Positron Task Force Part One
Overview
The Rule of Three | |
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File:Positron.png | |
Contact | Positron |
Zone | Steel Canyon |
Suggested Team Size | 3 players |
Coordinates | (-3136, -80, -501) |
Level Range | 10-15 |
Merits | 11 |
Badge | Rule of Three |
Enemy Groups | |
The Positron Task Force is the first of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Synapse, Sister Psyche, Citadel, Manticore, and Numina.
In order to get the Positron's Ally Badge, a player must complete both Part One and Part Two, which each grant their own unique badges as well (meaning the revamped Positron Task Force awards three badges).
This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 16 or higher, regardless of team members' levels. A low level team may have a great deal of trouble completing this lengthy task force. The highest level team member should lead to allow the task force to be done at a manageable level.
Introductions
Initial Contact
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Missions
1. +++ Missing Information +++
2. +++ Missing Information +++
3. Cripple the Clockwork Army
Positron: Detective Frasenbacker has a lead for us, Task Force Fusion. It appears that the Clockwork are using an abandoned supergroup base in Faultline to store bombs for the Faultline plan. This base was home to many technological heroes - making it the perfect spot for the Clockwork to salvage parts from! You all need to get in there and cut off the Clockwork's plans! These should be the coordinates for the base. You'll need to get in there and destroy whatever the Clockwork are using to build those bombs! If we can stop them here, then this'll be one less group we need to be concerned about with the dam.
Destroy the Clockwork's source for spare parts
Search for any more parts
4.
Souvenir
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History
In Issue 17, the Positron Task Force was updated and split into two task forces, like it was originally planned. The original incarnation was a single task force because the developers could not figure out how to make a contact give two task forces. This made it long, arduous, and often painful for a large number of players, and it was one of the least liked task forces in the game.