Arachnos Pilot

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Revision as of 19:32, 25 September 2011 by imported>Blondeshell (historical) (Issue 21 update)
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This article contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.

Prior to Issue 21, Breakout was the Villain tutorial zone. It was replaced by a new co-op tutorial experience, although the zone itself was not removed from the game. Consequently, any characters that were in Breakout upon the release of Issue 21 were able to complete the old tutorial and exit to Mercy Island.

Arachnos Pilot.jpg

Overview

Arachnos Pilot is the fourth (and last) contact you will meet if you go through the Breakout tutorial zone. Arachnos Pilot is located at (-3431, -13, 605)[Copy] .

Introductions

Contact Introduced By

New Contact(s)

Information

Pilot for Arachnos

Since most of Arachnos' operations result in ill-gotten gains, Lord Recluse pays his foot soldiers very well. At the top of this food chain are his pilots. Finding experienced pilots willing to take the risks needed for his operations is a difficult task for Lord Recluse, so he ensures their loyalty by giving them the highest pay, and the best perks, of any Arachnos soldiers.

Prior to Introduction

I'm here to take a select few out of here, and until I know you are one of those, you should be talking to Sakai Tamaki.

Initial Contact

Well, well, you've arrived. Pardon my skepticism, but if I had a dollar for every punk convict who thinks they're destined for greatness, I'd be running my own criminal organization. I guess we'll see what you're made of when Kalinda gets her hands on you. Anyway, are you ready to get out of here? There are just a few loose ends to tie up before we take off.

Click on ask about available missions to proceed.

Missions

Click here to accept the mission

Briefing

The Arachnos demolitions guys didn't do their job right, and the radar coverage around Brickstown here is still up.

Typical.

I sent my co-pilot, Jenkins, into one of the bunkers with a bomb to finish the job, but I haven't got word back from him. If you want to get out of here, you are gonna have to bite the bullet and help out.

I need you to go into that bunker, rescue Jenkins and get the bomb he has. Once you have that, find the spot to place it and make sure it gets planted. Take out any escaped cons or security guards you see down there; they'll only screw things up for the rest of us. Once that bomb is set, get back here ASAP. Then we can head off to Mercy Island.

Mission Acceptance

I've marked the bunker on your map and compass. Left click on the door to enter. Find Jenkins, defeat any enemies, and click on the image of the bomb in order to place it. With all that done, click Exit Mission in your Nav Bar and get back to me.

UI Mission Exit.jpg

Unnecessary Solicitation

You need to get to that bunker, rescue Jenkins, and plant the bomb if we are going to be leaving this area any time soon.

Mission Objective(s)

Defeat any enemies around Jenkins to rescue him, and click on the bomb in order to arm it.

  • Plant bomb; Defeat all guards
    • Rescue Jenkins

You have defeated all the guards and planted the bomb. Click the Exit button next to your compass to leave the map immediately.

Cutscene Jenkins.jpg

Longbow Guardian:

Freeze! Hands against the wall!

Jenkins:

Who are you guys supposed to be?

Longbow Guardian:

We're Longbow agents, a special detachment of Freedom Corps sent in to stop this prison breakout.
But we aren't here to talk about us. Who is Arachnos busting out? I want names, and I want them now!

Jenkins:

I'm a trained Arachnos soldier, you won't get me to spill the name of Character that easy!
Clue
Bomb

This bomb needs to be placed at a specific spot in the building to ensure that the radar coverage is completely knocked out to cover your escape.

Clue
Jenkins has joined you

Jenkins has joined you on your mission to plant the bomb and knock out the radar coverage.

Debriefing

I should leave Jenkins here for his stupidity. Anyway, it's time to go. I heard that the Freedom Phalanx are on the way to button up this breakout, so we'd best be leaving quick.

I see that you increased your Combat Level, which means you have an increase in Hit Points and in the damage you deal.

UI Status Circle.jpg

You'll want to increase your Threat Level by talking to Arbiter Diaz. The Arbiters are the only members of Arachnos who are above all the factionalism and fighting that characterize our organization. He will let you pick a new power and teach you more about the Rogue Isles and being a villain.

You now have a choice... Kalinda hand picked you to be one of her Destined Ones, helping Lord Recluse and the Arachnos organization. Not everyone is up to the challenge however, so there is this guy I know, Burke... he's a mercenary. He has some more, 'freelance' work if you are interested in that sort of thing.