Shadow Shard Reflections

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Overview

Shadow Shard Reflections is a faction in City of Heroes that inhabits the Shadow Shard. They were created by Uuralur the Mirror, who presides over The Garden of Memories. The beings that reside there are reflections of the worlds that Rularuu has consumed, though it is unclear whether he created them out of remorse or amusement. Uuralur has organized many of these reflections into a guard force that patrols the area and keeps the remaining reflections in check.

Reflections do not count toward hunt missions, nor do they count toward badge totals.

Villain Types

Minions

Circle of Thorn Reflections

The Reflections seem to be exact copies of the terrors that exist on other worlds. It is unknown whether these mystics are Reflections of Paragon City's Circle of Thorns, or of the Oranbegans from some other dimension. What is certain is that they fight with the same utter disregard for life that Paragon City's heroes have witnessed many a time.

Air Thorn Caster

Powers

Flight TravelFlight.png Fly Self Fly
Thorn Air Casters can Fly!

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl Melee, Moderate Smash/Energy Damage, Foe -Endurance
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

Earth Thorn Caster

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

StoneMelee Fault.png Stone Spears Ranged (Targeted Area of Effect), Moderate Lethal Damage
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.

StoneMelee HurlBoulder.png Hurl Boulder Ranged, High Smash Damage, Foe Knockback
The Troll can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneArmor StoneArmor.png Rock Armor Toggle, Self Def( S32 L32 )
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Outcast.

Fire Thorn Caster

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

FireBlast Flare.png Flares Ranged, Moderate Damage over Time(Fire)
You have been set on fire by the Flares attack.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.

FlamingShield Consume.png Consume Point Blank Area of Effect, Minor Fire Damage, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.

Ice Thorn Caster

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Moderate Lethal/Negative Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

IceBlast IceBlast.png Ice Blast Ranged, High Cold/Smash Damage, Foe -Recharge, -Speed
You have been frozen by an Ice Blast. Your movement Speed and Recharge rate are reduced.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.

IceFormation Chillblains.png Chilblain Ranged, Moderate Damage over Time(Cold), Foe Immobilize, -Speed, -Recharge
You have been frozen by a Chilblain spell. You cannot move and are taking Cold Damage Over Time.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage(Cold/Smash), Foe -Recharge, -Speed, -ToHit
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.

IceFormation BlockOfIce.png Block of Ice Ranged, Foe Hold, -Speed, -Recharge
You are frozen in a Block of Ice and cannot move or attack.

IceArmor IceArmor.png Frozen Armor Toggle, Self Res( S24 L24 F8 C16 T16 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage.

Thorn Wielder

Powers

Villain CoTThornSword.png Greater Thorn Sword Melee, High Lethal/Negative Damage, Foe -Speed, -Recharge
The Greater Thorn Sword poisons its victims with negative energy to slow them.

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Moderate Lethal/Negative Damage
Wavy ritual blade.


Conscript

It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.

Powers

MedievalWeapons MaceClobber.png Rikti Sword Melee, Moderate Lethal/Energy Damage, Foe Knockback
You are Disoriented.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High Energy Damage, Foe Disorient, Knockback
You are Disoriented.


Council Penumbra Reflections

The Reflections seem to echo the villains of other worlds, not just in appearance, but also in demeanor. These Reflections of Council agents are expert soldiers, as skilled and deadly as any Navy SEAL.

Penumbra Elite Fire

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
You are taking Fire Damage over Time from the Council Flamethrower.

Inherent Brawl.png Brawl Melee, Moderate Smash Damage
Council brawling attacks.

Penumbra Elite Force

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Superior Damage over Time(Lethal)
You are taking Lethal Damage over Time from the Council Chain Gun.

Inherent Brawl.png Brawl Melee, Moderate Smash Damage
Council brawling attacks.

Penumbra Elite Grenade

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockdown
Launches an M30 Grenade at long range from under the barrel of your Assault rifle. This explosion from this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Moderate Smash Damage
Council brawling attacks.

Penumbra Elite Marksman

Powers

AssaultWeapons ARBurst.png Incendiary Rounds Ranged, Light Lethal Damage, Moderate Damage over Time(Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.

Villain 5thcoldgun.png Cryonic Rounds Ranged, Moderate Cold/Lethal Damage, Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.

Inherent Brawl.png Brawl Melee, Moderate Smash Damage
Council brawling attacks.

Penumbra Elite Sonic

Powers

RadiationPoisoning EnervatingField.png Sonic Blast Ranged, Moderate Energy Damage, Foe -Resist(All but Psionics)
The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.

Inherent Brawl.png Brawl Melee, Moderate Smash Damage
Council brawling attacks.


Council Zenith Reflections

The Reflections seem to echo the villains of other worlds exactly. The Reflections of the Council robots are disciplined, alert fighters, ever responsive to the orders of their masters.

Zenith Mech Man

Powers

SuperStrength Punch.png Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.

PowerBlast PowerBlast.png Blast Ranged, Moderate Energy/Smash Damage, Foe Knockdown
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.

Invulnerability ToughHide.png Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance

Zenith Hoverbot

Powers

Flight TravelFlight.png Fly Self Fly
Hoverbots can Fly.

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Zenith Hoverbots don’t have any Melee attacks at all

Invulnerability ToughHide.png Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance


Crey Scientist Reflections

The Reflections seem to echo the villains of other dimensions not just in appearance, but in demeanor as well. These Reflections of Crey scientists are every bit as clinical and cold-hearted as those from Paragon City. Like their predecessors, they are also extremely well-armed.

Medic

Powers

Inherent Brawl.png Brawl Melee, Light Smash Damage
Crey brawling attacks.

Medicine Aid.png Hypo Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Disorient, Sleep)
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Radiologist

Powers

Inherent Brawl.png Brawl Melee, Light Smash Damage
Crey brawling attacks.

RadiationPoisoning RadiationInfection.png Radiation Infection Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit
You are in the radius Radiation Infection. Your Defense and Accuracy are both reduced.

Research Assistant

Powers

IceBlast FreezeRay.png Cryo Pistol Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Pistol. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.

Inherent Brawl.png Brawl Melee, Light Smash Damage
Crey brawling attacks.

Researcher

Powers

StormSummoning SnowStorm.png N2 Cannon Ranged (Cone), High Damage over Time(Cold), Foe -Recharge, -Speed
You have been frozen by a N2 Cannon. Your Recharge rate and Movement Speed are reduced.

Inherent Brawl.png Brawl Melee, Light Smash Damage
Crey brawling attacks.

Scientist

Powers

IceBlast FreezeRay.png Cryo Rifle Ranged, Moderate Cold Damage, Foe -Recharge, -Speed, Sleep
You have been frozen by a Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.

Inherent Brawl.png Brawl Melee, Light Smash Damage
Crey brawling attacks.


Nemesis Jaeger Reflections

Reflections of living beings are common in the Shadow Shard, but copies of machines exist as well. The Jaegers take their name from the German word for 'hunter.' They're some of the strangest and most advanced combat robots to ever stalk the realm of the Rularuu.

Gewehr Jaeger

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

Claws ClawsSwipe.png Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Werfer Jaeger

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

ElectricalBolt LightningBolt.png Jaeger Cannon Ranged (Targeted Area of Effect), Superior Lethal/Smash Damage, Foe Knockback
You are Disoriented.

DarkCast DarkPit.png Gas Grenade Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)
The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.


Nemesis Soldier Reflections

These Reflections copy the antiquated dress of Nemesis' soldiers to a T. They also possess perfect replicas of Nemesis' fine modern machinery. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Armiger

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Chasseur

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lancer

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Nemesis Medic Reflections

These Reflections of Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Of course, when the chips are down, they're not above entering the battle themselves.

Armiger surgeon

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Chasseur surgeon

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lancer surgeon

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Nemesis Support Reflections

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell. In the Shadow Shard, these magnificent weapons have been copied exactly, and the Reflections wield them with a skill to rival Nemesis soldiers themselves.

Carabineir

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Fusilier

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Grenadier

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Lieutenants

Circle of Thorn Reflections

The Reflections seem to be exact copies of the terrors that exist on other worlds. It is unknown whether these mystics are Reflections of Paragon City's Circle of Thorns, or of the Oranbegans from some other dimension. What is certain is that they fight with the same utter disregard for life that Paragon City's heroes have witnessed many a time.

Energy Mage

Powers

ElectricalBolt BallLightning.png Thorn Staff Ranged, Moderate Damage over Time(Energy), Foe -Endurance
The Thorn Staff can hurl an explosive ball of energy.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: Point Blank Area of Effect, Extreme Energy Damage
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Force Mage

Powers

KineticBoost SiphonPower.png Crystal Staff Ranged, Moderate Energy/Smash Damage, Foe -Damage, Knockback, Self +Damage
The Crystal Staff has stolen your strength, reducing your damage.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: Point Blank Area of Effect, Extreme Energy Damage
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Life Mage

Powers

DarkCast LifeDrain.png Poison Staff Ranged, Moderate Toxic Damage, Self Heal
The Poison Staff can steal life.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: Point Blank Area of Effect, Extreme Energy Damage
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Soul Mage

Powers

DarkCast DarkBlast.png Darkness Staff Ranged, Foe Hold
You have been petrified by The Darkness staff.

DarkCast DarkBlast.png Darkness Staff Gloom Ranged, Moderate Damage over Time(Negative), Foe -ToHit
The Darkness staff is slowly draining your life and reducing your Accuracy.

Inherent Brawl.png Brawl Melee, Light Smash Damage
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special: Point Blank Area of Effect, Extreme Energy Damage
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.


Crey Crisis Unit

In Paragon City, Crey sends specialized units to handle big problems. In the Shadow Shard, these Reflections are every bit as effective. These armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Crey Eliminator

With their heavy chain guns and advanced training, these armor clad Reflections carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Crey Juggernaut

With their powerful personal force fields, missile launchers, and advanced training, these armor clad Reflections carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Crey Scientist Reflections

The Reflections seem to echo the villains of other dimensions not just in appearance, but in demeanor as well. These Reflections of Crey scientists are every bit as clinical and cold-hearted as those from Paragon City. Like their predecessors, they are also extremely well-armed.

Chief Cryo Scientist
Chief Plasma Scientist

Headman Gunman

It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.

Mk I Zenith Warcry

The Reflections seem to echo the villains of other worlds exactly. The Reflections of the Council robots are disciplined, alert fighters, ever responsive to the orders of their masters.

Nemesis Soldier Reflections

These Reflections of Nemesis' soldiers copy not just the skill of their predecessors, but also their discipline and devotion to their comrades. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Captain
Colonel
Lance Corporal
Lance Sergeant
Lieutenant
Sgt. Major
Subaltern

Penumbra Elite Adjutant

The Reflections seem to echo the villains of other worlds, not just in appearance, but also in demeanor. These Reflections of Council agents are expert soldiers, as skilled and deadly as any Navy SEAL.


Bosses

Behemoth Lord

The Behemoths are Reflections of demons from some hellish dimension best left to the imagination. These fiery demons inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Crey Power Tank

The Reflections seem to possess not only the abilities of the creatures they copy, but their knowledge and technology as well. These Reflections use Crey's perfected Power Armor to turn themselves into unstoppable juggernauts. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Crey Protector

With their powerful force fields, heavy weapons, and advanced training, these armor clad Reflections carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Mk II Zenith Warcry

The Reflections seem to echo the villains of other worlds exactly. The Reflections of the Council robots are disciplined, alert fighters, ever responsive to the orders of their masters.

Penumbra Elite Archon

The Reflections seem to echo the villains of other worlds, not just in appearance, but also in demeanor. These Reflections of Council agents are expert soldiers, as skilled and deadly as any Navy SEAL.

Rikti Reflections

It's not clear whether these Reflections copy the Rikti of Paragon City, or those of the Rikti homeworld. Some of the forces at Firebase Zulu have theorized the former, since these Reflections are well-armed and trained for combat.

Chief Mentalist
Chief Soldier

Warhulk

Reflections of living beings are common in the Shadow Shard, but copies of machines exist as well. The War Hulk is the largest and most powerful of these. It's a veritable walking tank, armed with flamethrowers, storm cannons, and an impressively brutal power claw.