Talk:Inherent Powers
Origin powers
Just to point out, there's already an Origin Powers article (which used to be part of the Temporary Powers list). --StarGeek 14:35, 3 July 2006 (PDT)
Axe vs. Sands
Just some basic testing I've done on them. The Brawl index number is based on what Brawl would do if there was a brawl temp power (see chart at Talk:Temporary_Powers#Removing_Brawl_index_numbers). The Power Data Scalar (PDS) is based upon iakona's Power Data Standardization v2.0 (Issue 7) thread.
Power | PDS | Brawl |
---|---|---|
Sands of Mu | 0.269 smashing *4 + 0.269 negative *4 =2.152 total |
0.75 smashing *4 + 0.75 negative *4 =6 total |
Ghost Slaying Axe | 1.32 smashing | 3.67 smashing |
The Sands of Mu does damage in a melee cone, and does more damage overall, recharges in abut 10-12 seconds, but has a longer animation. The Ghost slaying axe recharges in abut 10-12 seconds and does not do extra damage against ghosts (Croatoa ones) . It does work against Tsoo Ancestial Spirits, Banished Husks, Chambers and Adamastor, CoT spirit types, Shivans (only 60% of the special damage), and Spectral Pirates. It does not work against other Banished types (no surprise there), Council Vamps, and Vahzilok (no surprise to me, but there prob. will be some /bugging about that). User:StarGeek/sig 17:00, 8 November 2006 (PST)