Reduce min (Slash Command)

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Revision as of 17:47, 26 July 2023 by BlackSpectre (historical) (talk) (Created page with "==Slash command== {{SlashCommandArticle|command=reduce_min|options=number|note=Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0).}} * Default = 0. * '''Editor's Note:''' This is one of those graphics commands that get a lot of action when a player is having weird graphics problems such as random artifacts, black splotches, lines and other patterns and a bunch of other symptoms. If you do a Google search, you'll find at least 2 other game...")
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Slash command

/reduce_min number

Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0).

  • Default = 0.
  • Editor's Note: This is one of those graphics commands that get a lot of action when a player is having weird graphics problems such as random artifacts, black splotches, lines and other patterns and a bunch of other symptoms. If you do a Google search, you'll find at least 2 other games developed by Cryptic Studios, the same company that made COH, using the exact same command, with the exact same description as our /reduce_min. According to nearly every post I read, the only option needed for the command to solve some graphic problem is "1" (/reduce_min 1). Unfortunately, that's as far as they go, but my biggest problem is that I don't see any change in the graphics on my display when I use the command. I also don't get any errors, so it might be I just don't know how to use it... or Homecoming changed something... or the command is broken and never worked for COH.

/Reduce_min works with texture images within mip maps. A mip map is a file that contains an image and multiple copies of that image, reducing the resolution by half every time it is changed. It's a time saving trick.


Example

/reduce_min 1