5th Column/Robots

From Homecoming Wiki
Revision as of 23:14, 22 July 2022 by AustinSmith (historical) (talk) (Created 5th Column Robots page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

Vandal, the genius behind the 5th Column's technology, created his first robots during World War II. He's been improving on them ever since.

Enemy Types

Minions

Steel Valkyrie

5th Column Steel Valkyrie

The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingenious inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in service since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Levels: 30-42

Powers

Flight TravelFlight.png Flight Self Fly
Fifth Column Hoverbots can Fly.

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Steel Valkyries don´t have any Melee attacks at all

Invulnerability ToughHide.png Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance


Mek Man

Vandal's 5th Column Mek Man

Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Levels: 25-34

Powers

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate Smash/Energy Damage, Foe Disorient
An Energy Punch from the Mek Man has Disoriented you.

PowerPunch Quick.png Barrage Melee, Light Smash/Energy Damage, Foe Disorient
A Barrage from the Mek Man has Disoriented you.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient
A Whirling Hands attack from the Mek Man has Disoriented you.

PowerPunch Stun.png Stun Melee, Minor Smash/Energy Damage, Foe Disorient
A Stun Punch from the Mek Man has Disoriented you.

PowerBlast PowerBlast.png Mek Man Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Mek Man Blast sends a focused beam of energy that can knock foes back.

Invulnerability ToughHide.png Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance


Lieutenants

Mk I Wolfpack Robot

The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Levels: 40-54

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
Wolfpack can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Heavy Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash Damage, Foe Knockback
Wolfpack brawling attacks.

Invulnerability TemporaryInvulnerabilty.png Resistance Prot( Kb 75% )
Wolfpack are highly resistant to Knockback.

Invulnerability ToughHide.png Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance


Bosses

Mk II Wolfpack Robot

5th Column Wolfpack unit

The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.

Levels: 30-39

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
Wolfpack can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Heavy Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash Damage, Foe Knockback
Wolfpack brawling attacks.

Invulnerability TemporaryInvulnerabilty.png Resistance Prot( Kb 75% )
Wolfpack are highly resistant to Knockback.

Invulnerability ToughHide.png Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance