Magisterium Trial

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Revision as of 00:03, 1 June 2012 by imported>Jdsemma (historical) (contact is Dream Doctor, not Prometheus, per the mouseover trial info text under LFG)
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Overview

Magisterium Trial
Team Size 12-24 players
Badge ??
Enemy Groups ??
v  d  e

The Magisterium Trial (MT, Magi) is one of the Incarnate Trials connected to the release of Issue 23 which takes place after the events in Dark Astoria. A minimum of 12 and a maximum of 24 players can raid the Magisterium.

In order to participate in the Magisterium Trial, players must have the Lore Slot and Destiny Slot already unlocked.

During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is however likely that your unseen helper is meant to be Dream Doctor.

All Issue 20 Incarnate Components will drop during this trial, and Advanced Psychic Incarnate Experience is gained towards unlocking the Hybrid Incarnate Slot.

In Detail

The Magisterium Trial is an incarnate trial that takes place in Nova Praetoria. There is no contact for this trial, though it could be argued that Dream Doctor is your contact. However, rather than going to anyone for a mission, the players use the Team-Up Teleporter to find other interested players.

Phase 1

The League must defeat 250 IDF surrounding the Magisterium. +++ Missing Information +++

Phase 2

The League must Chimera, Nega-Pendragon and Shadowhunter. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, and Shadowhunter gains rage while not fighting. +++ Missing Information +++

Phase 3

The League must defeat Black Swan. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to disable incarnate powers for a short time. +++ Missing Information +++

Phase 4

The League must defeat Tyrant. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, and give the team a temporary Level Shift while weakening Tyrant. +++ Missing Information +++


Notable NPCs

Please note that all Archvillains will be level 54(+2), while Tyrant will be level 54(+5). Level Shift and Incarnate Shifts are recommended to defeat them.

Rewards

Badges

Badge it magisterium complete.png Enemy of the State   Complete the Magisterium Trial.
Badge it magisterium achievement.png Triple Threat   Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat
Badge it magisterium achievement.png Ready to Rumble   Defeat Black Swan sooner than 8 minutes after entering the Magisterium.
Badge it magisterium achievement.png Shadow Master   Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.
Badge it magisterium achievement.png The Hard Way   Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.
Badge it magisterium master.png
Master of the Magisterium   Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .
Badge it magisterium achievement.png The Really Hard Way   Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.

Experience

Salvage

  • Incarnate Threads drop instead of Incarnate Shards.
  • Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an Incarnate Component table instead of a 10 Threads or one Super-level inspiration "consolation prize".
    • If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one Common component or two Super-level inspirations, one Uncommon component or three Super-level inspirations, one Rare component or four Super-level inspirations, or one Very Rare component or five Super-level inspirations.
  • The chances of receiving a Rare or Very Rare Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.
  • A random Uncommon Incarnate Component is awarded the first time each achievement badge is qualified for.
  • A random Rare Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.

Merits

  • Two Empyrean Merits will be awarded upon successful completion of the Trial once per 20 hour period.
    • Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
  • An Astral Merit will be awarded immediately for +++ Missing Information +++
  • An additional Astral Merit can be rewarded at the end of the trial for running as an Open League.
  • An additional Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded +++ Missing Information +++
  • An additional Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded +++ Missing Information +++
  • An additional Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded +++ Missing Information +++
  • An additional Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded +++ Missing Information +++
  • An additional Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded +++ Missing Information +++

Strategy


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