The Players' Guide to the Cities

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Revision as of 20:24, 16 August 2007 by imported>Eabrace (historical) (modified heading levels and added introduction)
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Introduction

When City of Villains was preparing for release, the community was asked for input to help identify information in the game manual that needed to be updated. Since this would be the first update to the game manual since City of Heroes release, there was a lot of material that needed to be covered, and the community tackled it with great enthusiasm. As a result, the City of Villains manual was pretty much up to date at initial release.

At present, however, the game manuals are once again very out of date. And while the various articles here at Paragon Wiki are able to give players a pretty broad idea of how the game works, there is still a lot of useful information that was contained in the game manuals that hasn't previously been covered here.

This project--given the name "The Players' Guide to the Cities"--essentially creates what we hope will become a living, breathing game manual to be maintained by the community at large here at Paragon Wiki. As such, it should provide a good starting point for anyone new to either Paragon Wiki or the "City of" franchise who is looking to learn more about the game but maybe a little unsure what they are even searching for. It should also serve as a quick-reference document for more advanced players who are just looking for general information on broad subjects they might want to brush up on.

So, welcome to the Players' Guide to the Cities. We hope you find this guide both useful and informative. And since this is a community project, if you find any out-of-date or incorrect information, edit away.

--Eabrace 16:24, 16 August 2007 (EDT)

System Requirements

Getting Started

Creating a Character

User Interface

Your First Game Session

Movement

Interacting with the Environment

Fighting and Other Actions

  • Using Your Powers
  • Taking Damage and Restoring Hit Points
  • Damage Displays in Combat
  • Powers, Endurance, and Recharge
  • Color Coding
  • Combat Options

Powers

  • Powers Terminology
  • Power Outer Ring Key
  • Leveling Table
  • Inherent Powers
  • Origin Powers
  • Pool Power Sets
  • Hero-Specific Power Set
    • Blasters
      • Blaster Inherent Powers
      • Blaster Primaries
      • Blaster Secondaries
      • Blaster Ancillaries
    • Controllers
      • Controller Inherent Powers
      • Controller Primaries
      • Controller Secondaries
      • Controller Ancillaries
    • Defenders
      • Defender Inherent Powers
      • Defender Primaries
      • Defender Secondaries
      • Defender Ancillaries
    • Scrappers
      • Scrapper Inherent Powers
      • Scrapper Primaries
      • Scrapper Secondaries
      • Scrapper Ancillaries
    • Tankers
      • Tanker Inherent Powers
      • Tanker Primaries
      • Tanker Secondaries
      • Tanker Ancillaries
    • Kheldians
      • Kheldian Inherent Powers
      • Peacebringers
      • Warshades
  • Villain-Specific Power Sets
    • Brutes
      • Brute Inherent Powers
      • Brute Primaries
      • Brute Secondaries
      • Brute Patron Powers
    • Corruptors
      • Corruptor Inherent Powers
      • Corruptor Primaries
      • Corruptor Secondaries
      • Corruptor Patron Powers
    • Dominators
      • Dominator Inherent Powers
      • Dominator Primaries
      • Dominator Secondaries
      • Dominator Patron Powers
    • Masterminds
      • Mastermind Inherent Powers
    • Mastermind Primaries
      • Mastermind Secondaries
    • Mastermind Patron Powers
    • Stalkers
      • Stalker Inherent Powers
      • Stalker Primaries
      • Stalker Secondaries
      • Stalker Patron Powers

Rewards

  • Experience
  • Influence/Infamy
  • Prestige
  • Inspirations
  • Enhancements
    • Types of Enhancements
    • Enhancement Origins
    • Enhancement Strengths
    • Combining Enhancements
  • Salvage
  • Recipes

Missions

  • Contacts
  • Clues
  • Story Arcs
  • Policeband/Newspaper Missions
    • Safeguard/Mayhem Missions
  • Mission Types

Team Ups

  • Team Leaders
  • Team Ups and Missions
  • Sidekicks/Lackeys and Exemplars/Malefactors
  • Task Forces and Trials

Super Groups

  • Bases

Coalitions

Trading

Slash Commands, Macros, Keybindings, and Emotes

  • Slash Commands
  • Macros

Keybindings

This is just a placeholder for the moment. When I get to bindings, I want to put this table in there.

DEFAULT KEYBINDINGS
KEY COMMAND DETAILS
' quickchat Will add descriptions in this column of what the binds actually do later.
- prev_tray
ALT+- prev_tray_alt
/ show chat$$slashchat
0 powexec_slot 10
CTRL+0 powexec_alt2slot 10
ALT+0 powexec_altslot 10
1 powexec_slot 1
CTRL+1 powexec_alt2slot 1
SHIFT+1 team_select 1
ALT+1 powexec_altslot 1
2 powexec_slot 2
CTRL+2 powexec_alt2slot 2
SHIFT+2 team_select 2
ALT+2 powexec_altslot 2
3 powexec_slot 3
CTRL+3 powexec_alt2slot 3
SHIFT+3 team_select 3
ALT+3 powexec_altslot 3
4 powexec_slot 4
CTRL+4 powexec_alt2slot 4
SHIFT+4 team_select 4
ALT+4 powexec_altslot 4
5 powexec_slot 5
CTRL+5 powexec_alt2slot 5
SHIFT+5 team_select 5
ALT+5 powexec_altslot 5
6 powexec_slot 6
CTRL+6 powexec_alt2slot 6
SHIFT+6 team_select 6
ALT+6 powexec_altslot 6
7 powexec_slot 7
CTRL+7 powexec_alt2slot 7
SHIFT+7 team_select 7
ALT+7 powexec_altslot 7
8 powexec_slot 8
CTRL+8 powexec_alt2slot 8
SHIFT+8 team_select 8
ALT+8 powexec_altslot 8
9 powexec_slot 9
CTRL+9 powexec_alt2slot 9
ALT+9 powexec_altslot 9
; show chat$$slashchat
\ menu
A +left
B ++first
BACKSPACE autoreply
C chat
COMMA show chat$$beginchat /tell $target,
D +right
DELETE +lookdown
DOWN +backward
DOWNARROW +backward
E +turnright
END +zoomout
ENTER show chat$$startchat
EQUALS next_tray
ALT+EQUALS next_tray_alt
ESC unselect
F follow
F1 inspexec_slot 1
F10 say $battlecry$$emote attack
F2 inspexec_slot 2
F3 inspexec_slot 3
F4 inspexec_slot 4
F5 inspexec_slot 5
F6 local <color white><bgcolor red>RUN!
F7 say <color black><bgcolor #22aa22>Ready!$$emote thumbsup
F8 local <color black><bgcolor #aaaa22>HELP!$$emote whistle
F9 local <color white><bgcolor #2222aa><scale .75>level $level $archetype$$local <color white><bgcolor #2222aa>Looking for team
HOME +zoomin
INSERT +lookup
LALT +alttray
LCONTROL +alt2tray
LCTRL +alt2tray
LEFT +turnleft
LEFTARROW +turnleft
M map
MBUTTON +camrotate
MouseChord +forward_mouse
MOUSEWHEEL +camdistadjust
N nav
P powers
PAGEDOWN camreset
PAGEUP +camrotate
Q +turnleft
R ++autorun
RALT alttraysticky
RBUTTON +mouse_look
RIGHT +turnright
RIGHTARROW +turnright
S +backward
SPACE +up
SYSRQ screenshot
T target
TAB target_enemy_next
CTRL+TAB target_enemy_near
SHIFT+TAB target_enemy_prev
UP +forward
UPARROW +forward
V +ctm_invert
W +forward
X +down
Z powexec_abort
  • Emotes

Options

  • General
  • Controls
  • Graphics and Audio

Zones

  • Paragon City
  • The Rogue Isles
  • Shared Zones
    • PvP Zones
    • Pocket D
    • Rikti War Zone (?)

Enemy Groups

Player vs. Player

Glossary

Credits (?)