Council/Robots

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Revision as of 08:53, 23 May 2020 by Aberrant (historical) (talk) (Added Boss Class Council War Walker)
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Overview

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since.

Enemy Types

Minions

Zenith Hoverbot
Picture MIA

The Zenith Hoverbot is one of Vandal's more ingeniuos inventions. Rumor has it that he was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since the 1940's. Mounted with omni-directional jets and banks of armor piercing rockets, the Zenith Hoverbots are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Powers

Flight TravelFlight.png Flight Self fly
Zenith Hoverbots Fly.

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged, Area of Effect, Lethal/Smah, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots don´t have any Melee attacks at all


Zenith Mech Man
Zenith Mech Man

Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Powers

PowerBlast PowerBlast.png Blast Ranged, Energy/Smashing Damage, Foe Knockback
Zenith Mechs Blast sends a focused beam of energy that can knock foes back.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.


Lieutenants

Mk I Zenith Warcry
Mk I Zenith Warcry

The Mk I Warcry robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Powers

AssaultWeapons ARBurst.png Missile Launch Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


Bosses

Mk II Zenith Warcry
Mk II Zenith Warcry

The ultimate in automated fighting systems, the Mk II Warcry robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the Council's human troops, making them the perfect battlefield commanders.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Zenith Warcries can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Zenith Warcry brawling attacks.


Council War Walker
Council War Walker

Vandal and his engineers from the Council spent months during the Praetorian war engineering their own War Walkers. Now, their plans have finally come to light, and the Council intends to show the world their new, overwhelming force, with their new mass-produced War Walkers.

Powers

Robotics LaserRifleBurst.png Charged Shot Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength FootStomp.png Ground Slam PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Disorient
The Warwalker can slam its mighty fists into the ground causing heavy damage as well as knocking down and disorienting its targets.

PowerBlast PowerBurst.png Heavy Particle Burst Ranged Cone, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

Robotics LaserRifleBurst.png Particle Burst Ranged, Moderate DMG(Energy), Foe -Regen, -Res(All)
The War Walker's attacks deal energy damage and reduce their target's damage resistance and regeneration rate for a short time.

SuperStrength Haymaker.png Pummel Melee, High DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

SuperStrength Punch.png Smash Melee, Moderate DMG(Smash), Knockback
The War Walker's fists pack a wallop. They deal smashing damage, can knockdown and disorient their foes.

Robotics LaserRifleBurst.png Orbital Lance Ranged (Targeted Location), Extreme DMG(Energy), Foe -Regen, -Res(All)
The Orbital Lance is the most powerful weapon in the Warwalker's arsenal. It is capable of obliterating most targets in a single shot. However, it is easy enough to avoid.

Robotics LaserRifleBurst.png Orbital Lance Lock Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

Robotics LaserRifleBurst.png Orbital Lance Power Up Target of Orbital Lance
The Warwalker must lock onto a target before unleashing its mighty Orbital Lance.

FireBlast Inferno.png The Harder They Fall Self Destruct
When the Warwalker is defeated they will often explode dealing moderate damage to everyone nearby.

Regeneration DullPain.png Nano Reconstruction Self Heal
The Warwalker can heal themselves for a substantial amount of health.

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Res( S70 L70 F50 C50 E70 N50 P20 T20 )