Magisterium Trial

From Homecoming Wiki
Revision as of 22:11, 3 June 2012 by imported>Sera404 (historical) (→‎Phase 4)
Jump to navigation Jump to search

Template:Issue23

Overview

Magisterium Trial
Team Size 12-24 players
Badge Badge it magisterium complete.png Enemy of the State
Enemy Groups
v  d  e

The Magisterium Trial (MT, Magi) is one of the Incarnate Trials connected to the release of Issue 23 which takes place after the events in Dark Astoria and after the events in Belladonna Vetrano's arc. A minimum of 12 and a maximum of 24 players can raid the Magisterium.

In order to participate in the Magisterium Trial, players must have the Lore Slot and Destiny Slot already unlocked.

Prior to the mission, the league gathers in a "staging area" and speak with Dream Doctor. While there is no specific contact (the trial is entered entirely through the LFG menu), Dream Doctor continues to give information through text pop-ups related to the league's progress throughout the trial.

All Issue 20 Incarnate Components will drop during this trial, and Advanced Psychic Incarnate Experience is gained towards unlocking the Hybrid Incarnate Slot.

In Detail

The Magisterium Trial is an incarnate trial that takes place in Nova Praetoria. There is no contact for this trial, though Dream Doctor assists during the trial. However, rather than going to anyone for a mission, the players use the Team-Up Teleporter to find other interested players.

Phase 1

The League must defeat 250 IDF surrounding the Magisterium. +++ Missing Information +++

Phase 2

The League must defeat Chimera, Nega-Pendragon and Shadowhunter. Chimera will mark targets for Rain of Arrows, Nega-Pendragon taunts and gains rage while fighting, and Shadowhunter gains rage while not fighting. When defeated each has a specific power that triggers. After Nega-Pendragon's defeat, the area where he was defeated will spawn damage patches as in the Apex TF. After Shadowhunter's defeat, the remaining AVs will be buffed. After Chimera's defeat, something bad happens. +++ Missing Information +++

Phase 3

The League must defeat Black Swan. She spawns Shadow Portals which heal her and spawn minions, and will teleport the League to her and use Quills of Jocas to disable incarnate powers for a short time. +++ Missing Information +++

Phase 4

The League must defeat Tyrant. Surrounding the area will be 6 respawning Lights of the Well. Use the Quills of Jocas temp power while standing next to these to defeat them, which gives the team a temporary stacking Level Shift (up to +9 possible). Tyrant uses several different attacks, the most damaging of which is Zeus' Lightning Bolt used approximately every 30 seconds. Players will see the message The air crackles around Tyrant! shortly before the attack hits, giving them time to move away from Tyrant. The attack is a PBAoE which summons Flow Lightning, each one doing 10-12 ticks of heavy energy DoT. As the columns are targeted on players within range, it is possible to be hit by multiple columns at once if players are close together, leading to a quick death. Hammer of Justice is another attack to watch out for due to the 60ft range PBAoE which does not display any warning and deals severe Smashing/Energy damage. Unlike Statesman's version, Tyrant is able to use his in midair.

Once Tyrant is below 50% health, a bar appears showing his "Favor of the Well", a number which directly affects his regeneration. Favor of the Well will increase by two points for every % of his MaxHP that Tyrant drops below 50. Similarly, Favor of the Well decreases by two points for every %MaxHP that Tyrant regenerates.

When Tyrant reaches 10% HP, the league has effectively won the trial. The Well rescinds much of the power it has given Tyrant, and he stops fighting back and his regeneration turns off. The league must utterly destroy Tyrant by stripping away his last 10% HP, at which point the Trial is successfully over.


Notable NPCs

Please note that Archvillains will be level 54(+2) and level 54(+3), while Tyrant will be level 54(+5). Level Shift and Incarnate Shifts are recommended to defeat them.

Rewards

Badges

Badge it magisterium complete.png Enemy of the State   Complete the Magisterium Trial.
Badge it magisterium achievement.png Triple Threat   Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat
Badge it magisterium achievement.png Ready to Rumble   Defeat Black Swan sooner than 8 minutes after entering the Magisterium.
Badge it magisterium achievement.png Shadow Master   Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.
Badge it magisterium achievement.png The Hard Way   Defeat Tyrant during the final battle of the Magisterium Trial without destroying more than 12 Lights of the Well.
Badge it magisterium master.png
Master of the Magisterium   Earn the Triple Threat, Ready to Rumble, Shadow Master, and The Hard Way badges .
Badge it magisterium achievement.png The Really Hard Way   Defeat Tyrant during the final battle of the Magisterium Trial without destroying any Lights of the Well.

Experience

Salvage

  • Incarnate Threads drop instead of Incarnate Shards.
  • Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an Incarnate Component table instead of a 10 Threads or one Super-level inspiration "consolation prize".
    • If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one Common component or two Super-level inspirations, one Uncommon component or three Super-level inspirations, one Rare component or four Super-level inspirations, or one Very Rare component or five Super-level inspirations.
  • The chances of receiving a Rare or Very Rare Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.
  • A random Uncommon Incarnate Component is awarded the first time each achievement badge is qualified for.
  • A random Rare Incarnate Component is awarded the first time the Master of the Magisterium badge is qualified for.

Merits

  • Two Empyrean Merits will be awarded upon successful completion of the Trial once per 20 hour period.
    • Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
  • An Astral Merit will be awarded immediately for +++ Missing Information +++
  • An additional Astral Merit can be rewarded at the end of the trial for running as an Open League.
  • An additional Astral Merit can be earned if the requirements for the Triple Threat badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for the Ready to Rumble badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for the Shadow Master badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for The Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for The Really Hard Way badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.

Strategy


Template:Navbox Incarnate Trials