Veteran Reward Powers

From Homecoming Wiki
Revision as of 21:58, 19 September 2007 by imported>Corebreach (historical) (pets)
Jump to navigation Jump to search

Overview

Veteran Reward powers are permanent powers that a player may claim once his or her account has been active for a certain length of time. All Veteran Reward powers are available separately for each character on that player's account, including new characters. Some of these powers are mutually exclusive.


Prestige Sprints

These powers may be claimed after being active for 12 months. All four of these powers are awarded as a single package.

Inherent Sprint.png Prestige Power Dash

Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of silvery ripples around the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Inherent Sprint.png Prestige Power Quick

Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Inherent Sprint.png Prestige Power Rush

Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Inherent Sprint.png Prestige Power Surge

Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.

Effects Boost Run Speed
Enhancements Reduce Endurance Cost
Enhance Running Speed
Enhance Jump
Set Categories Leaping
Running

Melee Attacks

These powers may be claimed after being active for 12 months. Only one of these may be claimed per character.

Veteran UndeadSlayingAxe.png Ghost Slaying Axe

This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe.

Damage Melee, Moderate Damage (Lethal)
Recharge Moderate
Effects Bonus Damage vs True Undead

Veteran SandsOfMu.png Sands of Mu

You have found some strange black sand. While carrying it, you have the ability to deal a flurry of punches charged with Negative Energy of the Netherworld. Damage enhancing powers do not apply to the Sands of Mu.

Damage Melee (Cone) High Damage over Time (Smashing/Negative)
Recharge Long
Effects Foe -ToHit


Veteran TeleportBase.png Base Transporter

You have a Base Transport beacon. It will allow you to return to your base from any location. It is usable once every 30 minutes.

If your Supergroup belongs to a Coalition, you may teleport to any base within that Coalition. This power takes a long time to activate, and is interruptible.

This power may be claimed after being active for 24 months.

Effects Teleport to Base


Ranged Attacks

These powers may be claimed after being active for 33 months. Only one of these may be claimed per character.

Veteran NemesisStaff.png Nemesis Staff

This strange, steam-powered staff shoots a bolt of energy that deals damage, knocks back foes. The Nemesis is particularly effective when wielded by Technology, Science or Natural origin individuals. Damage enhancing powers do not apply to the Nemesis Staff.

This power is slightly different from the Temporary Nemesis Staff. The Temporary version offers no bonus damage based on origin, and it sometimes Disorients its target.

Damage Ranged, Moderate (Smashing)
Recharge Long
Effects Bonus Damage for Technology/Science/Natural Origin characters, Foe Knockback

Veteran Blackwand.png Blackwand

Original Blackwand

This black metal wand feels cold in your hand, and glows with dark arcane energies. When used by Magic, Mutant or Natural origin individuals, the potency of its attacks are increased. Damage enhancing powers do not apply to the Blackwand.

This power is slightly different from the Temporary Blackwand. The Temporary version offers bonus damage only to Magic origin characters, and it does not reduce its target's accuracy.

Damage Ranged, Moderate (Negative)
Recharge Long
Effects Bonus Damage for Magic/Mutant/Natural Origin characters, Foe -ToHit



Pets

These powers may be claimed after being active for 36 months. Only one of these may be claimed per character. Pets cannot be summoned while a flight power is active.

Veteran SummonPet.png Clockwork Pet

Clockwork Pet

You can use this power to create a solidified hologram of a Clockwork Sprocket. It will follow you around wherever you go. Great for parties.

Effects Summon Clockwork Pet


Veteran SummonPet.png Demon Pet

Demon Pet

You can use this power to create a solidified hologram of a small Demon, complete with wings. It will follow you around wherever you go. Great for parties.

Effects Summon Demon Pet


Veteran SummonPet.png Mekman Pet

Mekman Pet

You can use this power to create a solidified hologram of a Mek Man. It will follow you around wherever you go. Great for parties.

Effects Summon Mek Man Pet


Veteran SummonPet.png Redcap Pet

Redcap Pet

You can use this power to create a solidified hologram of a Redcap Rascal. It will follow you around wherever you go. Great for parties.

Effects Summon Redcap Pet


Veteran SummonPet.png Rikti Pet

Rikti Pet

You can use this power to create a solidified hologram of a Rikti Monkey. It will follow you around wherever you go. Great for parties.

Effects Summon Rikti Monkey Pet