Alec Parson

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Revision as of 06:00, 9 September 2010 by imported>Taosin (historical) (→‎Missions: Added Story Arc, Added Part One briefing)
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Overview

Alec Parson
Alec Parson.jpg
Senior Researcher at MICIR
Zone Imperial City
Coordinates (1440, -39, 705)[Copy]
Level Range 8-15
Introduced By == Level 8 ==
Interrogator Kang
Introduces == Level 8 ==
Investigator Whitworth
Enemy Groups None
v  d  e

Alec Parson is a Praetorian contact in Imperial City at coordinates (1440, -39, 705)[Copy] . His level range is 8-15. He is located approximately 73 yards NE of the Industry Avenue marker.

Introductions

Contact Introduced By

Contact Introduces

Information

Senior Researcher at MICIR, the Ministry of Intelligence Criminal Investigaton and Research.

Alec Parson is a senior forensic scientist working for MICIR, the Ministry of Information Criminal Investigation and Research. He has a passion for robotics and all things Clockwork related.

Prior to Introduction

If you're not here about the double-locked algorithm arrays that I requested, then I have no idea who you are or why you're here.

Initial Contact

You must be Character that was mentioned in the email. I'm Alec Parson, and I'm in charge of taking care of our city's security clockwork drones. Did you know that just one optical pattern recognition sensor on a Class G-22029 pre-production model creates more analogous cognitive feedback than ten officers combined?

Can you imagine it? If enough of these were installed around the city, we could let these robots take over all the policing duties! All I need to do is track down a few annoying bugs and then the system will be foolproof!

Of course, that isn't exactly possible right now. I could use your help.

Greeting

  • I have very little time to talk right now. There is so much code to compile, I might as well be a Verbrandt string-assistant. Sigh

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

Missing No More Missions Dialogue


Store

Story Arc

Clock Face

Souvenir

Part One: What's Your Malfunction?

The PPD picked up some haywire Clockwork over in Nova Praetoria and brought them in. I was diagnosing a programming glitch in some of the malfunctioning Clockwork, but one of them overrode its dormant sub-routines, got up off of the examination table, and started accessing one of our databases. I tried to stop it, but it pushed me to the floor and pointed its wrist laser at me!

As if that wasn't enough to encourage me to leave, the other Clockwork started reactivating as well. As you've probably already guessed, I really need your help.

Help Parson with his Clockwork troubles.

I don't know what exactly is going on in there, but I don't think we have any other options. I'm going to need you to shut them down the old fashioned way. Just try not to completely destroy them, or the lab. I want to analyze what happened and get to the bottom of this.

I'm pretty sure the first one that reactivated was some sort of Signal Carrier. If you deactivate the signal carrier then the others should return to normal operating parameters.

Parson hands you a small micro-communicator.

Here, I'll keep in contact with you through this communicator. I have access to MICIR's security feed so if anything strange starts happening, I'll let you know.

Unecessary Solicitation

Have you dealt with the haywire Clockwork in the MICIR labs yet?

Mission Objective(s)

  • Investigate Haywire Clockwork in M.I.C.I.R. facility