Operative Vargas
Overview
Operative Vargas is a villain contact in the Port Recluse neighborhood of Sharkhead Isle Operative Vargas is a Science origin contact. His level range is 20-24.
Introductions
Contact Introduced By
New Contact(s)
Operative Kirkland keeps tabs on the various factions on Sharkhead Isle, and looks for freelancers willing to do service for Arachnos. Arachnos keeps him supplied with plenty of Natural and Technology enhancements.
Information
Arachnos Operative
Operative Leonard Vargas is one of the brightest rising stars in Arachnos. He joined the organization after completing his Bachelor's degree in business at an Ivy League school, and has since begun a rapid rise through the ranks. While he's lacking in combat experience, his initiative, efficiency, and ability to get things done have attracted a lot of attention, particularly among the Arbiter Corps.
Initial Contact
It is so good to finally get this chance to get to know you. I'm Operative Vargas, but please, just call me Leo. I want to promote a mutual zone of facilitation between us, so we don't have to stand on titles. You're here because you want to improve your prospects and increase the potential for your continued advancement. And I am all about continued advancement. So let's get started, huh?
Store
Operative Vargas the following to villains:
- Inspirations
- All level 20 dual-origin mutation/science enhancements
- All level 25 dual-origin mutation/science enhancements
- All level 25 single-origin science enhancements
Operative Vargas does not buy enhancements or inspirations.
Story Arcs
Missions
Take prtotype launcher
Briefing
Before we really get started, just let me say that I am really looking forward to working with you. You see, I am an individual interested in oportunity. In order to reach my carrer goals within Arachnos, I need to seek out and achieve successes beyond the limits of my basic responsabilities. To do this, I need to employ talented and self-motivated contractors such as yourself. And you know, I just happen to have learned about a situation that could be leveraged to our mutual benefit involving the Sky Raiders.
Mission acceptance
Great! I knew you were a real go-getter. A real achiever! So here's the situation: the Sky Raiders are working on a new missile launcher for their Sky Skiffs. Now, one of our people was supposed to sabotage that program, but he made a bad play and dropped the ball. This means we, you and I, have a chance to shine. Here's the plan: I want you to get into the Sky Raiders base where they are holding the prtotype launcher, steal it and the plans for it, and then, ah, "negate the future productivity" of the guy in charge of the project. Just bring the launcher and the plans to me afterwards. Great? Great!
Mission objective(s)
- Find the prototype
- Find the plans
- Defeat Captain Dawson
Clue: Prototype missile launcher
This new missile launcher is made to be attached to a Sky Raider Sky Skiff
Clue: Prototype plans
This disc filled with CAD files contains all the plans for the Sky Raiders ' new prototype missile launcher
Debriefing
Now that is how you attack an oportunity! Ferocious! With that kind of commitent to maximizing a potential oportunity, there is no way that we can fail as a team!
Defeat all Freaks
Briefing
Villain, we have a problem. No, not a problem: we have an situation, and it's a situation that requires a solution. The situation is that someone made a bad call, and put the wrong person in the wrong place at the wrong time. That's three wrongs, and that does not make a right. Now, this person, and he is one of our people, he's Arachnos, well, he's become a liability. And it pains me to say that he was trusted to investigate the Freakshow, and now he's started facilitating their operations. He's gone rogue. He's a loose cannon, and he´s become part of the problem. Now everyone is running around looking for a solution.
Mission acceptance
Look, I'm really looking to owe you for this one. Here's the situation: we had a guy, a respected guy, named Operative Bradley. He was sent in to sound out a possible Wyvern spy inside the Freakshow. Then, well, he stopped reporting in. And now the Freaks have been attacking some of our bases. That's information they only could have gotten from our guys. So, it looks like Bradley, well, he's not playing for our team anymore: he's become disloyal, and we have to sever ties with him. I'm going to give you the last place we knew he was. Clean the place out, and if he isn't there, find out where he is now. Then, ah, terminate his, ah, employment.
Mission objective(s)
- Defeat all Freaks in warehouse
- Find agent
Clue: Freakshow email
This laptop is barely working, but it doesen't take you long to find information in the email client. Understanding what they have written is almost impossible, but after a few moments you can piece together what you're looking for. The Freaks did capture Bradley, and were hiding him here. They just moved him out to the area called "The Pit". Probably to hide him from you.
Mission objective(s)
- Defeat Operative Bradley and crew
Debriefing
So, here's the funny part: it turns out that not only wasn't there a Longbow spy in the Freakshow, but that Bradley? He really hadn't given up any information after all. It turns out that one of the technical Freaks just pulled all the data they'd been using off of an old hard drive they'd stolen. That's, what do you call it, irony? Yeah, irony. The important thing, though, is that you and I proved that we could make results happen. We saw a threat, and we took care of it. I think this was a win for us. No, this was a win for you. I just helped to facilitate, and really, that's enough for me.
Defeat everyone in lab
Briefing
I like to think that everyone is born with potential ability. What sets people like you and me apart from everyone else, though, is that we are prepared to take that potential ability and actualize it. Some people, like the Council, have means of actualizing abilities through things like their super-soldier program. And that's where the trouble starts. Arachnos tries to maintain a stable space within the Council so we can choose when to stage conflicts. Right now, there's an instability forming because of the Council's growing ranks of enhaced "Cor Leonis" soldiers. The higher ups haven't said anything, but I know they would be relieved if that instability was removed. Along with a lab that produces chemicals for the Cor Leonis process.
Mission acceptance
The entire lab has to be liquidated. You'll need to forcibly disrupt their computer network, liquidate their inventory and terminate the contractsof their personnel to the maximun degree. You're a pro, so I know that I can leave this whole thing to your discretion.
Mission objective(s)
- Destroy 2 chemical labs
- Destroy 1 serum crate
- Destroy 2 chemicals
Debriefing
Honestly, I'm jealous of you. You're out there, cracking heads and getting into the action. Me, I mostly just push papers and write the reports. And this report, it's gonna be a good one. The Council has taken a serious hit to their bottom line, and their entire production schedule is going to be out of track for weeks. Now if you'll excuse me, I have the chance of a lifetime to capitalize on.
Defeat the Vigilantes
Briefing
You know me, Villain. I'm a reasonable guy. But one thing I cannot stand is people who make it their business to obstruct business. Government regulators, unions, enviromental agencies, and oh yes, unlicensed vigilantes. Vigilantes. You know, "Heroes". I so hate that term. Just because these people decide to enforce some outmoded paradigm of so-called "morality", they get to be the good guys. You know what? I say that's wrong. You and me, we are the good guys. We're the ones actualizing the outcomes we want to see instead of being mired in tired methodology. I want these vigilantes out of here. I want their allies to see them fail. And I want you to make that happen. This could be tough, but I know that you can and wil thrive on this challenge.
Mission acceptance
The two people you're looking for are a pair of vigilantes called Blue Phazer and Golden Sphinx. Sphinx is suppossed to be really tough, and Blue Phazer has some kind of energy powers. Take them both out. You can leave most of the others if you want. I wouldn't mind seeing their whole world-view get thrown out.
Mission objective(s)
- Defeat Blue Phazer
- Defeat Golden Sphinx
Debriefing