Cage Consortium Guards

From Homecoming Wiki
Revision as of 14:38, 14 June 2006 by imported>Yakovlev (historical) (→‎Cage Consortium Captain: added three attacks)
Jump to navigation Jump to search

Overview

Villain types

Minions

Cage Consortium Guard

File:CageConsortiumMinion01.jpg
Cage Consortium Guard

Working as a private security guard in a "city of villains" must be a very tough job.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Adv. Submachinegun Butt Melee, Smash
A smash with the butt of your rifle.

Inherent Brawl.png Brawl Melee, Smash, Minor Damage
When all else fails, you have only your two fists to depend on.


Lieutenants

Cage Consortium Officer

Working as a private security guard in a "city of villains" must be a very tough job.

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Inherent Brawl.png Assault Rifle Butt Melee, Smash
A smash with the butt of your rifle.


Bosses

Cage Consortium Captain

Working as a private security guard in a "city of villains" must be a very tough job.

Powers

AssaultWeapons ARBurst.png Single Shot Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARBurst.png Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

AssaultWeapons ARBurst.png Spray Lead (Ranged, Lethal, Damage Over Time) Foe -Defense
Your Defense has been reduced by the Submachine Gun.