Talk:Power Icons Legend

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Revision as of 08:49, 23 November 2008 by imported>Cannonfodder (historical) (→‎Icon Table: I can already tell I might have to break this table onto multiple pages...)
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Hierarchy

Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.


If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.


Control trumps buff/debuff trumps resist/defense trumps damage.


There are a couple of specific things that trump one another in the same general category.

Compound symbols (see below) trump standard icons.

Hold trumps disorient trumps sleep trumps immobilize.

Increase recharge speed (Hasten) trumps increase run speed (Swift).

Running trumps jumping trumps flying.

Healing trumps endurance.

Defense trumps resistance.

Damage trumps accuracy if the power's effect is equal.

Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.


Buff/Debuff Symbols

Buff/debuffs have 2 main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistant effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.


Compound Symbols

A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.

Icon Table

Icon Type Icon
Example
Notes
Buff, Accuracy File:Accuracy Boost.png Persistent accuracy or tohit buff.
Buff, Damage Damage Boost.png Persistent Damage buff.
Buff, Recovery End OR Recovery Increase.png Persistent Recovery buff.
Buff, Regeneration HP OR Regeneration Increase.png Persistent Regeneration buff.
Buff, Endurance Endurance Discount.png Endurance granting buff.
Buff, Recharge Recharge Speed Increase.pngRecharge Speed Increase 2.png Buff that increases the recharge speed of a targets' powers.
Buff, Hit Points File:.png Hit Point granting buff.
Buff, Defense and To-Hit Defense & To Hit Increase.png buff.
Buff, Range Range Boost.png Persistent Range Buff.
Buff, Multiple Mulitple Boost.png Mulitple Boost 2.png Persistent Buff to Multiple Attributes.
Confusion Confuse.png Confuse control effect.
Damage Damage.png Damage power.
Damage Over Time File:.png Power that does Damage Over Time.
Damage, Extreme File:.png Power with Extreme Damage.
Damage, Minor Melee Minor Damage.png Power with Minor Melee Damage.
Damage, Moderate Melee Moderate Damage.png Power with Moderate Melee Damage.
Damage, Heavy Melee Heavy Damage.png Power with Heavy Melee Damage.
Damage, Superior Melee Extreme Damage.png Power with Superior Melee Damage.
Damage, Elemental Weapon Weapon.png Power that creates a weapon from one of the four classic elements (air, earth, fire, ice) to do damage.
Damage, Heavy Elemental Weapon Greater Weapon.png Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice) to do damage.
Damage, Assassin's Strike Assassination.png An interuptable melee power that does damage.
Damage, Chaining Chain Damage.png A power that does damage to one target and has the chance to do damage to multiple targets.
Buff, Defense Defense Boost.png Persistent defense buff.
Buff, Melee Defense Melee Defense.png Persistent buff to melee defense.
Buff, Ranged Defense Ranged Defense.png Persistent buff to ranged defense.
Buff, Area of Effect Defense Area Effect Defense.png Persistent buff to AoE defense.
Buff, Smashing/Lethal Defense File:.png Persistent buff to Smashing and Lethal defense.
Buff, Fire/Cold Defense File:.png Persistent buff to Fire and Cold defense.
Buff, Energy/Negative Energy Defense File:.png Persistent buff to Energy and Negative Energy defense.
Buff, Psionic Defense File:.png Persistent buff to Psionic Defense.
Debuff, Defense Defense Debuff.png Persistent defense debuff.
Debuff, Perception Perception Debuff.png
Fear Fear.png Fear control effect.
Form Shift Small to Large Morph.png Power that shifts form.
Fly Flight.png Flight related power.
Instant Heal File:Heal.png Healing buff.
Hold Hold.png Hold control effect.
Immobilization File:Immobilization.png Immobilization control effect.
Intangibility TO Training Intangibility Duration.png Intangibility related power.
Jump Distance TO Training Jump.png Jump distance related power.
Buff, Jump Height Jump Increase.png Jump height related power.
Knockback Knockback.png Knockback related power.
Knockup Knock Up.png Knockup related power.
Knockdown Knockdown.png Knockdown related power.
Ranged Damage, Minor, Fast Light Damage.png Ranged Damage power that has a recharge of Fast.
Ranged Damage, Minor, Very Fast Quick Damage.png Ranged Damage power that has a recharge of Very Fast.
Ranged Damage, Moderate File:.png Ranged Damage power that does Moderate Damage.
Ranged Damage, Heavy Heavy Ranged Damage.png Ranged Damage Power that does Heavy Damage.
Sniper Attack Sniper Damage.png Interuptable ranged damage power with increased range.
Short Ranged Damage Short Range Damage.png Ranged damage power with decreased range.
Effect Over Time TO Training Attack Rate.png A power that has an effect over a period of time.
Endurance TO Training Endurance Modification.png Endurance related power.
Placate Placate.png Placate related power.
Resistance Resist.png Damage resistance related power.
Smashing/Lethal Resistance Resist Smashing+Lethal.png Power that provides Smashing and Lethal resistance.
Fire/Cold Resistance Resist Fire+Cold.png Power that provides Fire and Cold resistance.
Cold Resistance Resist Cold OR Resist Fire.png Power that provides Cold Resistance.
Fire Resistance Resist Cold OR Resist Fire.png Power that provides Fire Resistance.
Energy/Negative Energy Resistance Resist Energy+Negative Energy.png Power that provides Energy and Negative Energy resistance.
Energy Resistance Resist Negative Energy.png Power that provides Energy resistance.
Negative Energy Resistance Resist Energy.png Power that provides Negative Energy resistance.
Psionic Resistance Resist Psionic.png Power that provides Psionic resistance.
Run Speed TO Training Running Speed.png Increases the run speed of a power.
Sleep Sleep.png Sleep control effect.
Slow Movement Slow-Movement.png Movement-slowing power.
Slow Recharge Slow-Recharge.png Power that increases the recharge time of the target(s).
Slow Movement and Recharge Slow-Recharge+Movement.png Power that increases the recharge time and decreases the movement speed of the target(s).
Stun Disorient.png Disorient control effect.
Summon One Ally Summon Boss Pet.png Summons one pet or henchman.
Summon Two Allies Summon Lieutenant Pet.png Summons two pets or henchmen.
Summon Three Allies Summon Minion Pet.png Summons three pets or henchmen.
Summon Gang File:.png Summons a large number of pets.
Teleportation, Self File:.png .
Teleportation, Group File:.png .
Teleportation, Target File:.png .
Taunt Taunt.png Taunt related power.

[[Category:]]

Notes

Icons Explained.

Control/Mez icons: Almost all of these you'll be familiar with as they are the same graphic used on a training enhancement. A few exceptions and some unique icons (Force Bubble, Telekinesis, Wormhole) are out there.

Buff and Debuff icons: Buff/debuffs have 2 types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. For example, Healing Aura gives you hit points. Buffs/debuffs with an arc have persistant effects. For example, Recovery Aura increases your recovery rate for a period of time. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is somewhat ambiguous. The way I conceive it, the exchange symbol is only used when the two things being affected are the same. For example, in Absorb Pain caster loses hit points, target gains hit points. Usage is correct. Dark Consumption target loses hit points, caster gains endurance. Usage incorrect. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Resistance icons: The basic resist symbol is the icon used on the training enhancement. There are no resistance buffs used in the iconography. All resistance is assumed to have a buffing effect. Resistance debuff could certainly be a valid symbol, using the downward arc described above. Resistance icons have variations depending on what type of resistance they provide. Temp Invulnerability uses smashing/lethal, Resist Elements uses fire/cold, Resist Energy uses energy/negative energy and Minerals uses a psionic resistance symbol. The symbol for increased resistance to mez effects is used in powers like Unyeilding and Rooted.

Defense icons: The basic defense symbol is a shield. Flavors currently exsist for melee, ranged and AoE defense. Missing are icons for the different types of damage (smash/lethal/fire/cold/toxic/energy/negative energy/psionic). If we used the same symbology as resistance, we could have the flavor of defense on top of the shield symbol and it would be more clear how each defense power functions. A boost to your current mez defense is the symbol used by Clarity.

Melee icons: Any power that does damage could use the icon found on the training enhancement. I consider it the default damage icon. Melee icons have three tiers depending on how much damage they do. Look at Brawl, Punch and Haymaker for examples of tiers 1, 2 and 3. Barrage uses the icon for melee damage over time. The extreme damage symbol used on Nova can also be added into this category. A few more icons exsist such as assassin's strike, elemental weapon, greater elemental weapon and chain-type powers that are used only in certain specific powers.

Ranged icons: Once again, any power that does damage could use the icon found on the training enhancement. The extreme damage symbol used on Nova is part of this category. There are four tiers of standard ranged damage. Only powers with a recharge time of "Very Fast" should use the tier 0 ranged icon as in the power Nuetrino Bolt. Small, medium and large powers use the other ranged icons that appear as skinny, normal and thick beams and I call them Tier 1, 2 and 3. Sniper powers have a unique icon. Short range powers have a unique icon like the one found on the Power Burst icon.

Pet icons: Any power that is a pet or henchman, or effects only a pet or henchman should have a ring at the bottom. If a pet has a specific power effect (taunt or fear) that icon should replace the rising sphere on most of the pet icons. The number of pets summoned should be the number of rising spheres found on the power icon. The pet power icons should be used only when the power summons something that can be killed. Voltaic Sentinal is not a pet, Gun Drone is.

Form icons: Icons should be used when you actually shift forms. Kheldian Nova and Dwarf powers use this icon. IMO, Granite should use this as well.

New Icons Needed In thinking about this, I found the game really, really needs some additional icons not currently used but are consistent with existing iconography. Flavored defense and resistance debuffs are desperately needed, imo.