Mission:Fireball - Gate Crasher
Gate Crasher
Mission Briefing
Did I ever tell you what a Fracture is? It exists outside the normal life cycle of an Animus, and only the most powerful of spells can attain it. Destroying a Fracture is one of the more difficult things you can do, because Fractures don't come back as Zygotes, they are just... gone. Whispers have it that their magical energy is absorbed by nearby spells not reborn as Zygotes. That makes sense, I guess. Anyway, there is a Fracture calling himself Estuary that is going around acting like he's all that and a bag of chips. He's getting a few Intelligent spells to back him up as well, hoping that they too can become Fractures and be all-powerful. We need you to go in and take Estuary out for good. Fractures are dangerous and too many of them can cause a magical imbalance that the Animus can't recover from.
- Destroy Estuary
Great to hear it. Estuary is attracting more Animus to his cause every day, so the sooner you deal with him the better.
Unnecessary Solicitation
Still need Estuary dealt with. What are you standing here for?
Mission Objective(s)
Seems that Estuary has used stolen Carnival of Light wards in protecting his lair.
- Take out Estuary
- Defeat Estuary
Estuary has been destroyed. Animus in Night Ward have become ever so slightly more powerful as a result.
Enemies
Debriefing
I felt it when you destroyed Estuary. We all did, although with the amount of Animus here in Night Ward meant that our increase in power was barely even perceptible, but in the end, we know you got him.