Bane Spider Ruben
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Overview
Bane Spider Ruben | |
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Zone | Cap au Diable |
Coordinates | (-750, 135, 288) |
Level Range | 15-24 |
Introduced By | +++ Missing Information +++ |
Introduces | +++ Missing Information +++ |
Enemy Groups | +++ Missing Information +++ |
Bane Spider Ruben is a hero contact in Cap au Diable at coordinates (-750, 135, 288). His level range is 15-24.
Introductions
Contact Introduced By
+++ Missing Information +++
Contact Introduces
+++ Missing Information +++
Information
+++ Missing Information +++
Initial Contact
We don't have a lot to work with, but my agents have managed to scrounge up some details on where the Destined Ones are being converted. So far, the only info we've been getting has been rumors and word-of-mouth, but I'm fairly sure we've located the place they're calling the Meeting Grounds. It's an old warehouse on the outskirts of the city - we've got some scouts keeping tabs on the place, and it's been seeing a lot of traffic lately.
From the reports I've been getting, it sounds like you'd fit right in with the crowd there. You should be able to get in without having to make up too much of a story. Word's been spreading fast.
Greetings
Missing At Least One Greeting Dialogue
No More Missions
Missing No More Missions Dialogue
Store
+++ Missing Information +++
Story Arc
Destiny Follows
Souvenir
+++ Missing Information +++
Part One: Hi, My Name is Character, and I'm a Villain
Once you're in, keep your head down and do what you think is expected of you. Right now we're just looking to gather some info. Fortunately, I'm guessing that whoever's running the show won't be too concerned about spies. They'll be expecting hostility - they're recruiting Villains, after all - but they're probably confident enough in their conversions that no one will be able to cause trouble.
With the Psychic Damper, you should be mostly immune. If you hear the device starting to buzz a little bit, that means it's absorbing incoming psionic signals. In other words, it means someone's trying to fiddle with your mind. As long as you stay alert, you should be able to act like you've been converted at the appropriate time.
Good luck, Character. If we can get you into their good graces, we'll be able to plan our next move from a much more advantageous position.
- Leave
Unnecessary Solicitation
We need them to trust you, Character. If you can't achieve that, then this whole operation will fall apart around us.
Mission Objective(s)
It looks like Ruben was right. This place isn't tidy by any means, but it's far less abandoned than its outside appearance suggests.
- Gather information from other Destined Ones
- Meet with Baron Zukor
Return to the Main Hall You managed to infiltrate Baron Zukor's cult
Debriefing
Baron Zukor, huh? I haven't heard of him, but that doesn't necessarily mean he's small-time. My operations are mostly confined to Cap.
I'm intrigued by your interactions with the other Destined Ones, Character. Direct mind control is almost a form of puppetry, but it sounds to me like Zukor's followers retain their basic personalities, even after meeting with him. What's more, your Psychic Damper was only active for about a minute, and then all psychic influence ceased.
I'm not aware of any psychic powers capable of that level of mind-control, Character. For him to be able to retain his followers' loyalty, without directly altering their minds or maintaining psychic pressure... well, he's either very good or he's using something other than mind-control.
Part Two: Acceptable Losses
I'll have my agents go through your report, {Character}}. Hopefully we'll be able to get some insight on how Zukor is controlling your peers.
For the time being, you're going to need to remain in Baron Zukor's good graces. You've made good strides toward that goal already, but you're going to need to keep up appearances.
Ruben hands you a folded sheet of paper.
Our agents intercepted this missive just recently. It's from Zukor's cult, and it's addressed to you. They want you to attack a local Arachnos facility.