Citadel Task Force

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Contact: Citadel Level Range: 25 - 30
Notes: Requires 6 people
Zone: Talos Island
Location: Outside of the Green Line
Primary Enemy: Council
Name: Citadel's Children
Badge: Citadel's Assistant Badge
Description: Citadel has awarded you this medal for helping him rid the world of the evil robots based on his programming.


Missions

Mission Title

Briefing

Mission Objective(s)

Mission 1 Investigate Council Base (Defeat All) IP


Mission 2 Defeat All Soldiers in base IP - Same spot as first mission.

Citadel: I've examined these blueprints you found, and I think I've determined the location of the Council's new base. I need you to investigate that base, Task Force ___. We must find out what the Council is using it for.

I believe the base has just been completed, so you should have the element of surprise.


Mission 3 Defeat Base Leader and Guards. TI Find Evidence, 3 Computers to Disable


Mission 4 Take Parts to Fareed Abdullah Steel Canyon


Mission 5 Defeat base Leader, His Guards Skyway


Mission 6 Defeat Base leader & Guards TI


Mission 7 Defeat 40 Council (in IP)


Mission 8 Defeat All Soldiers in Base TI 3 Computer systems to disable


Mission 9 Defeat All Soldiers in Base IP 3 Computer systems to disable


Mission 10 Defeat All Soldiers in Base DA 4 Computer systems to disable


Mission 11 Defeat Vandal and his Minions DA


Notable NPCs

Debriefing

Completing Citadel's Children Task Force from Citadel awards the Citadel's Assistant Badge.

[[|link=|alt=Badge]]

Souvenir

Computer chip

You recovered this computer chip from a defeated Council Mekman. It's a reminder of the time you had to go toe to toe with:

Citadel's Children

It started so simply. Citadel sent you to seek information on the Council's activities in Independence Port. Some of the agents you fought were carrying blueprints outlining a new facility.

You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.

When the technology foiled Citadel's scans, he sent you to Fareed Abdullah for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!

After consulting with Manticore, Citadel sent you to a mekman manufacturing facility, which you shut down.

Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants.

You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than Vandal, the Council's own twisted genius.

You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.