of Thorns

Briefing

A number of Miss Moore's people were just abducted. The only one to escape described the kidnappers as members of the "Green-eyed cult". That means the Circle of Thorns. That brave escapee followed the Circle capture party long enough to find out where they took the rest of them. The Circle's probably going to prepare a mass sacrifice, starring those poor kids. Normally I'd be all roundabout in asking, but there's too much at stake here. Hero, can you save those people from being sacrificed by the Circle of Thorns? I know it won't be easy, but it's the only chance these people have.

Mission acceptance

From what we know, the Circle's planning something big this time, and it will have to be stopped. Not only will you need to rescue the natives they captured, you'll also need to destroy any altars the Circle's prepared. That should make sure that their magic goes fizzle.

The mass chantings of the Circle's spells reverberate from the cave walls

Mission Objective(s)

  • Stop Circle sacrifice
    • 8 victims to save
    • 5 altars to destroy

Enemies

Circle of Thorns


Debriefing

That's 8 people who would have met a grisly fate today if you hadn't been there, Hero. Honestly, thank you. I would have hated to see poor Miss Moore get all teary if some of her people perished at the hands of those maniacs.


Take out a small Nemesis Army base

Briefing

Well, Character, it looks like some old friends have started making the rounds all the way out here in the Cascades, and by old friends I mean bitter enemies. The Nemesis Army has been trying to build up bases all over the area, and I for one don't want them hanging their dirty brass laundry around and lowering property values. Unfortunately, I don't have the manpower to take out a small Nemesis Army base and protect Mole Point Charlie. That's where you come in.

Mission acceptance

Glad to hear you're willing to help. Now, since this is a pretty small installation, the best bet is probably to just hit it hard and defeat all of the Nemesis forces in there. Should be easy for you.

It seems that Lt. Col. Flynn's information about a Nemesis Army base was right on the mark

Mission Objective(s)

  • Defeat all Nemesis in base

Enemies

Nemesis


Debriefing

You are an efficient one, aren't you, Hero? That takes care of one hidden Nemesis Army base. Now there are probably just a few dozen more.


Destroy supplies in large Nemesis Army base and capture base commander

Briefing

It's amazing what you can find out with a bit of careful surveilance, a few wiretaps, and a daring raid or two. Case in point, my men have been able to pin down the location of a major Nemesis base in the area. The downside, of course, is that's all we can do about it. In an ideal world, I'd have the manpower to kick the doors in on the place, destroy the supplies the Nemesis Army has stocked up in the base and capture the base commander, but that's the kind of operation that would take either a small army or a hero of some kind with powers far beyond those of normal people. Might even take a team of heroes.

Mission acceptance

Well, ain't that something. Here I tought this Shadow Shard place was some kind of a nightmare, but I guess it'a a pretty ideal world after all. Here's what you need to do, Hero: you'll have to destroy all of the supplies at the base, but more than that I want you to defeat the base commander and his staff. The rest of the base I don't care about, but the commander might have valuable information.

This Nemesis Army base is in for a rude awakening.

Mission Objective(s)

  • Defeat base commander, his staff
    • 5 supply crates to destroy
    • Defeat base commander and his staff

Enemies

Nemesis


Debriefing

I hope those Nemesis jokers didn't give you much trouble. We've already sent the base commander back to Zulu for interrogation. If he's really unlucky, they'll give him to Volkov.
My scouts have reported that they've been clearing out that base, so hopefully they'll go back to Paragon and get real jobs or something.

Well, you never know. It could happen.

Editor's Note:

There may have been more missions, as a blank set of mission parameters was left on this page. If you have any information, please edit this article!

External Links