Vladimir Zolner

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Revision as of 16:15, 11 November 2011 by imported>Astartus (historical) (Added souvenir text)
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Overview

Vladimir Zolner
Vladimir Zolner.jpg
Ex-Spetsnaz
Zone Sharkhead Isle
Coordinates (-1064, -24, -389)[Copy]
Level Range 20-30
Introduced By None
Introduces None
Enemy Groups
v  d  e

Vladimir Zolner is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (-1064, -24, -389)[Copy] . His level range is 20-30. He is on a pier near the Ferry. Vladimir Zolner is the second contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.


Merit Rewards: This activity awards 5 Reward Merits.

Introductions

Contact Introduced By

None; Vladimir Zolner is introduced by contact popup at the appropriate level.

Contact Introduces

None

Description

Ex-Spetsnaz

Vladimir Zolner was supposedly a former member of Vympel, a division of the Spetsnaz that specializes in counter-terrorist activities. People in the Isles say that he deserted the group in order to seek his own fortunes within the Isles. Some whisper that he may be placed here by the Vympel to keep tabs on Arachnos; others insist he is on the run from the group, claiming to have seen him engaged in several fire fights with his former allies.

Contact Unlocked

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Prior to Introduction

Missing Prior to Introduction Dialogue

Initial Contact

Missing Initial Contact Dialogue

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

Missing No More Missions Dialogue

Content Not Purchased

You need to purchase the second episode of the first signature story arc, Who Will Die, or be a VIP in order to play this story arc.

Missions

Forever Bound

Souvenir

Vladimir Zolner gave you this card, which grants you full contact with a liaison within Russian Spetsnaz. He told you that you should ever need the help of the Spetsnaz, you will have it, as long as it is a covert operation. It reminds you of a job you called...

Forever Bound

It started when Vladimir Zolner approached you for help. He had been roughed up by a group of cultists called the Rulu-Shin and wanted revenge. Zolner revealed that they planned on robbing the Midnighter Club and stole information from Zolner on how to get inside. Zolner proposed that the two of you work together against the cultists; he would get the satisfaction of revenge and you would get a hefty bounty of artifacts out of the deal.

You agreed and went into the Midnighters Club during the Rulu-Shin assault. The cult had stolen a number of artifacts already, but you were able to make off with a few for yourself. You were also able to trick a man named Tommy Arcanus into revealing the location of other artifacts.

Zolner helped you locate the next gathering spot for the Rulu-Shin, which was the graveyard ain Sharkhead Isle. You disrupted the gathering and found more information about the group, specifically that they planned on feeding the artifacts to a monster, and that they were going to save the skull of Tommy Arcanus for something else.

You burst into the store that was being used as a front for the Rulu-Shin and defeated the monstrous creature they were feeding the artifacts to. You then tracked down a man known as the Zealous One, tracking him through several portals before ending up within the Abyss. You defeated the Zealous One and recovered the skull of Tommy Arcanus. Shortly thereafter, Numina appeaed, demanding her father back. You had the choice at that points, which was simply give Numina her father back, or bargain with her to make the whole ordeal worth it.

In the end, Numina had her father back, you recieved what you wished, and Zolner was satisifed with his revenge. Zolner revealed to you that the Spetsnaz was aware of the Rulu-Shin threat, and are planning to have Russia stom them and save the world, putting Russia back as a major super-power and embarrassing the Americans. He told you that when the time comes, Mother Russia will not forget how much you helped and will reward you well.

Of course, if you stopped the Rulu-Shin first, it would mean that you could recieve all the fame and fortune that comes with it. The whole prospect is something to consider, at the very least.

Part I: The Third Party

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Part II: Believers

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Finale: Strike a Deal

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See Also