Fiery Melee
Overview
Fiery Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"Fiery Melee allows you to attack with fire, and even conjure up flaming melee weapons. Fiery Melee powers tend to set foes ablaze for added damage over time."
Power Tables
Brute
Fiery Melee is available as a primary set for Brutes. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Fire) |
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1 | Melee, Moderate DMG(Fire), Foe -DEF |
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2 | Melee, High DMG(Fire), Foe Knockup |
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6 | Self +DMG, +To-Hit |
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8 | Melee, High DoT(Fire) |
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12 | Ranged (Targeted AoE), Foe Taunt |
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18 | Close (Cone), Moderate DoT(Fire) |
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22 | PBAoE, Moderate DMG(Fire), Foe -DEF |
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26 | Melee, Superior DMG(Fire), -DEF |
Scrapper
Fiery Melee is available as a primary set for Scrappers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Fire) |
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1 | Melee, Moderate DMG(Fire), Foe -DEF |
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2 | Melee, High DMG(Fire), Foe Knockup |
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6 | Self +DMG, +To-Hit |
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8 | Close (Cone), Moderate DoT(Fire) |
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12 | Ranged, Foe Taunt |
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18 | PBAoE, Moderate DMG(Fire), Foe -DEF |
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22 | Melee, High DoT(Fire) |
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26 | Melee, Superior DMG(Fire), -DEF |
Stalker
Fiery Melee is available as a primary set for Stalkers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Fire) |
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1 | Melee, Moderate DMG(Fire), Foe -DEF |
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2 | Melee, High DMG(Fire), Foe Knockup |
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6 | Melee, Special DMG(Fire) |
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8 | Self +DMG, +To-Hit |
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12 | Ranged, Foe Placate, Self Stealth/Hide |
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18 | Close (Cone), Moderate DoT(Fire) |
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22 | PBAoE, Moderate DMG(Fire), Foe -DEF |
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26 | Melee, Superior DMG(Fire), -DEF |
Tanker
Fiery Melee is available as a secondary set for Tankers. The following table shows the level at which each power is available:
Power | Level | Effect |
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1 | Melee, Minor DMG(Fire) |
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1 | Melee, Moderate DMG(Fire), Foe -DEF |
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4 | PBAoE, Moderate DoT(Fire) |
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10 | Ranged (Targeted AoE), Foe Taunt |
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16 | Close (Cone), Moderate DoT(Fire) |
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20 | Self +DMG, +To-Hit |
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24 | PBAoE, Moderate DMG(Fire), Foe -DEF |
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28 | Melee, High DoT(Fire) |
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30 | Melee, Superior DMG(Fire), Foe -DEF |
Powers
Assassin's Blaze
A signature Stalker attack. This attack does superior fire damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Blaze when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special(Fire) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Breath of Fire
This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range.
Damage | Moderate Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Close (Cone) |
Enhancements | ![]() |
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Set Categories | ![]() |
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Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | ![]() |
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Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Combustion
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.
Damage | Moderate Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Point Blank Area of Effect |
Enhancements | ![]() |
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Set Categories | ![]() |
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Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Cremate
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash, knocks down and leaves your foe on fire.
Damage | High(Fire) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Knockup | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Fire Sword
Through concentration, you can create a Sword of Fire that sets foes ablaze. Successful attacks from the Fire Sword will cut through your target defenses and ignite them, dealing damage over time.
Damage | Moderate(Fire) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe -Defense | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Fire Sword Circle
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash, burn and cut through the defenses of your enemies, dealing moderate damage and setting them ablaze.
Damage | Moderate(Fire) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Point Blank Area of Effect |
Foe -Defense | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Greater Fire Sword
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze and cut through their defenses. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.
Damage | Superior(Fire) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Foe -Defense | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Incinerate
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
Damage | High Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Placate
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.
Recharge | Long |
Minimum Level | ![]() |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | ![]() |
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Set Categories | ![]() |
Scorch
This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.
Damage | Minor(Fire) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe -Resistance(All) (Tanker only) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Taunt
Taunt foes to attack you. Useful for pulling villains off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
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Tanker: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Tanker only: Slow | |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.
- This set was proliferated to Scrappers in Issue 12.
- This set was proliferated to Stalkers in Issue 25.
- This set was reworked in Issue 27, Page 5.
External Links
- Fiery Melee for Brutes at City of Data v2.0
- Fiery Melee for Scrappers at City of Data v2.0
- Fiery Melee for Stalkers at City of Data v2.0
- Fiery Melee for Tankers at City of Data v2.0