Controller

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Revision as of 21:32, 13 August 2009 by imported>GuyPerfect (historical) (→‎Historical: Mentioned proliferation)
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Controller
Archetypeicon controller.png  CreateSymbol Hero.png
Primary Control
Secondary Buff
Inherent Containment
Base HP 1017.4
Max HP 1606.4
Primary Sets 12
Secondary Sets 16
Epic Power Pools 5
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Overview

The Controller is at the same time the weakest and yet the most powerful of the hero Archetypes. The Controller has few offensive attacks and possesses the fewest Hit Points. But the Controller has access to a range of powers that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller often depends upon teammates for protection.

Alignment: Hero

The Controller's power sets are:

Primary: Control
Secondary: Buff/Debuff

The Controller has Low Hit Points and Low Damage.

Power Sets

Primary Power Sets

A Controller's primary power sets are designed specifically for control. They are:

Secondary Power Sets

A Controller's secondary power sets are designed for buffing or debuffing. They are:

Ancillary Power Pools

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
  • Sonic Resonance and Trick Arrow were added to the game in Issue 5.
  • Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.

External Links