Operative Vargas

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Revision as of 16:31, 20 June 2006 by imported>Yakovlev (historical) (→‎Missions: added mission)
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Operative Vargas.jpg

Overview

Operative Vargas is a villain contact in the Port Recluse neighborhood of Sharkhead Isle Operative Vargas is a Science origin contact. His level range is 20-24.

Introductions

Contact Introduced By

New Contact(s)

Operative Kirkland keeps tabs on the various factions on Sharkhead Isle, and looks for freelancers willing to do service for Arachnos. Arachnos keeps him supplied with plenty of Natural and Technology enhancements.

Information

Arachnos Operative

Operative Leonard Vargas is one of the brightest rising stars in Arachnos. He joined the organization after completing his Bachelor's degree in business at an Ivy League school, and has since begun a rapid rise through the ranks. While he's lacking in combat experience, his initiative, efficiency, and ability to get things done have attracted a lot of attention, particularly among the Arbiter Corps.

Initial Contact

It is so good to finally get this chance to get to know you. I'm Operative Vargas, but please, just call me Leo. I want to promote a mutual zone of facilitation between us, so we don't have to stand on titles. You're here because you want to improve your prospects and increase the potential for your continued advancement. And I am all about continued advancement. So let's get started, huh?

Store

Operative Vargas the following to villains:

  • Inspirations
  • All level 20 dual-origin mutation/science enhancements
  • All level 25 dual-origin mutation/science enhancements
  • All level 25 single-origin science enhancements

Operative Vargas does not buy enhancements or inspirations.


Missions

Defeat all Freaks

Briefing

Villain, we have a problem. No, not a problem: we have an situation, and it's a situation that requires a solution. The situation is that someone made a bad call, and put the wrong person in the wrong place at the wrong time. That's three wrongs, and that does not make a right. Now, this person, and he is one of our people, he's Arachnos, well, he's become a liability. And it pains me to say that he was trusted to investigate the Freakshow, and now he's started facilitating their operations. He's gone rogue. He's a loose cannon, and he´s become part of the problem. Now everyone is running around looking for a solution.

Mission acceptance

Look, I'm really looking to owe you for this one. Here's the situation: we had a guy, a respected guy, named Operative Bradley. He was sent in to sound out a possible Wyvern spy inside the Freakshow. Then, well, he stopped reporting in. And now the Freaks have been attacking some of our bases. That's information they only could have gotten from our guys. So, it looks like Bradley, well, he's not playing for our team anymore: he's become disloyal, and we have to sever ties with him. I'm going to give you the last place we knew he was. Clean the place out, and if he isn't there, find out where he is now. Then, ah, terminate his, ah, employment.

Mission objective(s)

  • Defeat all Freaks in warehouse
  • Find agent

Clue: Freakshow email

This laptop is barely working, but it doesen't take you long to find information in the email client. Understanding what they have written is almost impossible, but after a few moments you can piece together what you're looking for. The Freaks did capture Bradley, and were hiding him here. They just moved him out to the area called "The Pit". Probably to hide him from you.

Mission objective(s)

  • Defeat Operative Bradley and crew

Debriefing

So, here's the funny part: it turns out that not only wasn't there a Longbow spy in the Freakshow, but that Bradley? He really hadn't given up any information after all. It turns out that one of the technical Freaks just pulled all the data they'd been using off of an old hard drive they'd stolen. That's, what do you call it, irony? Yeah, irony. The important thing, though, is that you and I proved that we could make results happen. We saw a threat, and we took care of it. I think this was a win for us. No, this was a win for you. I just helped to facilitate, and really, that's enough for me.


Defeat everyone in lab

Briefing

I like to think that everyone is born with potential ability. What sets people like you and me apart from everyone else, though, is that we are prepared to take that potential ability and actualize it. Some people, like the Council, have means of actualizing abilities through things like their super-soldier program. And that's where the trouble starts. Arachnos tries to maintain a stable space within the Council so we can choose when to stage conflicts. Right now, there's an instability forming because of the Council's growing ranks of enhaced "Cor Leonis" soldiers. The higher ups haven't said anything, but I know they would be relieved if that instability was removed. Along with a lab that produces chemicals for the Cor Leonis process.

Mission acceptance

The entire lab has to be liquidated. You'll need to forcibly disrupt their computer network, liquidate their inventory and terminate the contractsof their personnel to the maximun degree. You're a pro, so I know that I can leave this whole thing to your discretion.

Mission objective(s)

  • Destroy 2 chemical labs
  • Destroy 1 serum crate
  • Destroy 2 chemicals

Debriefing

Honestly, I'm jealous of you. You're out there, cracking heads and getting into the action. Me, I mostly just push papers and write the reports. And this report, it's gonna be a good one. The Council has taken a serious hit to their bottom line, and their entire production schedule is going to be out of track for weeks. Now if you'll excuse me, I have the chance of a lifetime to capitalize on.


Defeat the Vigilantes

Briefing

You know me, Villain. I'm a reasonable guy. But one thing I cannot stand is people who make it their business to obstruct business. Government regulators, unions, enviromental agencies, and oh yes, unlicensed vigilantes. Vigilantes. You know, "Heroes". I so hate that term. Just because these people decide to enforce some outmoded paradigm of so-called "morality", they get to be the good guys. You know what? I say that's wrong. You and me, we are the good guys. We're the ones actualizing the outcomes we want to see instead of being mired in tired methodology. I want these vigilantes out of here. I want their allies to see them fail. And I want you to make that happen. This could be tough, but I know that you can and wil thrive on this challenge.

Mission acceptance

The two people you're looking for are a pair of vigilantes called Blue Phazer and Golden Sphinx. Sphinx is suppossed to be really tough, and Blue Phazer has some kind of energy powers. Take them both out. You can leave most of the others if you want. I wouldn't mind seeing their whole world-view get thrown out.

Mission objective(s)

Debriefing

External Links