Regeneration
This article is about the Regeneration Power Set. For information regarding the health regeneration gameplay mechanic, see Health Regeneration.
Overview
Regeneration is a standard power set that is a secondary set for Brutes, Scrappers, and Stalkers.
"Regeneration leads to powers that let you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime"
Power Tables
Brute/Scrapper
The Regeneration power set is available as a secondary set for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect |
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1 | Auto: Self +Regen, +Res(Regen Debuff) |
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2 | Self Heal, +Res(Toxic) |
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4 | Auto: Self +Recovery |
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10 | Self Heal, +Max Health |
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16 | Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen |
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20 | Auto: Self +Res(Disorient, All DMG) |
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28 | Self +Regen |
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35 | Self Rez |
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38 | Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery |
Stalker
The Regeneration power set is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
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1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
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2 | Auto: Self +Regen, +Res(Regen Debuff) |
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4 | Self Heal, +Res(Toxic) |
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10 | Self Heal, +Max Health |
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16 | Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Regen |
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20 | Auto: Self +Res(Disorient, All DMG) |
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28 | Click: Self +Regen |
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35 | Self Rez |
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38 | Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery |
Powers
Dull Pain
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | Self Heal, +Max Health |
Enhancements | ![]() |
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Set Categories | ![]() |
Fast Healing
You heal Hit Points at a faster rate than normal. This power is always on.
Minimum Level | ![]() |
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Effects | Auto: Self +Regeneration, +Resistance(Regeneration Debuff) |
Enhancements | ![]() |
Set Categories | ![]() |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | ![]() |
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Set Categories | ![]() |
Instant Healing
When you activate this power, you can regenerate your health at an astounding rate. This boost to your Regeneration Rate lasts about a minute and takes a long time to recharge once used.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self +Regeneration |
Enhancements | ![]() |
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Set Categories | ![]() |
Integration
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. (Brutes only: Integration also taunts nearby foes.)
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration |
Enhancements | ![]() |
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Set Categories | ![]() |
Moment of Glory
When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects.
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery |
Enhancements | ![]() |
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Set Categories | ![]() |
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Quick Recovery
You recover Endurance at a faster rate than normal. This power is always on.
Minimum Level | ![]() |
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Effects | Auto: Self +Recovery |
Enhancements | ![]() |
Set Categories | ![]() |
Reconstruction
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leave you resistant to Toxic damage for a while.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self Heal, +Resistance(Toxic) |
Enhancements | ![]() |
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Set Categories | ![]() |
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Resilience
You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.
Minimum Level | ![]() |
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Effects | Auto: Self +Resistance(All, Disorient) |
Enhancements | ![]() |
Set Categories | ![]() |
Revive
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage.
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | Self Resurrect |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set has been in the game for Scrappers since Issue 0.
- Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed.
- Instant Healing was originally a Toggle power, but was changed to a Click power in Issue 5.
- This set was included with the original release of Stalkers in Issue 6.
- Moment of Glory was originally a power which prevented all regeneration, took away almost all Hit Points, made the character immune to healing, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after Issue 11, lasts 20 seconds and has no Hit Point penalty or crash.
- This set was proliferated to Brutes in Issue 21.
- Resilience was given resistance to all damage rather than just Smashing, Lethal and Toxic in Issue 21.
External Links
- Regeneration for Brutes at City of Data v2.0
- Regeneration for Scrappers at City of Data v2.0
- Regeneration for Stalkers at City of Data v2.0