Base Upgrades
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Overview
Salvage can be used to make base upgrades. The following upgrades are available:
Upgrades by Type
Control
Autonomous Expert System
Using the most advanced concepts and equipment, this blueprint lays out how to build a functioning synthetic intelligence and train it to monitor all base functions. It will generate a large amount of Control for your devices.
Salvage Required:
- 12 Tech Power
- 12 Tech Prototype
- 4 Tech Material
- 4 Experimental Tech
Mystic Orrery
Control Aux
Advanced Corner Terminal
This device increases the amount of Control available to your base.
Salvage Required:
- 15 Tech Power
- 5 Tech Hardware
- 4 Tech Prototype
- 1 Rikti Data Pad
Advanced Database
Using the salvage listed, you can build an advanced database that increases the Control available in your base.
Salvage Required:
- 13 Tech Power
- 2 Tech Hardware
- 2 Tech Prototype
Advanced Holodisplay
This shows you how to build the latest in security monitoring equipment, adding a significant amount of Control to your base.
Salvage Required:
- 11 Tech Power
- 8 Tech Prototype
- 4 Tech Material
- 2 Experimental Tech
Advanced Terminal
This is the plan for an advanced security terminal, generating more Control for your base.
Salvage Required:
- 10 Tech Power
- 6 Tech Prototype
- 4 Tech Material
- 2 Tech Hardware
- 1 Rikti Data Pad
Additional Specs:
- Price: 300000 Prestige
- Provides: +100 Control
Astral Haruspex
Mega Monitor
This diagrams the parts needed to build a powerful security monitor, generating more Control for your base.
Salvage Required:
- 10 Tech Material
- 7 Tech Hardware
- 3 Tech Power
- 1 Tech Software
Additional Specs:
- Price: 849000 Prestige
- Provides: +200 Control
- Energy required : -100 Power
Monitor Bank
This schematic lays out a surveillance monitor system that can increase the Control generated for your base.
Salvage Required:
- 12 Tech Material
- 1 Tech Hardware
Mystic Overseer
Seer Desk
Viewing Portal
Holodisplay
This Holodisplay provides improved monitoring for base security, increasing the control generated for your base.
Salvage Required:
- 3 Tech Material
- 5 Tech Power
Additional Specs:
- Price: 97000 Prestige
- Provides: +25 Control
- Energy required : -15 Power
Defense
Auto Repair
This increases the chance to rebuild an item after a base raid.
Salvage Required:
- 8 Tech Material
- 8 Tech Power
Chill Cannon
Dampening Ray
Dampening Ray
Elite Analyzer
Elite Chain Gun
The turret built from these plans is a top-of-the-line autocannon.
Salvage Required:
- 26 Tech Power
- 10 Unstable Rad Pistol
- 9 Tech Material
- 2 Tech Hardware
Elite Chill Cannon
Combining this salvage lets you build a cold ray for your defenses.
Salvage Required:
- 50 Tech Power
- 26 Tech Prototype
- 10 Unstable Rad Pistol
- 9 Tech Hardware
- 2 Tech Software
Elite Dampening Ray
Elite Dampening Ray
This advanced blueprint creates a turret that can powerfully weaken attackers in your base.
Salvage Required:
- 40 Tech Material
- 14 Tech Hardware
- 5 Tech Prototype
- 1 Tech Software
Elite Energy Beam
Elite Energy Beam
This plan is for a turret that can release a powerful blast of energy.
Salvage Required:
- 27 Tech Power
- 18 Tech Material
- 12 Tech Prototype
- 10 Tech Hardware
- 10 Unstable Rad Pistol
Elite Igniter
Elite Igniter
These are military blueprints for the latest in flamethrower technology.
Salvage Required:
- 35 Tech Material
- 22 Tech Hardware
- 12 Tech Power
- 10 Unstable Rad Pistol
- 8 Tech Prototype
- 2 Experimental Tech
Elite Sapper
Elite Sapper
Using this blueprint you can build a defense that can drain a massive amount of endurance from your foes.
Salvage Required:
- 62 Tech Material
- 28 Tech Hardware
- 10 Tech Prototype
- 10 Nano Fluid
- 3 Experimental Tech
Elite Scanner
From these parts, you can build a defense that highlights weaknesses, reducing Resistance and Defense of your foes.
Salvage Required:
- 24 Tech Material
- 24 Tech Power
- 13 Tech Hardware
- 10 Nano Fluid
- 3 Tech Software
- 3 Experimental Tech
Elite Snow Crystal
Elite Stonethrower
Improved Analyzer
Improved Chain Gun
Improved Chill Cannon
Combining these tech items lets you build a cold ray for your defenses.
Salvage Required:
- 30 Tech Material
- 12 Tech Power
- 10 Alien Tech
- 6 Tech Prototype
- 1 Tech Software
Improved Dampening Ray
Improved Dampening Ray
Improved Sapper
Improved Sapper
Using these plans, you can build a defense that will drain endurance from your foes.
Salvage Required:
- 40 Tech Power
- 10 Abberant Tech
- 9 Tech Hardware
- 1 Experimental Tech
Improved Scanner
From these parts, you can build a defense that highlights weaknesses, reducing Resistance and Defense of your foes.
Salvage Required:
- 15 Tech Power
- 10 Abberant Tech
- 6 Tech Material
Improved Snow Crystal
Improved Stonethrower
Sapper
Sapper
Snow Crystal
Tesla Cage
Tesla Cage
Combining the salvage in this forumal builds a trap that projects an electrical Tesla Cage.
Salvage Required:
- 30 Tech Material
- 10 Alien Tech
- 8 Tech Prototype
- 4 Tech Software
Weakness Field
Using these items you can build a device that reduces endurance and health recovery of foes within its field.
Salvage Required:
- 12 Tech Power
- 8 Tech Material
- 3 Tech Prototype
- 2 Tech Hardware
Energy
Dimensional Vortex
Fusion Generator
These are the plans for the highly Experimental fusion generator.
Salvage Required:
- 12 Tech Material
- 12 Tech Hardware
- 4 Tech Power
- 4 Tech Software
Energy Aux
Aeon Capacitor
Stolen from Dr. Aeon's labs, this is a backup power supply capable of serving even the largest rooms for a short while.
Salvage Required:
- 8 Tech Material
- 5 Tech Power
- 2 Tech Prototype
- 1 Aeon Tech
Crystal Ward
Emergency Capacitor
Generator Energy Curtain
Mana Lens
Mana Resonator
Experimental Tech
Experimental Tech: 5th Column
Make Experimental Tech from 5th Column Salvage
Salvage Required:
- 2 Exotic Alloy
- 1 Dangerous Chemicals
Experimental Tech: Arachnoids
Make Experimental Tech from Arachnoids salvage.
Salvage Required:
- 2 Arachnoid Venom
- 1 Blaster Tech
Expermental Tech: Arachnos
Make Experimental Tech from Arachnos salvage.
Salvage Required:
- 2 Blaster Tech
- 1 Powered Armor Circuitry
Experimental Tech: Axis America
Make Experimental Tech from Axis America salvage.
Salvage Required:
- 2 Exotic Allow
- 1 Dangerous Chemicals
Experimental Tech: Council
Make Experimental Tech from Council salvage.
Salvage Required:
- 2 Stable Protonium
- 1 Exotic Alloy
Experimental Tech: Council Empire
Make Experimental Tech from Council Empire salvage.
Salvage Required:
- 2 Stable Protonium
- 1 Exotic Alloy
Experimental Tech: Consortium Guards
Make Experimental Tech from Consortium Guards salvage.
Salvage Required:
- 2 CIA Files
- 1 Exotic Alloy
Experimental Tech: Crey
Make Experimental Tech from Crey salvage.
Salvage Required:
- 2 Stable Protonium
- 1 Crey Tech
Experimental Tech: Devouring Earth
Make Experimental Tech from Devouring Earth salvage.
Salvage Required:
- 1 Hamidon Lichen
- 1 Exotic Compound
- 1 Hamidon Spore
Experimental Tech: Freakshow
Make Experimental Tech from Freakshow salvage.
Salvage Required:
- 1 Energy Source
- 1 Freakshow Cybernetics
- 1 Powered Armor Circuitry
Experimental Tech: Freedom Corps
Make Experimental Tech from Freedom Corps salvage.
Salvage Required:
- 1 Graphite Composite
- 1 Military Intelligence
- 1 Stable Protonium
- 1 Nanites
Experimental Tech: Good Turrets
Make Experimental Tech from Good Turrets salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 Stable Protonium
Experimental Tech: Hydra
Make Experimental Tech from Hydra salvage.
Salvage Required:
- 1 Mutated Sample
- 1 Ectoplasm
- 1 Neo Organics
Experimental Tech: Knives of Artemis
Make Experimental Tech from Knives of Artemis salvage.
Salvage Required:
- 2 Portal Tech
- 1 Graphite Composite
- 1 Military Intelligence
Experimental Tech: Malta
Make Experimental Tech from Malta salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 CIA Files
Experimental Tech: Nemesis
Make Experimental Tech from Nemesis salvage.
Salvage Required:
- 1 Steam Powered Engine
- 1 Nemesis Weapon
- 1 Exotic Alloy
Experimental Tech: Nemesis Automatons
Make Experimental Tech from Nemesis Automatons salvage.
Salvage Required:
- 1 Steam Powered Engine
- 1 Nemesis Weapon
- 1 Exotic Alloy
Experimental Tech: Nictus
Make Experimental Tech from Nictus salvage.
Salvage Required:
- 2 Nictus Tech
- 1 Stable Protonium
Experimental Tech: Paragon Protectors
Make Experimental Tech from Paragon Protectors salvage.
Salvage Required:
- 2 Stable Protonium
- 1 Powered Armor Circuitry
Experimental Tech: Prisoners
Make Experimental Tech from Prisoners salvage.
Salvage Required:
- 2 Nemesis Weapon
- 1 Crey Tech
Experimental Tech: Rikti
Make Experimental Tech from Rikti salvage.
Salvage Required:
- 1 Cortex Device
- 1 Rikti Communications Device
- 1 Rikti Plasma Rifle
- 1 Rikti Control Unit
Experimental Tech: Rogue Arachnos
Make Experimental Tech from Rogue Arachnos salvage.
Salvage Required:
- 2 Blaster Tech
- 1 Powered Armor Circuitry
Experimental Tech: Rogue Island Police
Make Experimental Tech from Rogue Island Police salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 Stable Protonium
Experimental Tech: Rogue Robots
Make Experimental Tech from Rogue Robots salvage.
Salvage Required:
- 2Powered Armor Circuitry
- 1 Exotic Alloy
Experimental Tech: Security Guards
Make Experimental Tech from Security Guards salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 Stable Protonium
Experimental Tech: Sky Raiders
Make Experimental Tech from Sky Raiders salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 Portal Tech
Experimental Tech: The Family
Make Experimental Tech from The Family salvage.
Salvage Required:
- 2 Portal Tech
- 1 Innovative Code
Experimental Tech: The Lost
Make Experimental Tech from The Lost salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 Rikti Plasma Rifle
Experimental Tech: Turrets
Make Experimental Tech from Turrets salvage.
Salvage Required:
- 2 Exotic Alloy
- 1 Stable Protonium
Medical
Auto-doc
Tree of Wonders
Medical Aux
Combat Logs
Contemplation Charts
Robo-Surgery
Spirit Signal
Raid
Disrupter Pylon
The disrupter pylon is a temporary power that can be used during base raids to seize an Item of Power.
Salvage Required:
- 1 Tech Material
- 1 Tech Power