Sunstorm

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Revision as of 22:08, 25 January 2009 by imported>Blondeshell (historical) (→‎Prior to Introduction)
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Overview

Sunstorm
Sunstorm.jpg
Peacebringer Coordinator
Zone Atlas Park
Coordinates (-16, -18, -351.5)[Copy]
Level Range 1-50
Introduced By Coyote
Introduces Detective Jose Brogan
Vic Johansson
Rachel Torres
Enemy Groups
v  d  e

Sunstorm is a hero contact in the Atlas Plaza neighborhood of Atlas Park at coordinates (-16, 18, -351.5)[Copy] Sunstorm is a Natural origin contact.

Villains face him in the Take out Sunstorm mission from Abyss for levels 45-50.

Introductions

Contact Introduced By

Nobody. Sunstorm is the initial contact for Peacebringers.

New Contact(s)

You should think about talking to Detective Jose Brogan. He's pretty intense, but he's a great cop and a good person to know if you are looking for information on the Lost. His beat is Atlas Park.

Detective Brogan will let you in on some interesting cases.

Vic Johansson's good police. He'll steer you towards some interesting opportunities involving the Lost, and help smooth things over with law enforcement. His beat is Kings Row.

Vic is good people, Character. You will enjoy working with him.

There's a detective who you should meet. Rachel Torres knows all about the happenings on the streets, and can probably give you good leads on the Lost. She can be located in Atlas Park.

Detective Torres is tough and efficient; you might learn a thing or two from her.

Information

Peacebringer Coordinator

When the Kheldian warrior called Perihelion arrived on Earth, it sought a human warrior with courage and strength to match its own as a host. When it spied a uniformed human facing certain death against insurmountable odds to stop a tide of unliving monsters, it thought that it had found a soldier who would be a perfect match. It offered the embattled Sgt. Benjamin Carter the opportunity to bond, and form a powerful Kheldian Peacebringer. The two joined in that moment to form the being called Sunstorm, and handily defeated the surrounding Vahzilok.

What Perihelion didn't realize was that Sgt. Carter wasn't a soldier like it expected, but an upstanding member of the Paragon Police Department. As a result, Sunstorm is not as martial and merciless as Perihelion, having been tempered by Carter's high ideals. This has turned out to be quite a blessing. Sunstorm is often able to see new solutions to problems.

Sunstorm usually coordinates the activities of his fellow Peacebringers on Earth. While he holds no real rank over the rest of his kind, wise Peacebringers listen to what he has to say.

Prior to Introduction

Yes, Character. I am a Peacebringer. I know you're concerned by our presence, but I assure you, we're here to help. Since every Peacebringer is formed by fusing a Kheldian alien and a human from Earth, in many ways this is our home world, too. We want to see Earth free and peaceful just as much as you do.

Initial Contact

Welcome to the start of your new life as a Peacebringer. I know you probably have a lot of questions, so let's get started.

Greeting

Missing At Least One Greeting Dialogue

Below Level Requirement

Missing text

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Store

Missing Store Unlock Dialogue

The Peace Killers (Story Arc)

Template:MeritAward

Souvenir

Levels: 5 - 10

A non-functional Quantum Array Gun

When you bonded with a Kheldian energy being and were transformed into a Peacebringer, you knew that these great new powers you'd been given could earn you new enemies. It was on a mission to find out about some of the new enemies you'd encountered that you discovered the origins of

The Peace Killers.

It all started when you were asked to investigate the origins of the mysterious new Quantum Array weapons designed specifically to hurt Kheldians. The First step in your investigation took you into battle with the Skulls. A Skull leader had been bragging about the new weapons he was about to get. You applied some pressure, and found out where the Skulls were storing their Quantum Array Guns.

Moving on that information, you hit the warehouse the Skulls were stockpiling their new gear in, only to find that the Hellions were also on the scene. In your battle to secure the warehouse, you learned from one of the defeated Hellions that they were about to make a weapons buy themselves.

Wasting little time, you went it to break up the deal. You found Council operatives on the scene making the deal with the Hellions, and learned that a new shipment of weapons had just come into town and was just being tested before the sale.

You found the Council's test site and defeated them, securing the shipment of Quantum Array weapons in the process. You also discovered that the weapons were being manufactured by the Council themselves.

With information gained in your last adventure, you were able to locate the base where the Quantum Array Guns were being sent. You cleaned out the base, and learned two interesting facts. First, that the Council is having a lot of trouble producing Quantum Array Guns to Arakhn's specifications. Secondly, that the Void Hunters Mercenaries are being sent out by the Council to work with many villain groups as a second way to strike against the Kheldians.

You bravely struck a Council base that had been supporting Void Hunter Mercenaries. You captured the base commander, and discovered that the Void Hunters had been created specifically to attack Kheldians, using something called a 'Nictus fragment'

The full details and ramifications of what you discovered may take some time, but for now you've shed light on the forces arrayed against you and all other Peacebringers. With a foe as implacable as the Council, it's a battle that is sure to last for a long time to come.

Find the source of the Quantum Array weapons

The Peace Killers
Part: One

Briefing

Reports from our people and from the Warshades we keep in contact with have confirmed that someone has been supplying the city's criminal organizations with new weapons designed specifically to harm us, and empowered mercenaries whose abilities are inimical to our existence. It is imperative that we discover who is supplying these Quantum Array weapons and why.

I have received a lead from friends on the police force that the Skulls have just received a shipment of these weapons. Finding that shipment could be the first step in finding the source of these weapons.

Mission Acceptance

I am sending you to a small cavern hideout owned by the Skulls. Your goal will be to confront Wrack, a well-connected lieutenant in the Skulls who has been talking about the new weapons he is about to receive. Get what information you can from him, and we will proceed from there.

Mission Objective(s)

  • Get information from Wrack

You got the information you were looking for from Wrack's group.

Enemies

Skulls

Notable NPCs

Wrack: You gonna get beaten!

Clue
We gots all the quantum guns we need!

After you defeat him, the Skull Bonedaddy called Wrack told you:

'Yeah, we gots all the quantum guns we need. We have 'em stored up in a warehouse we got squared away. We Skulls will be tops when we get 'em onto the street. When we have that kind of protection, you freaks will have to go beat on the Hellions. So the way I figure it, we win!'

With a bit more persuasion it wasn't difficult to get him to tell you where the warehouse was located.

Debriefing

This information will be certainly helpful to us. Now that we know where the Skulls' new shipment of quantum array weapons are waiting, the next move will be to take them out.

Capture the shipment of armaments before they hit the streets

The Peace Killers
Part: Two

Briefing

Since you discovered the location where the Skulls are storing their caches of new weapons, it is only right that the honor of taking those weapons from our enemies goes to you as well. I have every confidence you will be able to capture this shipment of armaments before they hit the streets of the city.

Mission Acceptance

You will need to defeat all of the foes protecting the warehouse where the weapons are being kept. The Skulls keep several of the doors locked at all times, so you will need to defeat guards to find keys in order to progress.

Mission Objective(s)

This warehouse is in remarkably good shape for a Skulls hang out. They must not have been here long.

  • Defeat all foes in warehouse
    • 2 keys to find, Get information

This crate is full of deadly Quantum Array weapons

Enemies

Skulls
Hellions
Clue
A set of keys

One of these keys probably fits a locked door around here.

Clue
Security Keys

One of these security keys probably fits a locked door around here.

Clue
This whole thing's a waste of our time.

One of the defeated Hellions told you:

'This whole thing's a waste of our time. We have our own shipment of quantum array guns coming in after we finish the deal. I don't even know why they sent me here. Unless they want to get rid of me because I'm getting too powerful! That's it! Those jerks! Well, I'll show them! I'll tell you where the deal's going down, Hero. That'll teach them not to mess with my power!'

The information you received may be accurate, but you need to finish this mission first.

Debriefing

Securing that shipment of quantum array weapons will certainly be a great help to all of us. What may be even more important, though, is discovering that upcoming deal the Outcasts are making for more of these weapons. It may be a lead to help discover where they are coming from.

Stop the Hellions' arm deal and find out where the Quantum Array weapons are coming from

The Peace Killers
Part: Three

Briefing

As you discovered, the Hellions, like all of the gangs and villains in the city, seek their own source of quantum array weapons. You have already proven your ability to handle these situations against the Skulls, and you were the one who discovered the deal. It's time to continue the investigation, stop the deal, and find out where these weapons are coming from.

Mission Acceptance

Though the majority of foes you'll face on this mission will be Hellions, your primary goal will be to find out who they are meeting with to get these weapons. Whoever this source may be, you must keep word of your investigation from getting back to them, so you will need to defeat or capture all of the enemies at the meeting.

Mission Objective(s)

  • Defeat all foes at weapons deal
    • Find information

You defeated all of the Hellions, and found a clue on one of the Council soldiers.

Enemies

Hellions
Council
Clue
An array of tests

Though none of the Council soldiers you captured were willing to talk, you found a sheet of instructions for testing quantum array weapons on one of them. Even better, the instructions were printed out on the letterhead of a company long suspected to be a Council front.

Debriefing

So, the Hellions were dealing with the Council. It's not quite absolute proof that the Council are the ones supplying these quantum array weapons, but it's close. From the information you found, it looks like they're running quality tests on a new shipment of these guns. That will be the next place to investigate.

Intercept the quantum array weapons shipment undergoing testing

The Peace Killers
Part: Four

Briefing

The information you found tells us that the Council is testing a shipment of quantum array weapons that have just arrived in the city. This shipment must be intercepted, both to stem the flow of these weapons and to look for proof about who is producing them.

Mission Acceptance

You need to secure the quantum array weapons in order to keep them out of the hands of our enemies. You'll also need to find and defeat a Dr. Rotheman, who's in charge of the weapon testing. Finally, you need to look for information about where these weapons are coming from, and if the Council is truly responsible.

Mission Objective(s)

  • Defeat Dr. Rotheman and his men
    • 4 crates of weapons, Find information

You defeated Dr. Rotheman, secured the quantum array weapon shipment, and found out where the shipment was going to and coming from.

Enemies

Council

Notable NPCs

  • Dr. Rotheman
Clue
Shipping orders

These shipping records detail the shipments of Quantum Array weapons into Paragon City. Dozens of shipments have come in, though you notice that many are sent back due to malfunctions. Most importantly, the weapons are being shipped from, and faulty ones returned to the same place: Striga Isle, home base of the Council.

Debriefing

The information you found confirms it. These weapons were made on Striga Isle, the Council's stronghold. The Council are the ones behind the new weapons, but why? They already have the mercenary Void Hunters in their employ, so why would they need the quantum array weapons as well? Perhaps the answers can be found at the Council base those weapons were headed to.

Strike Council Base and scour it for information

The Peace Killers
Part: Five

Briefing

The next step will be strike at the Council base the weapons you captured were intended to reach. We now know where the Quantum Array weapons are being manufactured and who is doing it, but there's still much we don't know. The only way to find out more will be to strike that base and scour it for information.

Mission Acceptance

You must secure the entire base, defeating all foes within it, as well as search for any information about the Council's programs against us. I know that you will succeed.

Mission Objective(s)

The outer defenses of this Council base were down, like they were waiting for a delivery of weapons that will never arrive.

  • Defeat all Council in base
    • 2 pieces of information to find

You secured the base and found several pieces of valuable information.

Enemies

Council
Clue
A report on manufacturing

The text of this extensive report, written by the leader of the base, details the numerous problems that Council engineers are having producing Quantum Array weapons to Arakhn's specifications. According to the report they are having difficulty working with the strange quantum engineering the weapons require. This has kept them from producing quantum array guns in sufficient numbers to flood the streets.

Clue
Freelancer report

This report details the successes and failures that a Colonel Zaus, the leader of a Council Void Hunter support base, has had selling the services of the Void Hunter mercenaries in his command. The report talks about negotiations with groups ranging from the Circle of Thorns to the Devouring Earth, and even the Rularuu! Luckily, there's enough detail in the report to reconstruct some details of where Colonel Zaus's base may be located.

Debriefing

From the information you found, it seems that the Council is having some trouble manufacturing these Quantum Array Guns. However, they still have the Void Hunter mercenaries. I have a suspicion that I can't confirm, but the answer may be waiting at the base controlled by this Colonel Zaus. Combined with that I already know, you may have found enough information to locate his lair.

Strike the Void Hunter base and defeat Colonel Zaus and his men

The Peace Killers
Part: Six

Briefing

The Void Hunter base you discovered is your final target. Taking it out won't stop the Void Hunters, but will set them back and at the same time help us to learn more about this enemy.

A word of warning. I have good information that there is a Void Hunter at that base, but he's not your goal. You will not need to defeat the Void Hunter to finish this. It may be better to avoid him if it's possible. There's no need to fight a Void Hunter on his own ground when you can get the information we want by defeating Colonel Zaus.

Mission Acceptance

Remember that your target is Colonel Zaus and his aides. The worst case scenario is that there will be a Void Hunter liaison on his staff, but I trust that you'll be able to handle any such situation.

Mission Objective(s)

Hidden deep beneath the streets, this Council base has been set up to support the Void Hunter Mercenaries

  • Defeat Col. Zaus & his men
    • 2 pieces of information to find

You have taken the Void Hunter support base, and captured its commander.

Enemies

Council
Void Hunters

Notable NPCs

Colonel Zaus: Don't worry. Our Void Hunters should be able to stop them with ease.

Clue
A list of candidates

These pages of names list Council soldiers selected as potential candidates for various enhancement programs. There are pages of potential Cor Leonis and Vampyr subjects listed, but the last set of names draws most of your interest. It's a list of candidates for a process called 'Nictus Fragment Integration'.

There are two lists: one set to be transformed into some un-named form, and a second list of prospective candidates for the process that's been annotated by Colonel Zaus. Zaus' notes separate the candidates into two groups. Those whom he thinks will have the flexibility to work with other groups as Void Hunter mercenaries, and those he thinks should work within the Council, due to their loyalty.

Clue
Production reports

These appear to be production reports, surreptitiously sent to Colonel Zaus from a friend of his in the Council's Engineering corps. The reports show that the Council hasn't been able to increase the manufacturing rate of Quantum Array weapons, and so are recommending a greater reliance on Void Hunter mercenaries.

Debriefing

Now we know. The Council is producing and distributing both the Quantum Array weapons and the Void Hunter mercenaries. The Quantum array guns are bad enough, but what really worries me is the 'Nictus Fragment Integration' process they are using. That can't be good. It's a two pronged attack, pointed directly at the throat of every Kheldian not allied with the Council, and it's being masterminded by Arakhn herself. You have done very well in uncovering this. Now that we are aware of our true enemy, I know that with Peacebringers like you rising through the ranks, we shall overcome any challenge the Council throws in our way.


War and Peacebringers (Story Arc)

Template:MeritAward

Levels: 10 - 15

The Renegade Dossier

The names are plainly listed in this dossier: Coldstar. Moonbow. Lightburner. FullAlbedo. Brightshift. 5 Peacebringers. 5 Renegades. 5 Names that will live in infamy among Peacebringer and Warshade alike. You've kept this dossier on the 5 Peacebringers who all went renegade to remind you of a dirty incident in Peacebringer history you recall as:

War and Peacebringers

It all started when Sunstorm asked you to investigate the recent disappearance of several Peacebringers. you spoke with Shadowstar, who told you that the Circle of Thorns had shown some interest in Kheldians. The mystic in charge of that project had recently escaped from Ziggursky Prison, so you pressed on Circle mystics on the streets to track him down.

You found and defeated the Circle mystic Aeoch, but he told you that he had nothing to do with the missing Peacebringers. However, Aeoch did point you towards a Lt. Morely of the Council, who was researching Warshade movements and organization under Requiem's orders.

You investigated the base, and found not only Lt. Morely and his report on Warshade activity, but Coldstar, one of the missing Peacebringers. Instead of thanking you for the rescue, Coldstar called you a traitor and attacked!

After his capture, Coldstar claimed that all the missing Peacebringers had started working with the Council to wipe out the Warshades, who they thought were a threat to the resolve of the Peacebringers in the war against Nictus. To see if he was telling the truth, you investigated the location where Coldstar had said that Moonbow, another of the missing Peacebringers, was supposed to be. Moonbow's attack confirmed it, as did a list of the renegades. The list also had the name of a 5th rogue!

Now that you had a list of the Renegades, you went to Shadowstar so that she could warn the Warshades. She told you with mounting horror that the 5th Rogue, Lightburner, had taken Shadowstar's daughter, the reporter Lillian Issan, on a mission against the Vahzilok! You followed them and were able to rescue Lillian and defeat the renegade, who revealed that they only wanted Lillian as bait for Shadowstar!

You tracked down the last two rogues, defeating them and putting an end to their plan to assassinate Shadowstar, but many questions remain. Who in the Council was working with the rogues and why? What did Requiem have to do with the operation, and who or what is the mysterious Arakhn? Sunstorm asked you to come back when you were around security level 15 to continue the investigations.

Talk to Shadowstar

War and Peacebringers
Part: One

Briefing

I'm glad to see you. With all that's happened, I thought that maybe you'd become a victim as well. You see, several other Peacebringers have disappeared in the last few days, and I don't know what might have happened to them. I'm almost out of leads, but I was thinking about another recent case, and it gives me an idea. One of Shadowstar's Warshades was abducted and then recovered from the Circle of Thorns. These incidents might be related. Could you talk to Shadowstar and get the details of that incident?

Mission Acceptance

We Peacebringers have made a lot of enemies here, but the Warshades aren't among them. If Shadowstar knows anything that can help, she's sure to tell us.

And take this. It's a list of the missing Peacebringers, and when they were last seen. You should familiarize yourself with it. It may help out.

Clue
The missing Kheldians

This dossier has the names of the four missing Peacebringers:

Coldstar
Last seen investigating the Circle of Thorns by himself. Never reported back to his contact.
Investigation was inconclusive.

Moonbow
Last seen during a raid on a Vahzilok facility. Teammates say he went to search for a captive and disappeared.
Investigation was inconclusive.

Fullalbedo
Last seen hunting Council squads in Boomtown. Teammates report that she simply dropped off of their radar and they never saw her again.
Investigation was inconclusive.

Brightshift
Last seen by Ms. Liberty after achieving a new security level.
Investigation was inconclusive.

Mission Objective(s)

  • Talk to Shadowstar

Briefing

I was told you were coming, and I am glad to see you have arrived safely. One of our number was abducted recently, but we were able to find those responsible and recover the victim. The Circle of Thorns captured one of our number called Shadowcatcher, and sought to divine the secrets of Kheldian integration by splitting him back into his human and Kheldian components. Both the human and Kheldian parts of Shadowcatcher were rescued, and are even now learning to re-integrate, so we thought that this was ended. However, I have learned that the leader of the project, a mystic called 'Researcher Aeoch' has escaped. He may be trying to start his experiments again. I suggest that you seek out members of the Circle of Thorns and pry Aeoch's location from them.

Thank you for coming to speak with us. I hope you find your missing ones.

Mission Objective(s)

  • Defeat 10 Circle of Thorns

One of the defeated Circle cultists was willing to tell you all that you wanted to know.

Enemies

Circle of Thorns
Clue
A cultist's confession

After you defeated them, one of the Circle Cultists buckled and told you:

'I'll tell you where to find Aeoch! After he escaped from Ziggursky, he made it back to the city below. Our home, Oranbega. He's there now, preparing his reports for his masters. I'll tell you where to go, but all you'll find there is your death.'

Disturbing though his words were, the cultist's directions seem to be legitimate.

Debriefing

It's no guarantee, but this Aeoch might be the right place to start. I'm putting this part of the investigation into your hands. I know you won't let me down.

Defeat Aeoch & Cronies

War and Peacebringers
Part: Two

Briefing

The information you found about this 'Researcher Aeoch' from the Circle of Thorns and his experiments on Warshades make him a prime suspect in the disappearance of our fellow Peacebringers. You have his current location, the job now is to bring him in.

Mission Acceptance

Aeoch is certain to be well guarded, and is likely not a pushover even on his own. Be careful. We don't want to lose any more people today.

Mission Objective(s)

You followed the cultists instructions until ancient caves gave way to monolithic stones older still.

  • Defeat Aeoch & Cronies

You defeated Aeoch and clobbered his cronies.

Enemies

Circle of Thorns

Notable NPCs

Guardian Hazebek: You shall go no farther!

Researcher Aeoch: Whatever you wanted, you shall find only my fury.

Clue
'It was not I, but...'

After you defeated him, the Circle Of Thorns mystic called Aeoch tolf you:

'I'm sorry to disappoint you. I have nothing to do with your missing Peacebringers. Our research is concluded. We had hoped to learn more about how you creatures integrate with humans, and those experiments are complete. So it was not I, but I might know something that can help you.'

'Shortly before you arrived we were visited by a representative from the Council who sought any information about Warshade organization and movements we might have gleaned. He was insufferable in his demands and we gave him nothing in return, but he was here under Requiem's protection, so we allowed him to leave alive to avoid a conflict. We did, however, dispatch a spirit to follow him. I'll tell you where to go. I have no doubt that this calamity I find myself in somehow is his fault.'

'His name was Lt. Morely, by the way. Tell him I said hello.'

Debriefing

I don't like to take the word of a criminal cultist at face value, but this is still a lead. We know the Council are interested in us, and they are at the top of the list of suspects. Aeoch's visitor might know something. I'll see if I can confirm any of this information before you go in. I don't want to lose any more people.

Take out the Council base and search it for information

War and Peacebringers
Part: Three

Briefing

I've checked Aeoch's information out with some of my contacts and while no one can confirm it, the location he gave does look like it might be a Council base. I'm reluctant to ask you to investigate, but it's the only lead we have. I don't know what you might find in there, but right now the only option to find our missing fellow Peacebringers is to take out that Council base and search it for information.

Mission Acceptance

You will need to take out all the Council troops in the base and check and check its computer system for any clues. Be careful, though. Something about all of this still feels wrong to me.

Mission Objective(s)

  • Defeat all Council in base
    • Access Council Computer

You secured the base and located the information on the computer, but the most shocking revelation was the foe you battled.

Enemies

Council
Nictus

Notable NPCs

Lt. Morely: It's definitely a Peacebringer. Warn Coldstar that they've discovered him.

Coldstar: I'm not missing! I've finally found the truth, traitor!

Clue
A report on Warshade activity

This well researched report details the activities of many Warshades, pinpointing which ones have the most well connected social networks, and which ones are relative loners. It indexes this against the estimated difficulty to terminate them, and the damage it would cause to the Warshades to do so.

Debriefing

Coldstar? Coldstar was the second to go missing. He's one of the most dedicated and tireless in the battle against the Nictus. I can't believe that he was working with the Council. I don't know what this could all mean. Maybe he was mind controlled or brainwashed. We'll talk to him. We'll find the truth. This is all wrong, this is all wrong.

Verify some of Coldstar's confession

War and Peacebringers
Part: Four

Briefing

I can't believe that Coldstar was working with the Council, but what he's said after you captured him is even worse. Coldstar claims that all of our missing Peacebringers have gone over to the Council, because the Council agreed to help them eradicate the Warshades. Coldstar and the others feel that the Warshades are a huge threat to the war against the Nictus because they're undermining our resolve. Coldstar's said a lot of things, but we still can't be sure he's telling the truth. Not until his claims are checked out. That's what I need to ask you to do.

Mission Acceptance

Coldstar let the location of Moonbow slip out. We have to know if Moonbow is a captive, or one of them. Your objective will be to find Moonbow, and either free her or capture her. You'll also need to look for any more evidence that corroborates or disproves Coldstar's story.

It could be a trap, or it could tell us whether Coldstar's telling the truth. For all of our sakes, I hope that he's lying. I thought that the Peacebringer extremists might have been tempered by merging with humans, like I was. Or that they would at least give the Warshades a chance.

Mission Objective(s)

According to Coldstar, this warehouse is a staging ground where the rogues and Council plan to strike at the Warshades.

  • Bring Moonbow Home
    • Find evidence, 2 keys to find, Defeat Moonbow

You found Moonbow and defeated her in battle, confirming Coldstar's story. You also found a list of renegades.

Enemies

Council
Nictus

Notable NPCs

Moonbow: The Warshades' very existence imperils our cause. They must be wiped out.

Clue
Warehouse key

This key should open a locked door over here.

Clue
Security key

This key should open a locked door over here.

Clue
The renegade dossier

This Council document lists the rogue Peacebringers who have pledged to help eradicate the Warshades. Coldstar, Moonbow, Fullalbedo and Brightshift are all listed, though no locations are mentioned. However, this document also names a fifth renegade, named Lightburner, who hasn't yet disappeared from the ranks like the rest.

Debriefing

It's all true. These rogues, these renegades, they've decided that even the thought that a Nictus might convert and defect to the Warshades is enough to weaken our resolve to stop the Nictus. They probably see themselves as tragic heroes, sacrificing themselves by working with the Council in order to save our mission. They're idiots. But dangerous idiots. I'll try to bring in Lightburner before he can do any harm, but this is far from over.

Deliver the warning to Shadowstar

War and Peacebringers
Part: Five

Briefing

Now that we know about these Renegades, we have to warn the Warshades. I'm trying to track them down, particularly Lightburner, the only one who hasn't disappeared on his own yet. Until that's done, can you deliver the warning to Shadowstar? She has to know who the rogues are and what they're after if she's going to protect her people.

Mission Acceptance

Thank you. This has to be done in person, there's no way of knowing if the rogues have compromised our communications.

Mission Objective(s)

  • Talk to Shadowstar

Briefing

This is grave news, but it is lightened by your warning. Please accept my thanks for this warning. I will send word should one of the rogues turn up.

Wait a moment!

I see the name 'Lightburner' on the list of rogues! This Lightburner, he was just here! He was talking to Lillian, my daughter. She's a reporter, and when she told him she was investigating the Vahzilok, he invited her along on a mission against them. I gave her permission to go, thinking she would be safe with a Kheldian to guard her and that she should meet more Peacebringers and learn about them. Now I fear for her safety. You must help me. I beg you, help me find my daughter Lillian.

Mission Objective(s)

Pieces of paper torn from a steno pad with the word 'Help!' written on them float in the water.

  • Defeat Lightburner & cronies
    • Find Lillian, Defeat Lightburner

You defeated Lightburner and rescued Shadowstar's daughter Lillian from the Vahzilok.

Enemies

Council
Vahzilok
Nictus

Notable NPCs

Lightburner: If it means anything, we won't hurt the girl. She's just bait for her mother.

Clue
'The girl was just bait'

After you defeated the rogue Peacebringer Lightburner he told you:

'I'm kid of glad you came. This whole thing didn't sit well with me. The girl was just bait, anyway, to draw in her mother. Fullalbedo and Brightshift are supposed to finish her off as soon as we get the Quantum guns from the Council. Arakhn said she'd have them for us, but I heard Requiem delayed the shipment to spite her. They're all scum, but we had to work with them. Every second the Warshades exist is a second they make us question our purpose. And every time we question, we grow weaker against the Nictus'

Debriefing

Shadowstar's daughter Lillian is safe, and now we have 3 of the 5 rogues, all thanks to your efforts. That only leaves 2, Fullalbedo and Brightshift. These were our people before they became fanatics, but that doesn't excuse their actions. They have to be stopped before they can make an attack on Shadowstar.

Recapture the remaining Kheldian Renegades

War and Peacebringers
Part: Six

Briefing

We've been able to piece together the location of the last 2 renegades. They're at a Council base waiting for a shipment of Quantum Array Guns. They plan to use them to ambush Shadowstar. Initially they were planning to draw her in using Lillian, but thanks to you that plan's not going to happen. This gives us the opportunity we need. We can put a stop to the Renegades' plans if we strike them now, but it won't be easy.

Mission Acceptance

Your main goal is to capture Fullalbedo and Brightshift, but they are sure to have a full contingent of Council troops there to aid them. There may also be some Quantum array guns that have been shipped in. Capture any of those you can.

Mission Objective(s)

The depths of this Council base hides the last two renegades.

  • Capture the Renegades
    • Defeat Fullalbedo, Defeat Brightshift

You defeated the last two Renegades, and stopped the plot to assassinate Shadowstar.

Enemies

Council
Nictus

Notable NPCs

Fullalbedo: You won't stop us! Shadowstar will die!

Brightshift: I apologize for nothing! I regret nothing! The only change I'd make would be to kill you first!

Clue
Quantum Array weapons

You found this crate of disassembled Quantum array weapons while hunting down several renegade Peacebringers. These were no doubt going to be used in their planned assassination of Shadowstar

Debriefing

You've brought the renegades down before too much damage was done, and for that we're all in your debt. When word of the rogues first got out, there were many among the Warshades who thought it was a sign of our true intentions against them. But your success against the renegades has proven otherwise, and also helped to remind our fellow Peacebringers that we all must work together.

I've spoken with Shadowstar about this whole event, and we've come to the conclusion that both sides need to work together more in future so that incidents like this don't happen again. From this point forward, we'll be sharing more information and working together on some cases. It's the start of a new era in the war against the Nictus. This planet has proven once more that we needn't fight alone.

I'll keep looking into this, but things are only to get more dangerous. Talk to me again when you're around Security level 15. There may be more for you then.

Template:Story Arc Common Shadow Science

Template:Story Arc Common Winslowe and the Cosmotron

Template:Story Arc Common Fear and Loathing on Striga Isle

Template:Story Arc Common Scary Monsters

Template:Story Arc Common The Nictus Alliance

Template:Story Arc Common The Nictus Insurrection

Template:Story Arc Common The Final Darkness

Side Missions

Start your new life as a Kheldian

Briefing

Allow me to welcome you to the elite ranks of the Peacebringers. All of the Peacebringers on Earth, like you, are formed from the fusion of a Kheldian energy being and a willing human host. Both the human and the Kheldian become more than they were separately, forming a new being called a Peacebringer. As a Peacebringer you will learn to wield immense power in the service of justice and the endless battle against out dire enemies, the Nictus.

I am Sunstorm, and I serve as the coordinator of our efforts here on Earth. I'm not your leader or your boss, my main function is to make certain that our efforts are well directed, particularly for the newer members of our ranks. I should have plenty for you to do. I'm sure you can't wait to test your new powers, so let's get started.

Mission Acceptance

I know about a situation with the Vahzilok that I think you can handle. One of their Mortificators, a madman calling himself 'Sepsis', has offered to sell their secrets to the Council. While the Vahzilok disseminate much of their techniques using illegal internet sites, they reserve their deeper secrets to more trusted individuals. We cannot let these secrets get into the hands of the Council's own cadres of mad scientists.

Mission Objective(s)

These dank sewers won't hide the dire plans of the Vahzilok.

  • Defeat Negotiators

You defeated both Sepsis and the Council negotiator, but discovered that Sepsis' notes are already in Council hands!

Enemies

Vahzilok

Notable NPCs

Sepsis: A Hero! Here to foil me, I know it!

Council Negotiator: Be careful! This is one of those Peacebringers!

Clue
A madman's contract

Though this contract was originally written by the Council, it's now been covered in so much insane scrawling about the 'nature of humanity' from Sepsis that it's barely legible. It does seem to indicate that Sepsis has already provided the Council with the secret texts of the Vahzilok! Fortunately you can see that Sepsis scrawled directions to the Council base he delivered the texts to among his rambling notes.

Mission Objective(s)

This Council base now holds an additional secret: the mad medical knowledge of the Vahzilok

  • Find Sepsis' notes

You recovered Sepsis' Vahzilok texts from the Council.

Enemies

Council
Debriefing

You did an incredible job. These texts look like the rantings of a madman, but I'm certain the Council could have gleaned any number of horrible secrets from them. You've done this city a great service, and you're only getting started.

You're well on your way as a Peacebringer. As always, I'm ready to provide whatever support you'll need to carry on the fight.

Learn about the fallen heroes of Paragon City

Briefing

As a new hero, you should know about those who have come before you. I think you need to learn about the fallen heroes of Paragon City. It will be a short history lesson, but an important one.

Mission Acceptance

Go read the plaque under the statue of Atlas. He was a great man, and the city remains thankful to him to this day. Atlas Park is named in his honor, you know.

Mission Objective(s)

  • Read Atlas' plaque

This statue commemorates the heroic death of the mighty Atlas. On December 7th, 1941, the Forces of the original 5th Column launched a surprise attack on Paragon City. Atlas single-handedly fought back a large group of advancing 5th Column soldiers, and prevented them from gaining a foothold beyond Independence Port. His brave sacrifice held the area until the Freedom Phalanx arrived and drove back the invaders.

Debriefing

Atlas was a great man. He protected the city from a devastating surprise attack in 1941 by the 5th Column. Without his sacrifice, who knows how many lives might have been lost? I've noticed many people pause in the shadow of his great statue; it's as if they feel safer there.

Investigate the disappearances

Briefing

Several wealthy citizens have disappeared in the last couple of days. That's hardly unusual in this town but this time no ransom notes have been delivered. I want you to investigate these disappearances. I have a bad feeling that those people are in serious trouble.

Mission Acceptance

One more thing: all of the missing people had fatal illnesses. That connection has to mean something, but I can't figure out what!

Mission Objective(s)

  • Rescue 3 missing citizens

Enemies

Vahzilok
Clue
The kidnapped woman's story

The woman you rescued from the Vahzilok told you:

'They approached me because of my money, and because of my illness. You see, I'm dying of cancer. This strange Vahzilok said he could give me eternal life! And all he wanted was the bulk of my fortune!'

'I was desperate, so I gave in. But that was before I knew what they wanted to do to me. They wanted to turn me into a zombie, a walking corpse!'

Debriefing

So, Vahzilok convinced those people to hand over their fortunes in exchange for eternal life. Trouble is, it was a life few people would consider worth living: a life as one of his disgusting zombies! It's really sad that he would prety on the desperately ill like this. But I suppose that's what I should expect from such a demented person.

Deliver the data disc to Henry Peter Wong

Briefing

Hero Corps has pulled some strings, and they're asking for all the data we've collected on the Vahzilok. I need someone to deliver this data disc to Henry Peter Wong. He'll see that Hero Corps gets the info.

Mission Acceptance

I'm sure Dr. Vahzilok would love to get his hands on this disc. Watch your back.

Clue
Data on Vahzilok

This data disc contains all the data SERAPH has on the Vahzilok menace.

Mission Objective(s)

  • Deliver the data disc to Henry Peter Wong

Briefing

Hero Corps thanks you for your cooperation in this matter. Hero Corps doesn't like to be beholden to any organisation, so I'll return the favor SERAPH did for us immediately. There is a cave in Galaxy City that the Vahzilok have been using as a secret research lab. I'm sure a powerful hero like yourself will have no problem wiping it out and getting some more info for SERAPH and Hero Corps to share.

Mission Objective(s)

A wet slick of sewer slime makes your footing unsteady.

  • Defeat lab leader and his crew
    • 2 hostages remaining

You defeated the Vahzilok and rescued the hostages.

Enemies

Vahzilok
Debriefing

Looks like Hero Corps steered us in the right direction. You did a great job, but I don't understand why Hero Corps didn't take care of this cave themselves.

Meet Sarah Peters and talk to her about the theft

Briefing

I just spoke to Sarah Peters, an FCC investigator who tracks illegal radio broadcasts. She's intercepted some messages from Council soldiers. It seems they're planning to steal a powerful artifact that the government's been trying to protect for decades. Please meet Sarah Peters and talk to her about the theft.

Mission Acceptance

Sarah seems pretty upset. If the Council is involved, that's certainly understandable.

Mission Objective(s)

  • Visit Sarah Peters in Atlas Park

Briefing

Oh! Sunstorm told me to expect you. You should hurry; I hear those Council soldiers are already on the move. You've got to get to the warehouse and find crate 878-932 before they do. Get it to Azuria in City Hall; it'll be safe there. Good luck. And whatever you do, don't look inside the crate!

Mission Objective(s)

  • Locate crate 878-932

You recovered the crate before the Council found it.

Enemies

Council
Clue
Crate 878-932

This large crate is labelled 878-932. According to Sarah Peters, it contains a powerful artifact that the Council intended to steal. You have an almost irresistable urge to peek inside.

Mission Objective(s)

  • Take the crate to Azuria

Debriefing

Thank you. I shall place this within the vault and guard it with the strongest wards. The artifact within is not a thing for mortal or immortal use. You didn't look upon it, did you?

Debriefing

Azuria tells me that the contents of crate 878-932 are safe in the MAGI vaults.

She didn't want me to speak of this to many people, but you earned the right to know: the artifact within is known as a Looking Lens. By peering through it, you can see the very desires of the people around you. That's why you had to keep the crate closed. There is some information that no one is meant to have.

Secure the painting before it's stolen

Briefing

We got a call from McCorman Industries last night. They reported a squad of Council soldiers scouting their office. It turns out that McCorman recently acquired a painting called 'The Lonely Horseman'. It's a decent painting, but, more importantly, it's rumored to be painted over a map to a boatload of gold bullion that sank somewhere off the Atlantic coast. I these Council goons may be planning to steal it. Can you secure the painting before it's stolen?

Mission Acceptance

After you've secured the painting, take it to a lady named Iris Parker. She can get it back to McCorman Industries without incident.

Mission Objective(s)

  • Defeat all painting thieves

You defeated the thieves and secured the painting.

Enemies

Council
Clue
A painting called The Lonely Horseman

This somber painting shows a single horseman looking toward a distant church tower, his lance tip pointing at the ground. According to your contact, this painting obscures a map to a lost cache of gold bullion.

Mission Objective(s)

  • Take painting to Iris Parker

Debriefing

You really came through on this one. I'll make sure this painting gets back to the rightful owners.

Debriefing

The Council is a very dangerous organization and they've been around long enough to know what they're doing. They attacked Paragon City back in the 50s, and were only stopped by the might of Atlas. If they're up to their old shenanigans, we'll have to keep our eye on them.

Investigate the conference

Briefing

I just got a tip that some men calling themselves the disciples of Vahzilok are planning a conference in a secondary sewer section. While their exact aims are unclear, it seems likely that they're linked to these bio-mechanical zombies that have been terrorizing the populace lately. Will you investigate this conference?

Mission Acceptance

While you're down there, look for any information on the aims of Vahzilok's minions.

Mission Objective(s)

  • Defeat all Vahzilok in sewer
    • Rescue the hostage, Find information

You disrupted the conference, rescued a hostage, and found some notes.

Enemies

Vahzilok
Clue
Medical notes

These wild medical notes were not made by any doctor who cares for the sanctity of human life. They describe horrible techniques for using artificial stimulus and cybernetic parts to animate the body. You notice that these notes are based on recent research.

Debriefing

Thanks for breaking up that horrible conference. It's terrifying to contemplate the depths this Vahzilok has sunk to. Human experimentation, animating the dead! He must be a madman indeed.

MissingMissionName

Briefing

All of the information you gathered at the abandoned lab along with the information from the captives you've rescued has revealed the location of what we think is a current research base. They will likely become aware of their vulnerability soon, so we must take this moment to strike. I naturally thought you might want to take this base out, considering your involvement in the case.

Mission Acceptance

If the information we have is right, there will be plenty for you to do. First off, we believe that there may be one or more captives being held there you must rescue. There will also no doubt be much useful information to find. In addition, the base commander and his staff must be dealt with, or he'll be able to raise an alarm. And finally, there may be actual Nictus Fragments at this facility. You must take them out of the Council's hands.

Mission Objective(s)

  • Raid Council Base

Debriefing

Missing Debriefing

External Links