Mu Mastery
Overview
Mu Mastery is one of the Patron Power Pools.
Scirocco will instruct you on the Way of Mu, ancient techniques that give access to the lightning-based powers of the ancient race.
Power Tables
The following table shows which powers are available and at what level:
Arachnos Soldier / Arachnos Widow / Brute / Tanker
Power | Level | Effect |
---|---|---|
![]() |
35 | Ranged, High DMG(Energy), Foe -End |
![]() |
35 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immob, -End |
![]() |
38 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
![]() |
41 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
![]() |
44 | Summon Mu Striker: Ranged Moderate DMG(Energy) |
Blaster
Power | Level | Effect |
---|---|---|
![]() |
35 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
![]() |
35 | Toggle: Self +Res(Smash, Lethal, Energy) |
![]() |
38 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
![]() |
41 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immobilize, -End |
![]() |
44 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Controller / Dominator
Power | Level | Effect |
---|---|---|
![]() |
35 | PBAoE, Self +End, Foe -End |
![]() |
35 | Toggle: Self +Res(Smash, Lethal, Energy) |
![]() |
38 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
![]() |
41 | Self +Res(Special) |
![]() |
44 | Summon Mu Guardian: Ranged Moderate DMG(Energy) |
Corruptor / Defender
Power | Level | Effect |
---|---|---|
![]() |
35 | PBAoE, Self +End, Foe -End |
![]() |
35 | Toggle: Self +Res(Smash, Lethal, Energy) |
![]() |
38 | Self End Discount |
![]() |
41 | Ranged, Minor DMG(Energy), Foe Hold, -End |
![]() |
44 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Mastermind
Power | Level | Effect |
---|---|---|
![]() |
35 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
![]() |
35 | Toggle: Self +Res(Smash, Lethal, Energy) |
![]() |
38 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immobilize, -End |
![]() |
41 | Melee(AoE), High DMG(Smash, Energy), Foe Disorient, Knockback, -End |
![]() |
44 | Ranged, Minor DMG(Energy), Foe Hold, -End |
Scrapper / Stalker
Power | Level | Effect |
---|---|---|
![]() |
35 | Ranged, Moderate DMG(Energy), Foe -End |
![]() |
35 | Sniper, Extreme DMG(Energy), Foe -End |
![]() |
38 | Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End |
![]() |
41 | Ranged, Minor DMG(Energy), Foe Hold, -End |
![]() |
44 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Sentinel
Power | Level | Effect |
---|---|---|
![]() |
35 | Ranged (Targeted AoE), Minor DoT(Energy), Foe Immobilize, -End |
![]() |
35 | Melee (AoE), High DMG(Smash, Energy), Foe Disorient, Knockback |
![]() |
38 | Ranged, Minor DMG(Energy), Foe Hold, -End |
![]() |
41 | Ranged (Cone), Moderate DMG(Energy), Foe -End |
![]() |
44 | Summon Mu Adept: Ranged Moderate DMG(Energy) |
Powers
The following are powers in the Mu Mastery powerset.
Ball Lightning
Hurls a highly charged ball of Mu lightning that explodes on contact. Ball Lightning deals good damage in an area of effect, and drains some Endurance from each target it hits. You must be level 41 and have one of the following powers before selecting this power.
Arachnos Soldiers/Arachnos Widows/Brutes/Tankers: Mu Lightning or Electrifying Fences
Controllers/Dominators: Power Sink or Charged Armor
Scrappers/Stalkers: Mu Bolts or Zapp
Damage | Moderate Damage over Time(Energy) |
Recharge | Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Charged Armor
When you toggle on this power, you are surrounded by a charged field that makes you highly resistant to Smashing, Lethal, and Energy damage.
Recharge | Fast |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
Conserve Power
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less endurance on all other powers for a while. You must be level 41 and have Power Sink or Charged Armor before selecting this power.
Recharge | Very Long |
Minimum Level | ![]() |
![]() | |
Effects | Self Endurance Discount |
Enhancements | ![]() |
![]() | |
Set Categories | None |
Electric Shackles
Electric Shackles binds a foe's limbs, leaving the target Held and helpless. The target is drained of some Endurance and some of that Endurance may be transferred back to you. You must meet the following requirements before selecting this power:
Blasters/Masterminds: Two other Mu Mastery Powers (Level 44)
Corruptors/Defenders: Power Sink or Charged Armor (Level 41)
Scrappers/Sentinels/Stalkers: Mu Bolts or Zapp (Level 41)
Note: You cannot get Critical strikes using this power, though it still enables your other attacks to Critical.
Damage | Minor(Energy) |
Recharge | Long |
Scrappers/Sentinels/Stalkers: Moderate | |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Effects | Ranged |
Foe Hold, -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Electrifying Fences
The Electrifying Fences attempts to Immobilize a group of foes in an area. This power deals some Energy damage over time as it slowly drains some Endurance. You must be level 41 and have one of two Mu Mastery powers (see chart below) before selecting this power (Blasters/Masterminds only):
Blasters: Static Discharge or Charged Armor
Masterminds: Thunder Strike or Charged Armor
Damage | Moderate Damage Over Time(Energy) |
Recharge | Slow |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Targeted Area of Effect) |
Foe Immobilize, -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Mu Bolts
You can quickly hurl small bolts of Mu electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Mu Bolts deals light damage, but recharges quickly.
Damage | Moderate(Energy) |
Recharge | Fast |
Minimum Level | ![]() |
![]() | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Mu Lightning
You can send a large blast of Mu electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you.
Damage | High(Energy) |
Recharge | Fast |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Power Sink
Power Sink leeches Energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
Static Discharge
Hurls multiple bolts of Mu electricity in an arc that deals damage and drains Endurance from all affected foes in the area. You must be level 41 and have Mu Lightning or Electrifying Fences before selecting this power (except Blasters/Masterminds).
Damage | Moderate(Energy) |
Recharge | Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Cone) |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Summon Adept
Scirocco has shown you how to call upon a mystical Mu Adept to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. Your access to this Adept is very limited. You can only summon him once every 15 minutes and he will leave after 4 minutes, or if you exit a zone or mission. You must meet the following requirements before selecting this power:
Blasters: Static Discharge or Charged Armor (Level 41)
Corruptors/Defenders/Scrappers/Sentinels/Stalkers: Two other Mu Mastery Powers (Level 44)
Damage | Moderate(Energy) |
Recharge | Extremely Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Effects | Summon Mu Adept: Ranged |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Summon Guardian
Scirocco has shown you how to call upon a mystical Mu Guardian to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. Your access to this Guardian is very limited. You can only summon him once every 15 minutes and he will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mu Mastery Powers before selecting this power.
Damage | Moderate(Energy) |
Recharge | Extremely Long |
Minimum Level | ![]() |
![]() | |
Effects | Summon Mu Guardian: Ranged |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Summon Striker
Scirocco has shown you how to call upon a mystical Mu Striker to assist you. The Mu pulse with the blood of their slaughtered ancestors in their veins, and are well practiced in the dark arts. Your access to this Striker is very limited. You can only summon him once every 15 minutes and he will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mu Mastery Powers before selecting this power.
Damage | Moderate(Energy) |
Recharge | Extremely Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Summon Mu Striker: Ranged |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Surge of Power
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, and your Endurance recovery is also increased. Expending all this energy will leave you exhausted, drained of all your endurance and unable to recover endurance for a short time. You must be level 41 and have Power Sink or Charged Armor before selecting this power.
Recharge | Very Long |
Minimum Level | ![]() |
![]() | |
Effects | Self +Resistance(Special) |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() |
Thunder Strike
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave, as well as have some endurance drained. You must be level 41 and have Thunder Strike or Charged Armor before selecting this power (Masterminds only).
Damage | High(Smashing/Energy) |
Recharge | Slow |
Minimum Level | ![]() |
![]() | |
Effects | Melee(Area of Effect) |
Foe Disorient, Knockback, -End (Masterminds only) | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Zapp
A focused blast of Mu electrical energy that can travel great distances with high Accuracy. Zapp drains Endurance, some of which may transfer back to you. This is a sniper attack, and is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.
Damage | Extreme(Energy) |
Recharge | Slow |
Minimum Level | ![]() |
![]() | |
Effects | Sniper |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Historical
- This set was added to the game in Issue 7.
- This set was included with the release of Arachnos Soldiers and Arachnos Widows in Issue 12.
- Arachnos Soldiers, Arachnos Widows, and Brutes were granted access to Static Discharge in Issue 16.
- This set was Proliferated to Hero Archetypes in Issue 18.
- In Issue 21, All Epic Power Pools became accessible at level 35, and the level requirements for the powers were lowered to match.
- This set was included with the release of Sentinels in Issue 25.
External Links
- Mu Mastery for Arachnos Soldiers at City of Data v2.0
- Mu Mastery for Arachnos Widows at City of Data v2.0
- Mu Mastery for Blasters at City of Data v2.0
- Mu Mastery for Brutes at City of Data v2.0
- Mu Mastery for Controllers at City of Data v2.0
- Mu Mastery for Corruptors at City of Data v2.0
- Mu Mastery for Defenders at City of Data v2.0
- Mu Mastery for Dominators at City of Data v2.0
- Mu Mastery for Masterminds at City of Data v2.0
- Mu Mastery for Scrappers at City of Data v2.0
- Mu Mastery for Sentinels at City of Data v2.0
- Mu Mastery for Stalkers at City of Data v2.0
- Mu Mastery for Tankers at City of Data v2.0