Jose Escalante
Overview
Jose Escalante | |
---|---|
Zone | Founders' Falls |
Coordinates | (148, 0, 2926) |
Level Range | 30-34 |
Introduced By |
== Level 25-29 == Ashwin Lannister Laurie Pennington == Level 30-34 == Tina Chung Jenny Firkins Neal Kendrick Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz |
Introduces |
== Level 30-34 == Tina Chung Jenny Firkins Neal Kendrick Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz == Level 35-39 == Colleen Nelson |
Enemy Groups | |
Jose Escalante is a hero contact in the Blackstone Hills neighborhood of Founders' Falls at coordinates (148, 0, 2926) Jose Escalante is a Mutation origin contact. His level range is 30-34. Heroes should take care in contacting Jose, as Devouring Earth often fall from the cliff above him.
Introductions
Contact Introduced By
Level 25-29
Level 30-34
Contact Introduces
- Multiple contact options
- +++ Missing Information +++
- Single contact option
- Missing text for 30-34
- This person I know, Colleen Nelson, wants to meet you.
Level 30-34
My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.
Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.
Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.
You will enjoy working with Neal. He is determined and skilled.
Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.
Allison is kind, and caring. Take good care of her.
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.
Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.
Level 35-39
Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.
Colleen is a rising star in the legal world. I think you two will work well together.
Information
Defender of Commerce
Jose Escalante is a man with a mission. It's his goal to make sure Paragon City remains a place where business gets done. A self-described 'rabid capitalist,' Jose uses his many connections to put together mergers and assist businesses large and small. He's learned the hard way that the biggest roadblock to profits in Paragon City isn't regulation or zoning ordinances; it's the darned super villains. And so Jose found himself an interesting and profitable niche to fill: he helps connect businesses with heroes who can protect their interests. He's no simple security broker, however. Jose concentrates on solving specific, acute problems: emergency situations that need taking care of right away. To do that he relies on a cadre of friendly heroes who are eager to help out, sometimes for profit, but usually because it's the right thing to do. As Jose says, it's the perfect business arrangement: everyone wins, except the villains.
Prior to Introduction
Please speak to Active Contact.
Initial Contact
There are a number of trouble spots I could use your help with, Character. It is an honor to be working with you.
Greeting
- I have uncovered something that I think will interest you.
- It's a big city, with few heroes. Let's get cracking.
- There is work to be done.
Too Busy
You don't have time to take on another task.
No More Missions
My agenda is cleared, thanks to you. It's been a pleasure.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
This has been a profitable partnership. Glad we entered into it, Character. Try out some of these Enhancements.
- Inspirations (all)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Mutation Single Origin Enhancements (200% base costs)
- Level 35 Mutation Single Origin Enhancements (200% base costs)
Story Arc
Merit Rewards: This activity awards 42 Reward Merits.
The Rise of the Vampyri (30-35)
Souvenir
Dossier on Victor Samson
You've kept this Council dossier on Victor Sampson, the young soldier who would undergo the hideous transformation that almost began:
The Rise of the Vampyri
When you started the case, it seemed like the same old rigmarole: the Council was planning some sort of major strike. You made a pre-emptive strike against a supply base to disrupt their plans. During the attack, you found a memo indicating that the Council was preparing a new batch of its deadly vampyr troops.
You raided the base mentioned in the memo, and found dozens of dossiers on candidates for the vampyr transformation.
Acting on this information, you captured a number of vampyr candidates before they could be transformed. At their training base, you found troubling hints that the Council was trying to produce a new type of vampyr.
You went to the facility where they were testing this process, and learned that the Council was using a front company named Alderwise Genetics to do their genetic research for them.
You arrived at Alderwise Genetics too late. The Council had anticipated your move, and to keep their connection to Alderwise a secret, they had raided the company. They killed the researchers and made off with almost all the research data. You did, however, salvage two important files. From these files, you learned that the Council had created a new kind of vampyr that could reproduce, and that all of the research data had been transferred to a single base.
With no other clues, you hit the streets. One by one the clues fell in place, and soon you knew that the location of the base where the research data had been taken.
You struck the base and not only found the genetic data, but also learned the current location of the vampyr Progenitor.
In the end, the Rise of the Vampyri was brought to an end in the sewers of Paragon City. In a final decisive battle you defeated the vampyr Progenitor and his guards before they could escape to South America.
The vampyr Progenitor survived the battle, and is under observation at a SERAPH facility.
Take out the Council's supplies to cripple their plan
Briefing
There's good evidence that the Council is planning some kind of major strike soon. Happily, my network of contacts has given me a good idea of where they're massing the supplies for this attack. If you can take out those supplies, it will cripple their plan. While you're there, keep your eyes open. Anything you can learn about the Council's new plan will help.
With any luck, we can stop this Council strike before it starts.
Mission Objective(s)
- Arrest supply master & his men
- 10 crates to destroy, Seek clues
You destroyed the stockpiled munitions, defeated the base commander, and found an interesting memo.
Notable NPCs
- Archon Zane (Council Vortex Cor Leonis Archon)
Enemies
You search through the files.
To: Base Archon Zane:
RE: Vampyri candidatesI understand that you've picked the next round of candidates for the vampyr transformation process. When you send those dossiers to Nosferatu, please prepare copies for me, so that I can have proper equipment and accommodations ready for our next group of vampyri. As I understand, it should be quite a large number. Send the records to Base 80-05 in Kings Row.
Archon Wilder
Debriefing
So, the Council is preparing another wave of vampyri to unleash upon the city. That's not good. I can only hope that you were able to slow them down by destroying those munitions.
Investigate base 80-05
Briefing
According to the memo you found in Archon Zane's supply base, the Council is preparing a new batch of vampyri. Perhaps we should investigate this base 80-05 mentioned in the memo. We need to stop that transformation process if at all possible. The vampyri are some of the Council's deadliest soldiers.
The vampyri may look like monsters, but they're really augmented human beings, just like the Cor Leonis. Their leader is Nosferatu, a brilliant scientist who first proved his methods by testing them on himself. He's only begun working under the Council's leadership recently, but I expect they're pushing him to new heights of mad experimentation. The Center isn't ever satisfied with what he's got; he always seems to want more.
Mission Objective(s)
You slipped through security without a hitch. The Council has no idea what they're in for.
- Arrest base leader & his men
- Seek data on vampyri
You captured the base commander and found files on the vampyr candidates.
These computer files list the identities of several Council soldiers who have volunteered for the vampyri program. Dossiers on each man reveal a common thread of sociopathic tendencies and a willingness to endure pain. You also note that a number of candidates are being gathered at another base.
Enemies
Notable NPCs
- Archon Wilder (Vortex Outer Band Vortex Cor Leonis Archon)
Debriefing
These files you found list every soldier scheduled to be turned into a vampyr! With these, we may be able to capture a number of these men before the transformation takes place.
Arrest the vampyr candidates
Briefing
I have a good lead on the base where those vampyr candidates are being trained prior to the transformation process. The more of these men we can capture, the bigger a problem we can make for the Council. Will you go over there and arrest the vampyr candidates?
We've never been able to learn much about the process that turns Council soldiers into vampyri. Anything you can learn will be of great value.
Mission Objective(s)
This base is Spartan and dim. It looks like a place only a vampyr could feel comfortable calling home.
- Arrest all soldiers in base
- 2 files to find
You arrested the vampyr candidates and found some interesting information.
These training logs contain detailed information on the training regimen for candidates for the Council's vampyr transformation process. Performance logs, Cor Leonis alteration compatibility, drug resistance, medical health, and physical fitness have been all carefully monitored and recorded during the brutal training regimen. Recent candidates also seem to have undergone genetic profiling. Cryptic comments about each man's genetic suitability litter the margins of the pages.
This hefty stack of files contains copies of papers written by Council scientists working on improvements to the Council's vampyri. Each one reads like a madman's medical text. Tissue grafting, nerve alterations, implantations of multiple adrenal glands, and skin strengthening agents are discussed at length. The last few papers in the file refer to recombinant genetic work, which, it is hoped, will result in a new, stronger generation of vampyri.
Notable NPCs
- Archon Sylver (Council Equinox Archon)
- Matthew (Council Vortex Cor Leonis)
- Tom (Council Vortex Cor Leonis)
Enemies
Debriefing
From the look of these files you found, it seems the Council has been bolstering the ranks of the vampyri for quite some time. In fact, it looks like they're getting read to field test some kind of new, improved vampyr. If it weren't for you, we might not have known about these new vampyri until they were upon us! Thanks to you, we may still have a chance to stop them.
Investigate vampyr transformation process
Briefing
According to these files you found in the vampyr training base, it seems the Council is planning to radically alter their vampyr creation process. They plan to start using some kind of induced genetic mutation to turn men into vampyri with little surgical augmentation. If they can do that, they can step up their vampyr production a hundred fold. I have a lead on the facility where they're testing this process. If you can find out a little more about the process, we may have a chance to stop their research.
If we're lucky, you'll discover that they're a long way from actually using this new vampyr transformation process.
Mission Objective(s)
From the fresh paint and gleaming metal, it looks like this base was only recently commissioned.
- Investigate vampyr alterations
- 3 clues to find
You have gained valuable information about the Council's new vampyr program.
You found some samples of artificial DNA.
This refrigerated DNA is no doubt a part of the Council's attempt to streamline their vampyr transformation process by altering human beings at a genetic level. The vials containing the samples all come from a company called Alderwise Genetics.
You found some files on the Council's attempts at making new vampyri.
These documents and photographs tell a terrible story. Mutations, disfigurements, and deaths: the end results of the Council's attempt at genetically engineering a new type of vampyr soldier. Dozens of men have died in these tests already, but the volunteers keep coming. The later tests, however, have been showing some moderate success. Here and there in the photographs, you note civilian researchers participating in the experiments. All of them wear lab coats bearing the words Alderwise Genetics.
You found some very interesting records.
This is a detailed expenditures report, showing that the Council has been outsourcing a good deal of their research to a private firm called Alderwise Genetics.
Enemies
Debriefing
You did a great job down there, and there was a lot of good information to be found. It looks like the Council isn't as far along as we'd feared, but they are definitely making progress on their efforts to improve their vampyr creation process.
Look at this! It seems that the council hasn't been working on these new genetic vampyr enhancements on their own. A company called Alderwise Genetics has done a lot of work for them. I'm going to do a bit of research into this company and see what I can find.
Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them?
Briefing
I did a bit of digging into Alderwise Genetics, that company mentioned in the Council files. It looks like Alderwise got bought out by a private investor about two years ago, after their CEO died in a car accident. After the buy-out, they fired most of their staff and radically changed the direction of their research. From where I stand, it looks like their private investor may have been the Council. I'll bet anything the Council is using Alderwise as a front company to gain them access to genetic research data they couldn't get their hands on any other way. Will you get over to Alderwise Genetics and see if you can find any evidence that the Council is involved with them?
We still need more information. If Alderwise is close to perfecting the Council's new vampyr transformation process, we need to be forewarned.
Mission Objective(s)
The smell of coffee in the air, the inspirational posters tacked to the walls. No one would ever know that this lab is a Council front company.
- Defeat security chief & his men
- 2 files to find
You stopped the Council from eliminating the evidence linking them to Alderwise Genetics.
You're just in time to stop the computer from erasing its hard drives!
These e-mails, documents, presentations, and memos are both fascinating and horrifying. They chronicle Alderwise Genetics' attempts to transform volunteers into vampyri by altering their DNA. After countless setbacks, the researchers concluded that such radical genetic alterations could not transform an adult human. However, if they could alter the germ-line cells that passed traits from parent to child, they could produce something potentially far more valuable in the long term. They began working to create a vampyr that could breed true. The final documents detail the alterations made to one Victor Samson, who is dubbed 'The Progenitor.'
You're just in time to stop the computer from erasing the last of its data!
While most of this computer's data has been removed, enough remains to inform you that the records were not erased, but transferred to a Council base. Unfortunately, there is no clue to this base's location.
Enemies
Notable NPCs
- Archon Vypr (Vampyri Equinox Archon)
Debriefing
A vampyr that breeds true? That's unbelievable! I never guessed the Council's genetic research had gotten this far! If this Progenitor gets away from us, they could hide him in some remote part of the world and ready a vampyr army. I don't know if even the Council realizes the drastic implications of this mad scheme. After all, once the vampyri are no longer converted Council soldiers, who's to say they won't develop their own agenda? We have to stop this. We have to stop this now.
Hit the streets and interrogate a few Council soldiers
Briefing
I've talked to everyone I know about the Council, the raid on Alderwise Genetics, and this vampyr Progenitor they've created. I wish I had better news. All I was able to find out is that the genetic research data Alderwise generated was transferred to a single Council base. The trouble is, I don't know which one. I need you to hit the streets and interrogate a few Council soldiers. We're working on a clock here. If we don't find that vampyr Progenitor before the Council spirits him away, we'll never be able to eliminate the vampyri for good.
The Council won't give up information easily. I hope you're ready to see this through.
Question soldiers about base
Mission Objective(s)
- Question soldiers about base
- Defeat 10 Council
One of the soldiers you defeated gave up the name of the base commander.
One of the Council soldiers you defeated told you:
'All right, I'll talk. All I know is that Archon Todesco ordered that hit on Alderwise. If you're looking for info, you'll have to find him.'
Question soldiers about base
Mission Objective(s)
- Question soldiers about base
- Defeat 15 Council
On one of the soldiers you defeated, you found a print out detailing patrol routes.
On one of the soldiers you defeated, you found a print out detailing patrol routes and recruiting numbers for Archon Todesco's base. While it doesn't have the base's exact location, it mentions enough landmarks for you to realize that the base is somewhere in Independence Port.
Question soldiers about base
Mission Objective(s)
- Question soldiers about base
- Defeat 20 Council
On one of the soldiers you defeated, you found a work order.
One of the soldiers you defeated was carrying orders for a clean-up detail to fix the secret entrance to a Council base in Independence Port. The landmarks and location match those you know to be near Archon Todescu's base.
Debriefing
You really did it. Now that we know the location of Todescu's base, we can recover the genetic research data that was taken from Alderwise Genetics. With any luck, that'll get us a lot closer to finding this strange vampyr Progenitor that the Council has created.
Go to Archon Todesco's base and get the data
Briefing
Now that we know the location of Todesco's base, we should be able to get our hands on that genetic research data the Council took from Alderwise Genetics. I'm also hoping Todesco can tell us more about this vampyr Progenitor the Council has engineered. I need you to get over to that base and get the data. What do you say? You up for it?
Mission Acceptance
I want Todesco behind bars. He can tell us a lot about the Council's new plans for the vampyri.
Unnecessary Solicitation
I need Archon Todesco in a paddy wagon. he's one of the few people who may be able to tell us what's become of this vampyr Progenitor.
Mission Objective(s)
Not a speck of dirt mars the floor, and the weapons stacked against the wall are clean and gleaming. Archon Todesco runs a tight base.
- Arrest Todesco and his men
- Find genetic data
You have defeated Archon Todesco and secured all the data pertaining to Project Progenitor.
After his defeat, Archon Todesco told you:
'I never had any intention of letting this obscene genetic research data survive. The vampyri we have were men once, men who underwent their transformation to further our cause of creating a new and better world. But these monsters my superiors sought to create would never have been human. They would have no allegiance, no loyalty to any but their own freakish kind. They were an abomination. I became an archon to lead men into battle for our new world, not to lead monsters in a war to destroy it.
'I know where their loathsome vampyr Progenitor is. He is hiding in the city sewers like an animal, protected in his lair until he can escape to a prepared location in South America. You cannot allow this. You must stop the vampyr Progenitor!'
Enemies
Notable NPCs
- Archon Todesco (Council Vortex Cor Leonis Archon)
You found the genetic data on the vampyr Progenitor.
You extracted the last trace of Alderwise Genetics' data from a Council computer. Oddly, the computer had been isolated from the base's computer network, so it seems that no copies of the files were ever made.
Debriefing
So, this Archon Todesco was actually trying to stop the vampyr Progenitor? I guess he didn't like the idea of a race of true-breeding vampyri running around, with no allegiance to anything but themselves. Come to think of it, I have to say I agree.
Take the vampyr Progenitor into custody
Briefing
According to this Archon Todesco you captured, the Council has the vampyr Progenitor secreted away in the sewers. He'll be heavily guarded. But if you can take him into custody, we may never have to face the nightmare of a true-breeding race of vampyri.
Mission Acceptance
There's a lot riding on this one. I know I can count on you to see it through.
Unnecessary Solicitation
If you don't find that vampyr Progenitor quickly, the Council will get him out of the country. Once they manage that, there's a chance we'll never see him again!
Mission Objective(s)
The dark confines of the city sewers press in. The Rise of the Vampyri must end here and now, or all of humanity's future will be in peril.
- Arrest Progenitor & his guards
With your defeat of the vampyr Progenitor, you have ended the Rise of the Vampyri.
Enemies
Notable NPCs
- Vampyr Guardian x 3 (Council Equinox Adjutant)
- Vampyr Progenitor (Council Equinox Adjutant)
Debriefing
Well, you've captured the vampyr Progenitor and confiscated all the data on how to make another. All in all, I'd say you've wrapped this up nicely. I'm proud to have worked with you to prevent the rise of an independent species of vampyi. I'd like to think that one day I'll be able to tell future generations about your valiant perseverance. Come to think of it, those future generations may only exist because of you.
Missions
Defeat Council in Brickstown (31-35)
Briefing
The Council has recently made a habit of sending War Wolves to the streets of Brickstown to 'relax'. And by relax, I mean terrorize the local population. That can't be allowed to continue and I'm asking you to fight it. I would like to see you hit the streets of Brickstown and show the Council that people aren't their play toys.
They've been sending up a lot of War Wolves into Seven Gates and the Abyss Towers, but whatever you're fighting and wherever you're doing it, the message will get across.
Mission Objective(s)
- Defeat Council in Brickstown
- Defeat 35 Council
You have defeated enough Council agents.
Enemies
Debriefing
The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid.
Save the people from the Devouring Earth (30-35)
Briefing
I just got a call from a municipal office. They've got a serious situation there; the Devouring Earth are raiding the building. They're doing their best to keep the doors braced, but they can't hold out for long. I need you to save those people from the Devouring Earth. There's no time to waste.
Portal Corporation may be the most dangerous enterprise in Paragon City. I don't even want to think about the Devouring Earth getting their hands on that tech!
Mission Objective(s)
Broken furniture litters the floor, the remnants of a makeshift barricade
- Stop Devouring Earth raid
- 2 hostages remaining
You defeated the Devouring Earth and rescued the hostages.
Enemies
Notable NPCs
- Hostage x2 (NPC Hostage)
- Devoured (Devouring Earth Lesser Devoured)
One of the people you rescued at the municipal office told you:
'I'm grateful to you for saving us, but I wish you had come in time to help our guest, Zyla. You may not believe this, but she's an ambassador from a parallel plane, brought here by Portal Corporation. The Devouring Earth mush have known she was here; they made off with her just before you arrived.
Mission Objective(s)
If your first experience of a new dimension involved the Devouring Earth, you'd be quite happy to spend the rest of your life at home
- Rescue Zyla, the ambassador
You have rescued the ambassador.
Enemies
Notable NPCs
- Devoured (Devouring Earth Lesser Devoured)
- Zyla (NPC Hostage)
Zyla, the ambassador from another dimension told you:
'Those vile creatures forced me to tell them about my home dimension. They are planning an invasion! They said they would spread over my world as locusts over the fields. You must hasten to Portal Corporation and put a stop to this diabolical plot. I would expect nothing less of one this world reveres as a hero.'
Mission Objective(s)
The scientists of Portal Corporation are among the most brillant minds of Paragon City. To lose one would be a tragedy.
- Stop Devouring Earth invasion
- 5 scientists to save
You defeated the Devouring Earth and saved Zyla's home dimension.
Enemies
Notable NPCs
- Devoured (Devouring Earth Lesser Devoured)
- Scientist x5 (NPC Hostage)
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Debriefing
Good work. Apparently trying to assimilate the rest of this world isn't enough for the Devouring Earth. Zyla's home dimension is far less advanced than ours. If the creatures had entered that portal, they probably would have succeeded in transforming the entire planet into their hideous concept of Eden.
Current Event
Hero's a hero to two dimensions!
Find the Justifier (32-35)
Briefing
Thank goodness you're here! I really need your help. One of the heroes I work with, the Justifier, hasn't come back from his last mission. I asked him to investigate some caves inhabited by the Devouring Earth, but that was two days ago. I haven't seen him since! Please find the Justifier for me. You have only 1 hour to find him!
Thanks. I won't forget this. If anything's happened to Justifier, this city has suffered a great loss. Finding him is important, but be careful. I don't want you to succumb to whatever happened to him.
Mission Objective(s)
There's a strong smell of mold and pollen in the air. You hope the Justifier doesen't have many allergies
- Find the Justifier - 60 minutes timed
You defeated the Justifier.
Enemies
Notable NPCs
- The Justifier (Devouring Earth Lesser Devoured)
Debriefing
My God. I can hardly believe that creature was once my old friend, the Justifier. Thank you, for bringing him in. I don't know if he can ever be helped, but at least he won't be a danger to the people he once protected.
Security Chief Missions
A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.
Talk to the Brickstown Security Chief (30-31)
Briefing
The Brickstown Security Chief just let me know that the Council is on the move. Go talk to him and see if you can help out.
Mission Acceptance
We really don't have a good idea of how big the Council is, but we need to find out.
Talk to the Security Chief
Unnecessary Solicitation
Get over to the Brickstown Security Chief, on the double.
Mission Objective(s)
- Talk to the Security Chief
Head to the streets and take out some of the Council trash there. If I were you, I'd start at Mashu Bridge or the Crescent. Here's some information to help you get to know the area.
You can sum up Brickstown in two words: Zigursky Penitentiary. Most people call it the Zig. It's the city's maximum security prison, where the worst of the worst end up incarcerated. Aside from the Zig, though, the area isn't too bad. It's called Brickstown because the whole place was rebuilt in brick after the big fire in 1918. A lot of people have strong ties to this area; maybe that's why the Council does so much recruiting here. The Council is a shady organization; nobody really knows how far its influence reaches. One thing's for certain: they're willing to take any steps necessary to extend it.
Keep peace in Brickstown
Unnecessary Solicitation
You should help the Security Chief with the Council!
Mission Objective(s)
- Keep peace in Brickstown
- Defeat 35 Council
You have defeated 35 Council troops.
Enemies
Debriefing
The Council worries me more than any other villain group in this city. It is comforting to know that Heroes like you have your eyes on them.
Talk to the Crey's Folly Security Chief (32-33)
Briefing
The Freakshow's presence on Crey's Folly is becoming a stranglehold. Talk to the Security Chief and see if you can make a dent.
Mission Acceptance
Good luck, Character.
Talk to the Security Chief
Unnecessary Solicitation
You need to help out the Security Chief!
Mission Objective(s)
- Talk to the Security Chief
The Freaks are rampant in this zone, especially in the Paragon Water Works and near the Crey Factories. Do what you can to contain them. Here's some info to get you started.
It wasn't long ago that Crey's Folly was the center of industry in Paragon City. Back in the 1980s, Crey chose it as the site for most of their facilities. But all their holdings turned to rubble when the area became a major target in the Rikti War. Before long, people started calling the place Crey's Folly. Now, the Freakshow has their hooks on the place. The Freaks would be no worse than any other street thugs, if not for their state-of-the-art cybernetic equipment. Armed with that kind of power, the Freakshow have set up their own little kingdom in Crey's Folly. It's generally a good idea to enter this zone with at least a couple of other heroes.
Keep peace in Crey's Folly
Unnecessary Solicitation
You should help the Security Chief deal with those Freaks in Crey's Folly.
Mission Objective(s)
- Keep peace in Crey's Folly
- Defeat 35 Freakshow
You have defeated 35 Freaks.
Enemies
Debriefing
Eventually we are going to have to try and take that zone back with numbers, Character. You made a nice dent today, though.
See the Eden Security Chief (36-37)
Briefing
The Security Chief for Eden needs help with the Devouring Earth. Please go talk to him about it.
Mission Acceptance
Eden is a rough area. Don't go alone, Character.
Talk to the Eden Security Chief
Unnecessary Solicitation
They need your help over in Eden!
Mission Objective(s)
- See the Eden Security Chief
Here's a briefing on Eden. The Devouring Earth are very active here, especially in Arcadia Park and the Utopia Complex. I really need your help, Character.
Woodvale used to be a pleasant part of town, with parks, trees, and playgrounds everywhere. Kids used to play there until sundown every day. It took some damage during the Rikti War, but the city was on track to restore the area. That's when the Devouring Earth moved in. They erupted out of a giant mound that grew overnight, and quickly drove everyone else out of the place. Then they began to change it - to revert Woodvale back to a natural state. Now citizens call it Eden, because of its transformation into a primal world. It's no paradise for Heroes, though. Don't enter it unless you've got a pretty big team together.
Keep peace in Eden
Unnecessary Solicitation
The Security Chief told me you are needed in Eden.
Mission Objective(s)
- Keep peace in Eden
- Defeat 35 Devouring Earth
You have defeated 35 Devouring Earth creatures.
Enemies
Debriefing
You have our thanks for helping out with the Devouring Earth, Character. Eden is a very dangerous area.