Talk:Day Job Badges
Ok, i've gone through edited the all the day job badge links and added "Day Job" to them as some were linking to different badges, example being the [Doctor] badge which was going to the healing badge not the day job badge
Example of what i've done: From ((Arachnos Official Badge|Arachnos Official)) to ((Arachnos Official Day Job Badge|Arachnos Official))
I was going to change just the ones affected, but I thought I might as well do them all, and that way have some continuity with them, hopefully this should stop any confusion with them before it starts :) -- Dustified 03:42, 6 November 2008 (UTC)
Duplicate Day Jobs
Just checking on all my alts and I had one that while in the hospital at Mercy Island, earned both Arachnos Agent & Pain Specialist. Torin23 18:03, 5 December 2008 (UTC)
- Correct. In that case you are both in a hospital and inside an Arachnos-controlled area. Standing at the base portal in Talos Island allows you to earn both Commuter and Monitor Duty at the same time. Parking in the hospital inside the Vanguard base in RWZ counts toward both Caregiver/Pain Specialist and Vanguard Recruit. There are other locations that offer multiple day jobs as well. --Eabrace 19:45, 5 December 2008 (UTC)
- You sure? I'm in RWZ now and it's either Pain Specialist or Vanguard Recruit, never both. -- Baalus Seth 21:55, 5 December 2008 (UTC)
- When you're standing there logged in, you'll only see one icon, however, my Controller who's been logged out there since before I13 is was showing equal progress on both Caregiver and Vanguard Recruit when I logged him in last night. Same thing with the dual progress on Commuter and Monitor Duty in Talos; you'll only see one icon for the day job location while logged in, but progress accumulates on both badges if you're standing in the right area. --Eabrace 22:03, 5 December 2008 (UTC)
- Seems to be the way you describe. Add another two to the list, Hospital in Grandville, Arachnos Official and Pain Specialist. At least for standing on the lip of the door. Also, heroside Vault in Pocket D for Clubber and Banker/Thief. However, the Arachnos base in Siren's Call doesn't count as for Pain Specialist and the Hero Hospital in Siren's doesn't count for Predator. -~- Baalus Seth 20:32, 25 December 2008 (UTC)
- Another useful place is in the Vanguard base next to the base portal since it gives credit for both Vanguard Recruit and Monitor. Also has anyone checked to see if the vault in Pocket D gives dual credit? CmdrAdeon 20:03, 10 December 2008 (UTC)
- I think I parked one of my characters in the Pocket D vault on test and didn't get credit toward Clubber, but I'm not entirely certain of that. I wonder if she's still parked there. . . --Eabrace 21:41, 10 December 2008 (UTC)
Just logged into a character parked next to the Arachnos Flyer at the top of Fort Darwin (Mercy Island) and got both the Pilot and Arachnos Agent badges. --Ssyrie 20:18, 29 December 2008 (UTC)
Accolade Descriptions
What happened to the accolade descriptions? This was a very useful summary page, now it's not. Doc Scorpion 00:50, 6 December 2008 (UTC)
- You might be thinking of Day Jobs, as this page has never had descriptions. -- Aggelakis 00:56, 6 December 2008 (UTC)
- Moved the detailed accolade listing over here from Day Jobs since otherwise it'd just be duplicate tables from the main Day Jobs page. -- Aggelakis 01:59, 6 December 2008 (UTC)
X Day Job Badge
I had deliberately made these badges to be "X Day Job Badge", going against naming convention, because they are not just badges. They are actually Day Jobs and Badges at the same time. This is why I did not go with "X Badge" in the first place. I would like to put it to a vote to return Day Job to these badges' namespaces. -- Agge (talk) 16:06, 21 December 2008 (UTC)
- Wouldn't the day job badges be treated the same as gladiator or accolade badges? Gladiator badges give you more than just a badge, too, but we don't call them "X Gladiator Badge," nor do we call Accolades that give you bonuses/powers "X Accolade Badge." --Blondeshell 20:44, 21 December 2008 (UTC)
- I very strongly oppose moving them back. It completely breaks convention with all of our other badges. "Day Job" should not be in the title. The points Blondeshell makes with regards to gladiators and accolades are spot on. I do not see any benefit to putting day job in the title. Even if they do somewhat cover the day job aspect, that does not need to be in the title. If necessary, make a redirect from "X Day Job" to "X Badge". I'd even support separating the Day Job information into separate "Day Job" articles, if need be. But naming it "X Day Job Badges" it misleading. You state the they are actually covering two things: the day job and the badge. If that's the case, then the title should be "X Day Job and Badge" or "X Badge and Day Job"--which further emphasizes that perhaps they should be split in some fashion if we really want to keep the Day Jobs at an article-level status. -- Sekoia 01:56, 22 December 2008 (UTC)
Merge Tables?
Personally, I believe the Hero/Villain Day Job tables would look better were they merged, especially since both sides get badges that give the same rewards. Thoughts? - Baalus Seth 20:32, 25 December 2008 (UTC)
- I worry that the table might be too wide and would make things get lost in the mix. Right now, each table is very straightforward. If you combined them, it would be a lot of extra info that might get in the way if you were just looking for one or the other. That said, it might work... just would have to see and compare I think. If you want, put a copy of what you envision here on the talk page. -- Sekoia 19:27, 28 December 2008 (UTC)
- Count me as a vote against combination. If I want to know hero-side day job badges, I want to go to the heroes' section, not pick through a combo section. -- Agge (talk) 00:31, 29 December 2008 (UTC)
- Well, yes, but consider this. If I want to check Hero badges and Hero accolades, I have to scroll past the Villain section every time. If we merged the Badges tables, the worry would be gone. Hell, one could also merge the accolades, since they correspond across sides as far as a badges are concerned, you'd just have to split powers like the WW/BM teleporter. -- Baalus Seth 00:47, 29 December 2008 (UTC)
- Count me as a vote against combination. If I want to know hero-side day job badges, I want to go to the heroes' section, not pick through a combo section. -- Agge (talk) 00:31, 29 December 2008 (UTC)
Let's see how this works out... -- Baalus Seth 00:40, 29 December 2008 (UTC)
Day Job Accolade | Day Job #1 | Day Job #2 | Benefit |
---|---|---|---|
Template:DayJobBadge | Template:DayJobBadge Template:DayJobBadge |
Template:DayJobBadge | Vitalize: Ally Heal |
File:Badge DayJobAcc Archaelogist.png Template:DayJobBadge | Template:DayJobBadge | Template:DayJobBadge | Rune of Purification: Ranged Moderate DMG(Energy)/Special vs. Non Human |
File:Badge DayJobAcc Entreprenaur.png Template:DayJobBadge File:Badge DayJobAcc Entreprenaur.png Template:DayJobBadge |
Template:DayJobBadge Template:DayJobBadge |
Template:DayJobBadge Template:DayJobBadge |
Entrepreneur Crafting Discount: Auto: Crafting Cost Discount |
Template:DayJobBadge Template:DayJobBadge |
Template:DayJobBadge File:Badge DayJob ArachanosAgent.png Template:DayJobBadge |
Template:DayJobBadge Template:DayJobBadge |
Baton: Melee Minor DMG(Smashing) Foe Stun Web Grenade: Ranged, Target Immobilize, -Recharge, -Fly |
- If we were to combine tables, I think I'd prefer to see something more like the tables in the Zone Overview. --Eabrace 20:14, 29 December 2008 (UTC)
Day Job | Logout Location | Bonus Description | |
File:Badge DayJob ArachanosAgent.png Template:DayJobBadge | Arachnos Bases with no hostile critters | Auto: XP Bonus (Mission Completion) | |
Template:DayJobBadge | Grandville | Toggle: Self Fly | |
Template:DayJobBadge | Vault Reserves | Auto: Influence Bonus (Mission Completion) | |
Template:DayJobBadge | Hospitals | Auto: Regeneration (Out of Combat) | |
Template:DayJobBadge | Ouroboros | Auto: Recipe Bonus (Mission Completion) | |
Template:DayJobBadge | Cimerora | Auto: Self +Res(All) | |
Template:DayJobBadge | City Hall | Auto: Influence Bonus (Mission Completion) | |
Template:DayJobBadge | Pocket D | Auto: +Recovery (Out of Combat) | |
Template:DayJobBadge | Train Stations | Auto: +Movement Speed | |
Template:DayJobBadge | The Crey building in Nerva Archipelago | Auto: Inspiration Bonus (Mission Completion) | |
Template:DayJobBadge | No Location Requirement: Anywhere | Patrol XP | |
Template:DayJobBadge | Wentworth's | Teleport to Wentworth's | |
Template:DayJobBadge | The SG Building in Port Oakes | Auto: Infamy Bonus (Mission Completion) | |
Template:DayJobBadge | Shadow Shard | Toggle: Self Fly | |
File:Badge DayJob Dualist.png Template:DayJobBadge | Arenas | Auto: +Max End | |
Template:DayJobBadge | Icon, Facemaker | Tailor Discount Coupons | |
Template:DayJobBadge | Portal Corporation | Auto: Inspiration Bonus (Mission Completion) | |
Template:DayJobBadge | Police stations | Auto: XP Bonus (Mission Completion) | |
Template:DayJobBadge | Black Markets | Teleport to Black Market | |
Template:DayJobBadge | Midnighter Club | Auto: Arcane Salvage Bonus (Mission Completion) | |
Template:DayJobBadge | Base Portals | Auto: Prestige Bonus (Mission Completion) | |
Template:DayJobBadge | Graveyards | Auto: XP Debt Protection | |
Template:DayJobBadge | Hospitals | Auto: Regeneration (Out of Combat) | |
Template:DayJobBadge | No Location Requirement: Anywhere | Patrol XP | |
Template:DayJobBadge | Black Helicopter Line | Auto: +Movement Speed | |
Template:DayJobBadge | PvP Zones | Auto: +Recharge | |
Template:DayJobBadge | Universities | Auto: Tech Salvage Bonus (Mission Completion) | |
Template:DayJobBadge | Stores | Auto: Enhancement Bonus (Mission Completion) | |
Template:DayJobBadge | Ferry docks | Auto: Enhancement Bonus (Mission Completion) | |
Template:DayJobBadge | Vault Reserve | Auto: Infamy Bonus (Mission Completion) | |
Template:DayJobBadge | Vanguard Base | Auto: Vanguard Merit Bonus (Mission Completion) |
- I have no problem with the current layout. And you are correct. We have to keep in mind that the people who most need the information we're recording are the people that are completely unfamiliar with the system. Our approach should be from that angle. I know I sometimes need a smack upside the head to reminded of that. --Eabrace 21:30, 29 December 2008 (UTC)
- Holy moley. I completely agree with Agge. The current layout seems far better than any of the above. I vote we leave it as is. -- Sekoia 01:04, 30 December 2008 (UTC)
- Holy -crap-. Umm, you do know the idea behind my suggestion was to -reduce- the amount of space taken up, not make the tables somewhat impossible to look at due to sheer size and excessive redundancy. -- Baalus Seth 02:11, 30 December 2008 (UTC)
- I do realize what the intent of your suggestion was. Personal preference and thought patterns play a large part here. Your suggestion looks good from your perspective and presents the information in a manner that makes perfect sense to you. It immediately conveys to you exactly what you would want to see at a glance when looking at the table. From my perspective, however, since hero and villain day jobs appear on the same lines rather than each having their own dedicated line of information, it jumbles the data I'm looking for when I check the tables. My combined tables, on the other hand, immediately convey to me the information I'm looking for at a glance. (There's probably some Meyers/Briggs relationship in there somewhere.)
- (As a side note: This looks very neat and pretty to me, but makes some people bleed from their eye sockets.)
- The problem is that in optimizing the tables from our own perspectives we reduce the signal to noise ratio for most everyone else. The current method used in the article provides a good compromise by maintaining split tables to keep all of the information presented more compartmentalized and reduce the amount of information presented in each table.
- The current layout with split tables really is better for the majority than either of the above methods for combining tables. As authors and editors here, we have to keep the audience in mind and try to steer ourselves toward what makes more sense for the masses even if it's not as clear to us on a personal level. --Eabrace 07:09, 30 December 2008 (UTC)
Graveyards
Do people think that it would be useful to start an article listing the locations that count as graveyards? It's something that isn't immediately obvious and could be useful. CmdrAdeon 17:48, 29 December 2008 (UTC)
- That might not be a bad idea. Alternately, we could list graveyard sites in the article for Mortician, but I think a separate article might be the better option. --Eabrace 19:43, 29 December 2008 (UTC)
- Ok, I've set up a simple article on graveyards with appropriate redirects and links. Currently it only lists the one graveyard that I could remember off the top of my head, I'll try and check the other hero ones later. CmdrAdeon 00:33, 30 December 2008 (UTC)
Double Day Job Locations
Recently a user removed the Double Day Jobs section with a comment that he had checked the Pocket D ones and that they did not work. I have checked the Talos one today and it does still work so I think we need to try and do a bit more research to determine for sure which ones do and don't work. To that end if you have recently confirmed that one works (by logging out and checking your badge progress or powers) please post here. CmdrAdeon 22:40, 3 January 2009 (UTC)
- I've also re-confirmed the Vanguard/Monitor one CmdrAdeon 23:22, 3 January 2009 (UTC)