Necromancy
Overview
Necromancy is a standard power set that is a primary set for Masterminds.
"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."
Power Table
The Necromancy power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Ranged, Moderate DMG(Neg), Foe -To-Hit |
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1 | Summon Zombies |
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2 | Ranged, High DoT(Neg), Foe -To-Hit |
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6 | Ranged, Enchant Undead Henchman |
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8 | Ranged, Moderate DMG(Neg), Foe -To-Hit, Self +HP |
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12 | Summon Grave Knight |
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18 | Summon Ghost(Special) |
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22 | Summon Lich |
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26 | Ranged, Empower Undead Henchman |
Powers
Dark Blast
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.
Damage | Moderate(Negative) |
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Dark Empowerment
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.
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Recharge | Medium |
Minimum Level | ![]() |
Effects | Ranged, Empower Undead Henchman |
Zombies: | |
Visual Change: | Red aura on hands |
Powers added: | ![]() |
Grave Knight: | |
Visual Change: | Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes |
Powers added: | ![]() |
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Lich: | |
Visual Change: | Gauntlets, shoulder ornaments, red aura on eyes |
Powers added: | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Enchant Undead
Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged, Enchant Undead Henchman |
Zombies: | |
Visual Change: | Green Gas from mouth |
Powers added: | ![]() |
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Grave Knight: | |
Visual Change: | Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword |
Powers added: | ![]() |
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Lich: | |
Visual Change: | Tattered shoulder pads, bony texture on hands, black belt |
Powers added: | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
Gloom
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Damage | High Damage over Time(Negative) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe -To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Grave Knight
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Grave Knight |
Basic Powers | ![]() |
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Equip Powers | ![]() |
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Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Lich |
Basic Powers | ![]() |
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Equip Powers | ![]() |
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Upgrade Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Life Drain
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Damage | Moderate(Negative) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged |
Foe -To-Hit | |
Self +Hit Points | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Soul Extraction
You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Ghost(Special) |
Basic Powers | ![]() |
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Enhancements | ![]() |
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Set Categories | ![]() |
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Zombie Horde
Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Summon Zombies |
Basic Powers | ![]() |
Equip Powers | ![]() |
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Upgrade Powers | ![]() |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game with the original release of Masterminds in Issue 6.
- This set was reworked in Issue 27, Page 5.