Template:StoryArc A Hand of Iron

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Revision as of 17:33, 9 February 2010 by imported>Lord Jinx (historical) (→‎{{UL|Prevent Freakshow from making off with the electronics}})
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Template:Souvenir Iron Hand's Badge

Prevent Freakshow from making off with the electronics

Briefing

The Freakshow have broken into a warehouse full of electronic parts, which they no doubt plan to use for their cybernetic enhancements. If you get over there right now, you may be just in time to prevent the Freakshow from making off with the electronics.

Mission Acceptance

Our informants are the only thing keeping us in step with the Freakshow.

Unnecessary Solicitation

I need you to stop the Freakshow from getting their hands on those electronics.

Mission Objective(s)

Smashed bottles and bad techno music betray the presence of the Freakshow.

  • Bust electronics thief, his crew

You have defeated the Freakshow.

Enemies

Freakshow

Debriefing

With my information and your skill, we will certainly shut the Freakshow down.

Patrol the area and prevent the Freakshow assaults

Briefing

The Freakshow have increased their activity in one of my patrol zones. It seems they're targeting specific business folk for assault. I need you to patrol the area and prevent the Freakshow assaults.

This kind of activity hurts the economy of Paragon City.

Mission Objective(s)

Debriefing

Thanks for stopping those Freakshow assaults. If we let the Freaks intimidate Paragon City's business men, they may well achieve the anarchy they crave.

Hey, I got a message from a friend of mine, Detective Rondel Jackson. Your recent Freakshow encounters have put one of his undercover agents in jeopardy. It seems the Freaks are beginning to suspect they have a mole, simply because you often happen to be at the right place at the right time

Cull the numbers of the Freakshow

Briefing

We need to divert suspicion from that undercover agent who infiltrated the Freakshow. I want you to go cull the numbers of the Freakshow. If you start taking on Freaks at random, they may begin to realize that you don't have inside information about their activities.

If this doesn't work, Det. Jackson may have a hard time pulling his man out of their.

Mission Objective(s)

  • Divert suspicion from mole
    • Defeat 20 Freakshow

You found a list of names on one of the Freakshow you defeated.

Enemies

Freakshow
Clue
List of names

You recovered this list of names from the body of one of the Freakshow members you defeated.

Debriefing

One of the Freaks was carrying this list? Hmm. I don't recognize any of the names, but I'll ask Det. Jackson. Maybe the list has something to do with that undercover agent he placed among the Freakshow.

Take the list to Det. Rondel Jackson

Briefing

This list of names you found on the Freakshow may mean something to Det. Rondel Jackson. Would you take the list to Jackson? I need to hear his take on it.

Hopefully, Jackson will be able to make some sense of those names.

Mission Objective(s)

  • Deliver list to Det. Jackson

Debriefing

Hmm, it looks like the Freaks put together a list of possible moles in their operation. Wait a minute! This guy, that's our undercover cop! His code name is Iron Hand. Thanks, I will try to pull him out of their right away.

Debriefing

So, the Freaks might be wise to that undercover agent? That doesn't sound good for this Iron Hand fellow. I'll see if there's anything else you can do to help.

Go talk to Det. Jackson

Briefing

You should go talk to Det. Jackson. He's concerned about Iron Hand, that undercover agent he placed with the Freakshow. It sounds like the agent's in danger, and Det. Jackson could really use your help.

Thanks. Please do anything Jackson asks of you.

Talk to Det. Jackson

Mission Objective(s)

  • Talk to Det. Jackson

Briefing

Thanks for meeting with me. I haven't heard from Iron Hand all day, and he's not responding to his pager. His last known location was a Freakshow hideout. Please get over there and see if you can find any sign of him. If you learn anything, report back to me.

Defeat base leader and his crew

Mission Objective(s)

These sewers have been blocked off by piles of debris. It looks like the Freaks don't want to be found.

  • Defeat base leader and his crew

After questioning the Freakshow gangers, you learn that Iron Hand has left the base. He's with a group of Freaks who are hell-bent on some secret objective.

Enemies

Freakshow

Notable NPCs

Take info to Det. Jackson

Mission Objective(s)

  • Take info to Det. Jackson

Briefing

Iron Hand's with that group? Oh, man. Word on the street is that they're going to assault a Council base. I need you to head over there and get Iron Hand to safety.

Rescue Iron Hand

Mission Objective(s)

The sounds of battle ring out from the base. In this melee, it won't be easy to get Iron Hand out unscathed.

  • Rescue Iron Hand

You have defeated the Freakshow and apprehended Iron Hand.

Enemies

Freakshow

Notable NPCs

Debriefing

Det. Jackson wanted me to pass this on to you. He said that Iron Hand was deep undercover for a while, but they never thought they'd lose him like that. It happens every once in a while, most frequently with the Freakshow. Their hedonistic lifestyle makes it easy for them to ferret out agents, and even easier for the agents to succumb to their self-indulgent ways. Jackson wanted to extend his thanks to you for your help, and your discretion.

Here, take Iron Hand's police badge. He won't be needing it, now that he's joined the Freakshow. And you should have a reminder of the price we all pay to make this city safe.