Storm Blast
Overview
Storm Blast is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.
"Storm Blast conjures violent weather to attack your foes. The use of your storm attacks will empower your created storm cells."
Power Table
Blaster / Corruptor / Defender
The Storm Blast power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
![]() |
1 | 1 | Ranged, DMG(Smash), Foe -Fly |
![]() |
1 | 1 | Ranged, DMG(Cold), Chance for Knockdown |
![]() |
2 | 4 | Ranged (Cone), DMG(Smashing), Foe Knockdown or Repel |
![]() |
6 | 10 | Ranged (Location AoE), Foe -Recharge, -SPD, Special |
![]() |
8 | 16 | Self +To Hit, +DMG, Special |
![]() |
12 | 20 | Sniper, DMG(Energy), Foe -End, Special |
![]() |
18 | 24 | Ranged Chain, DoT(Energy), Foe -End |
![]() |
22 | 28 | Ranged, DoT(Cold), Special |
![]() |
26 | 30 | Ranged (Location AoE), DoT(Energy) |
Sentinel
The Storm Blast power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
![]() |
1 | Ranged, Moderate DMG(Smash), Foe -Fly |
![]() |
1 | Ranged, Moderate DMG(Cold), Foe Chance for Knockdown |
![]() |
2 | Ranged (Cone), Moderate DMG(Smash), Foe Knockdown or Repel |
![]() |
6 | Ranged (Location AoE), Foe -Rech, -SPD, Special |
![]() |
8 | Self +To Hit, +DMG, +Range, Special |
![]() |
12 | Ranged, High DMG(Energy), Foe -End, Special |
![]() |
18 | Ranged (Chain), Moderate DoT(Energy), Foe -End |
![]() |
22 | Ranged, High DoT(Cold), Foe Special |
![]() |
26 | Ranged (Location AoE), Moderate DoT(Energy) |
Powers
Category Five
Summons a severe storm that begins light, but grows in power until it becomes a raging engine of destruction. Left on its own, the Category Five storm is capable of delivering moderate damage over time, and as it grows in power, will eventually begin to fling foes through the air.
In addition, each use of your Storm Blast powers builds its electrical power, rendering it capable of delivering lightning attacks that deal Energy damage.
Damage | Moderate DoT(Cold) |
Recharge | Very Long |
Sentinels only: Long | |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Location AoE) |
Category Five | ![]() |
![]() | |
![]() | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Chain Lightning
Hurls a ball of electricity into the air, which moments later returns as a bolt that strikes your target, then chains outward to additional enemies. Creatures unfortunate enough to be struck will be dealt Energy damage and be sapped of some endurance.
While in a Storm Cell, the main target of Chain Lightning will experience additional endurance drain over time.
Damage | Moderate DoT(Energy) |
Recharge | Slow |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Chain AoE) |
Foe -Endurance | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Cloudburst
Unleashes a cloud that drops a torrent of freezing rain on your target, causing Cold damage.
While in a Storm Cell, targets experience Recharge, ToHit, and Movement speed debuffs.
Damage | Extreme DoT(Cold) |
Recharge | Moderate |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged |
Foe Special | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() |
Direct Strike
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast.
While in a Storm Cell, targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat.
Damage | Extreme DMG(Energy) |
Recharge | Slow |
Minimum Level | ![]() |
![]() | |
![]() | |
Effects | Ranged (Sniper) |
Foe -Endurance, Special | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Gust
You create a chaotic change in atmospheric pressure, causing a sudden gust of wind to deliver a small amount of Smashing damage and knock your foe out of the sky.
While in a Storm Cell, targets experience additional Smashing damage over time.
Damage | Moderate DMG(Smash) |
Recharge | Fast |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged |
Foe -Fly | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() |
Hailstones
You cause the air around the foe to rapidly condense, causing hailstones to crash down, dealing Cold damage. There is a chance that an especially large chunk of hail will form, knocking the target down. While in a Storm Cell, targets are much more likely to get knocked down by large chunks of hail.
Damage | High(Cold) |
Corruptors only: Extreme(Cold/Energy) | |
Sentinels only: Moderate(Cold) | |
Recharge | Fast |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged |
Foe Chance for Knockdown | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Intensify
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage, range (Sentinels only) and your storm strength.
Recharge | Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Self +To Hit, +Damage, (+Range for Sentinels), Special |
Enhancements | ![]() |
![]() | |
![]() | |
Set Categories | ![]() |
Jet Stream
You call forth a cone of rapidly moving air that repels enemies, causing Smashing damage. Enemies who are within a Storm Cell will not be repelled, but instead will be knocked down.
![](/w/images/8/8d/EdLetter.png)
While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown.
The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not.
Damage | Moderate(Smashing) |
Corruptors only: High(Smashing/Energy) | |
Recharge | Fast |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Cone) |
Foe Knockdown or Repel | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Lightning Strike
You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast. While in a Storm Cell, targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Lightning Strike is cast out of combat.
Damage | High(Energy) |
Recharge | Moderate |
Minimum Level | ![]() |
Effects | Ranged |
Foe -Endurance, Special | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() |
Storm Cell
You conjure a storm in the area that defines the boundaries of your stormy powers. Rain from this power will slightly lower a foe's movement and chance to hit. The use of your Storm Blast attacks may create high winds and lightning within the storm cell, delivering stronger debuffs and causing damage. Additionally, Storm Blast attacks will be enhanced when used against foes victimized by Storm Cell.
![](/w/images/8/8d/EdLetter.png)
Storm Cell summons a Pseudopet which is untargetable, has a 60 second duration, and follows you along the ground with limited jumping ability (it cannot fly).
Damage | Minor(Energy) |
Recharge | Long |
Minimum Level | ![]() |
![]() | |
![]() | |
![]() | |
Effects | Ranged (Location Area of Effect) |
Foe -Recharge, -Speed, Special | |
Enhancements | ![]() |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
![]() | |
Set Categories | ![]() |
![]() | |
![]() | |
![]() |
Historical
- This set was added to the game for Blasters, Corruptors, Defenders, and Sentinels in Issue 27, Page 6.