Wilma Peterson
Overview
Wilma Peterson is a hero contact in the Justice Quay neighborhood of Independence Port Wilma Peterson is a Technology origin contact. Her level range is 20-24.
Introductions
Contact Introduced By
New Contact(s)
Description
Information
Hazardous Waste Disposal Expert
With aliens, super-powered villains, and magical monsters roaming Paragon City's streets and burrowing beneath its ground, it's no wonder that all manner of unusual detritus ends up cast about the city. It's the job of people like Wilma Peterson to make sure it's all disposed of safety. She coordinates waste disposal teams in their efforts to recover materials that might prove dangerous in the wrong hands. These include everything from leftover Rikti technology to the mutagenic fluids left behind when a Devouring Earth creature is destroyed. Wilma often works hand in hand with heroes to help her clean up more dangerous locales, and she likes to pass on any information she discovers in the course of a day's work. Wilma's proud of her work, which is important to the city's environment, and she doesen't take kindly to being teased about being a garbage woman.
Initial Contact
We both have jobs to do. Let's stick to business and keep the wisecracks out of it.
Store
- Inspirations
Badge Mission
Story Arc
Template:Mission StoryArc A Hand of Iron
Missions
Template:Mission Deliver Package to Stephanie Peebles
Template:Mission Common Investigate the warehouse and destroy any Superadine you find
Template:Mission Common Stop the destruction
Template:Mission Common Stop the Tsoo attacks on the Family
Template:Mission Common Infiltrate the Freakshow and recover the stolen Chameleon Suit
Combat Freakshow menace
Briefing
Every faction of the Freakshow follows the word of one man, the leader they call Dreck. Dreck's latest edict is for the Freakshow to take every possible opportunity to defeat the city's heroes and prove that they have the power to rule the city. The city's heroes will just have to take the fight right back to them. I've heard that the Freaks are particularly active in Talos Island and Independence Port, but they'll most likely confront you anywhere you go.
The Freakshow can be tenacious, but I think you've got what it takes to beat them.
Mission Objective(s)
- Combat Freakshow menace
- Defeat 20 Freakshow
Missing Mission Completion Text
Enemies
Debriefing
I understand that Dreck has stepped back from his latest edict to the Freakshow. He hasn't mentioned you by name, but I think he was a little alarmed by the way you stepped up to the challenge.
Template:Mission SeeDASecChief
Show the Family that extortion isn't welcome
Briefing
I've been hearing a lot of complaints about the Family lately. It seems those thugs think they can bully any business owner in town. I want you to hit the streets and show the Family that extortion isn't welcome in this town.
The Family has controlled the businesses in Independence Port for some time. I'd suggest starting your sweep around there.
Mission Objective(s)
- Combat Family menace
- Defeat 20 Family
Missing Mission Completion Text
Enemies
Debriefing
The Family may think they run things in this town, but they are sorely mistaken. Thanks for making that clear.
Template:Mission Common Go to Independence Port and stop the Family protests
Template:Mission Common Head off the Freaks' violence
Template:Mission Common Make it clear that the Freaks don't belong anywhere near the reactor
Take Control of Docks from Family
Briefing
It seems Independence Port is at the center of the Family's Superadine ring. I want to bust that ring wide open! Get over to Independence Port and show the Family that they don't run the docks.
Bell Point and Patriot Wharf are hotbeds for drug runners. You might want to start in one of those areas.
Mission Objective(s)
- Fight Family in Independence Port
- Defeat 20 Family
Missing Mission Completion Info
Enemies
Debriefing
The Family is at the very heart of the Superadine trade. If we can stop them, we may win Paragon City's war on drugs.