Vladimir Zolner
Overview
Vladimir Zolner | |
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![]() Ex-Spetsnaz | |
Zone | Sharkhead Isle |
Coordinates | (-1064, -24, -389) |
Level Range | 20-30 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Vladimir Zolner is a villain contact in the Port Recluse neighborhood of Sharkhead Isle at coordinates (-1064, -24, -389). His level range is 20-30. He is on a pier near the Ferry. Vladimir Zolner is the second contact in the villain-side Who Will Die Signature Story Arc available on the Paragon Market or free with subscription.
Merit Rewards: This activity awards 5 Reward Merits.
Introductions
Contact Introduced By
None; Vladimir Zolner is introduced by contact popup at the appropriate level.
Contact Introduces
None
Description
Ex-Spetsnaz
Vladimir Zolner was supposedly a former member of Vympel, a division of the Spetsnaz that specializes in counter-terrorist activities. People in the Isles say that he deserted the group in order to seek his own fortunes within the Isles. Some whisper that he may be placed here by the Vympel to keep tabs on Arachnos; others insist he is on the run from the group, claiming to have seen him engaged in several fire fights with his former allies.
Contact Unlocked
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Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
Missing Initial Contact Dialogue
Greeting
Missing At Least One Greeting Dialogue
Too Busy
Missing Too Busy Dialogue
No More Missions
Missing No More Missions Dialogue
Content Not Purchased
You need to purchase the second episode of the first signature story arc, Who Will Die, or be a VIP in order to play this story arc.
Missions
Forever Bound
Souvenir
Vladimir Zolner gave you this card, which grants you full contact with a liaison within Russian Spetsnaz. He told you that you should ever need the help of the Spetsnaz, you will have it, as long as it is a covert operation. It reminds you of a job you called...
Forever Bound
It started when Vladimir Zolner approached you for help. He had been roughed up by a group of cultists called the Rulu-Shin and wanted revenge. Zolner revealed that they planned on robbing the Midnighter Club and stole information from Zolner on how to get inside. Zolner proposed that the two of you work together against the cultists; he would get the satisfaction of revenge and you would get a hefty bounty of artifacts out of the deal.
You agreed and went into the Midnighters Club during the Rulu-Shin assault. The cult had stolen a number of artifacts already, but you were able to make off with a few for yourself. You were also able to trick a man named Tommy Arcanus into revealing the location of other artifacts.
Zolner helped you locate the next gathering spot for the Rulu-Shin, which was the graveyard ain Sharkhead Isle. You disrupted the gathering and found more information about the group, specifically that they planned on feeding the artifacts to a monster, and that they were going to save the skull of Tommy Arcanus for something else.
You burst into the store that was being used as a front for the Rulu-Shin and defeated the monstrous creature they were feeding the artifacts to. You then tracked down a man known as the Zealous One, tracking him through several portals before ending up within the Abyss. You defeated the Zealous One and recovered the skull of Tommy Arcanus. Shortly thereafter, Numina appeaed, demanding her father back. You had the choice at that points, which was simply give Numina her father back, or bargain with her to make the whole ordeal worth it.
In the end, Numina had her father back, you recieved what you wished, and Zolner was satisifed with his revenge. Zolner revealed to you that the Spetsnaz was aware of the Rulu-Shin threat, and are planning to have Russia stom them and save the world, putting Russia back as a major super-power and embarrassing the Americans. He told you that when the time comes, Mother Russia will not forget how much you helped and will reward you well.
Of course, if you stopped the Rulu-Shin first, it would mean that you could recieve all the fame and fortune that comes with it. The whole prospect is something to consider, at the very least.
Part I: The Third Party
Briefing
Character. My name is Vladimir Zolner. I am contacting you on this day to develop working relationship. Allow me to explain, if you will.
I am known as man who has much information about going-ons in Rogue Isles. There is group that decided to come to me for informations regarding Midnighter Club, organization known for their magic experience. Group that came to me called themselves Rulu-Shin. They are cultists who seek destruction of world by releasing omnipotent entity called Rularuu.
I refused to give them information on how to enter Midnighter Club, so group destroyed my home and took information on how to get in there.
Now, you see why we are talking at this moment. I want to suggest you and I work together. Rulu-Shin intend to steal everything from Midnighters; I suggest you steal from Rulu-Shin and Midnighters. I get petty satisfaction and revenge, you get lots of magic artifacts. What you say?
Mission Acceptance
Excellent. I believe you and I will have excellent working relationship. Let me fill you in on important details.
As we speak, Rulu-Shin are mounting attack on Midnighter Club. Club normally is very difficult to enter, but Rulu-Shin use secret entrance located here in Sharkhead Isle to get in.
I will paint it out for you to use. Midnighter Club has special vault where they keep valuable artifacts. That will be where you can find Rulu-Shin. Most likely, they are trying to steal all artifacts and kill anyone they see.
You and I, not caring much about what happens to Midnighters, yes? Most important thing is to beat Rulu-Shin to proverbial punch. I suggest you get moving now before Rulu-Shin make off with everything.
Unnecessary Solicitation
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Mission Objective(s)
The sound of combat fills the old halls of the Midnighters Club. The Rulu-Shin attack is underway!
- Rob the Midnighters before the Rulu-Shin
- Steal whatever is left in the Midnighter's main room
- Take care of the thieves inside the Midnighter vault
- Investigate the remaining item
You were too late to steal much from the Midnighters, but you might have a lead as to where the Rulu-Shin are keeping their items.
Enemies
Notable NPCs
- Montague Castanella (Midnight Squad Hero)
- Mercedes Sheldon (Midnight Squad Rogue)
- Kadabra Kill (Generic Heroes Hero)
- Sigil (Generic Heroes Hero)
![Clue](/w/images/2/21/Icon_clue_generic.png)
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![Clue](/w/images/2/21/Icon_clue_generic.png)
You find on one of the Rulu-Shin thieves a list of artifacts. The list seems to be divided into two parts. The first list has the word, 'FEED' on it, the second has the word, 'UTILIZE'. The latter list has only three items on it. One is a person's name, Tommy Arcanus, the other is an artifact that is called 'Power Intensifier', and the final is an item called the Dirge of Chaos. There is a small explanation regarding the effects of the second artifact.
'Power Intensifier - Useful to the cause. When used properly, it can highten one's power to higher levels. However, when used on someone who is not in control of their powers, it can cause dangerous results.'
Debriefing
Hrm, it seems Rulu-Shin are faster than I would have thought. That is fine, however. We have plenty to work with to find them.
I think you and I may have stumbled into what they call 'jackpot'. You spoke to mane named Tommy Arcanus, correct? He is father of heroine called Numina. It would appear Rulu-Shin have kidnapped him, along with several artifacts.
I do not know what they want with father of Numina, but I believe we can make this work to our advantage, yes? We track down Rulu-Shin, steal artifact back, then ransom skull to heroes! I do not care for much in the way of pay, myself; I merely wish to see Rulu-Shin plot stopped. All money will go to you, all personal satisfaction to me. Feel free to be satisfied yourself, however. Just know that I will do what it takes to help you fight Rulu-Shin and get one up over heroes in Paragon.
Part II: Believers
Briefing
I call in some favors from people I know in Sharkhead Isle to get information about Rulu-Shin meeting place, namely man named Harry Stein. He is another artifact dealer in the area, one of many. His response, however, makes me suspicious.
He says that Rulu-Shin do not exist, that they are some tale made up by Arachnos to scare people. From my training in Spetsnaz, I know he is lying about something, but I do not know what. You let me worry about that, however.
- Alright, I will. But i need a location on where the Rulu-Shin could be.
Mission Acceptance
Location I can give you, Character, do not worry. There are only so many graveyards within Sharkhead, as I am sure you are aware of. I have arranged primitive boat for you to use to get there.
You could simply walk there, but look outs will be observing entrance to graveyard. It is best to sneak in from other side, surprise them.
You will want to find any Rulu-Shin in graveyard, and then pierce into inner workings. I should warn you, what you may see down there may be disturbing.
Unnecessary Solicitation
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Mission Objective(s)
The boat slowly comes to a halt near the cemetary in Sharkhead Isle.
- Find the Rulu-Shin Meeing Grounds
- Find the Rulu-Shin guarding the meeting place
- 3 clues to find
- Speak with Rulu-Shin Guardian
- Defeat the Rulu-Shin Gatherer
You have stopped the Rulu-Shin gathering and found out where they're storing the artifacts!
Enemies
Notable NPCs
- Wisp
- Rulu-Shin Gatherer
![Clue](/w/images/2/21/Icon_clue_generic.png)
You found scribbled directions on the Rulu-Shin detailing the, 'Path to the Beyond'. Most of the words in there seem to be nonsensical. All you can make out is that in their meeting spot there is a guardian to their main gathering. The only way to get safe passage is to answer the guardian's questions, or as they say, to be a 'true believer'. Perhaps there are items in the area of the cave that can help you gather information on the Rulu-Shin.
![Clue](/w/images/2/21/Icon_clue_generic.png)
You found inside one of the chests an eyeball symbol. Looking at it closer, it almost seems like the eyeball is inside some sort of hideous jaw. The eyeball looks lifelike enough that you almost expect it to twitch, or even blink. It seems like it is searching for something, or even watching you, waiting for you to do something.
At the base of the symbol is an image of a lithe creature and a hulking brute, but it seems as if the eye is being venerated above them.
![Clue](/w/images/2/21/Icon_clue_generic.png)
You discovered some sort of odd seedling inside of the chest. It looks like the seedling died some time ago. A not in the chest indicated that this was a seedling for something called 'kora fruit' and that it can be used to attract the monsters of Rularuu.
![Clue](/w/images/2/21/Icon_clue_generic.png)
You pulled out an artifact shaped like a sphere which has several runes on it. As you touch it, an image of some dark, twisted place enters into your mind. The sky is twisted and purple, and in the distance an impressive floating fortress looms. The sky cracks from lightning, while silands swirl around. A pair of ominous eyes appear in the distance, as if this place is home to some sort of monster. The images fade, and you can tell something powerful is attempting to control your emotions, to spark some sort of reaction out of you.
![Clue](/w/images/2/21/Icon_clue_generic.png)
You defeated the Rulu-Shin acting as the gatherer for the group. You searched the man and find, of all things, a cellphone on him. It appears even cultists who worship the coming of a being who will destroy all of the universe still need phones to communicate.
You go through the contents of the cellphone and find several old voicemail messages. The latest one is from a man named Harry Stein, saying that he has 'moved the items to the store, further help shouldn't be a problem.'
Debriefing
Did you find Rulu-Shin disturbing, Character? I have seen many things in my day, cults bent on self-destruction, but Rulu-Shin rank high up there on crazy list.
You say that cellphone of Rulu-Shin gatherer mentioned Harry Stein? Hrmph, very interesting, confirms suspicions I had of him and Rulu-Shin.
Group is getting bigger everyday by luring in people who are more and more influential. Harry Stein has low amount of influence in grand scheme of things, but is great benefit to group's current goals.
I would not be surprised if they have many more powerful members in America; possible base may even be located there. But you and I do not need to be concerned about that now. We have job to do, regarding Harry Stein.
Finale: Strike a Deal
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