Rikti (Advanced Difficulty)

From Homecoming Wiki
Revision as of 04:38, 22 February 2024 by AustinSmith (historical) (talk) (Added Scientist)
Jump to navigation Jump to search

Overview

The Rikti are an alien race that invaded earth during the Rikti War. Their invasion was halted due to the heroics of Vanguard at the cost of untold lives. They remain entrenched on earth and pose a danger to everyone they encounter.

Villain types

Minions

Scientist

The Rikti's portal Scientists can open somewhat volatile portals to bring experimental Hydra bio-weapons to Earth. An opened portal can only be closed by being Held, Stunned, Slept, or Feared at a magnitude of 10 or higher!

Powers

MedievalWeapons MaceClobber.png Rikti Pistol Ranged, Heavy DMG(Energy), Foe Disorient
You are Disoriented.

ElectricalBolt VoltaicSentinal.png Transponder Build Transponder
The Rikti Communications Officer can create an inter-dimensional Transponder. Other Rikti soldiers can teleport in through this Transponder to join their allies. This power is interruptible. The Transponder can be destroyed.


Lieutenants

Headman Gunman

The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.

Powers

Teleportation Teleport.png Teleport Self Teleport
The Rikti Gunman can Teleport long distances.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, High DMG(Energy), Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons BattleAxeSwing.png Rikti Rifle Blast Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback, Disorient
You are Disoriented.

Jump LongJump.png Super Leap Self +Jump
The Rikti Gunman can Leap to building tops without problem.

Temporary PVP BuffDefense.png Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), +Res(Debuff Recharge)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.


War Priest

Though the Rikti are not known to be religious, they do have a number of individuals that fill a role similar to priests in their society. These cultural officials also investigate instances of aberrant thought, and seek to correct them. Few had ever been seen on Earth, until recently.

Powers

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.

Manipulation Intimidate.png Intimidate Ranged, Moderate DMG(Psionic), Foe Fear
When fully engaged in battle, you are a frightening presence and can use this to your advantage. You threaten a single foe and cause that foe to tremble helplessly in fear for a short time.

MentalControl Command.png Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Your mind has been Dominated. You are Held.

MentalControl MindControl.png Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked.

MedievalWeapons MaceClobber.png Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.

KineticBoost Transfusion.png Transfusion High-Accuracy: Ranged, Foe -End, -Regen, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

KineticBoost KineticTransfer.png Fulcrum Shift Ranged (Targeted AoE), Foe -DMG, Team +DMG
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle.

Empathy Fortitude.png Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.

Empathy RegenerationAura.png Regeneration Aura PBAoE, Team +Regeneration, +Recovery
The Regeneration Aura dramatically increases the healing rate and Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

WidowTeamwork MentalTraining.png Mental Training Auto: Self +Prot( Sl 3.0 Co 3.0 Fr 3.0 ), +Recharge, +SPD, +Res(Slow)
Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow and confuse effects. This power is always on and permanently increases your attack rate and movement speed.

Temporary PVP BuffDefense.png Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.


Bosses

Chief Mesmerist

The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.

Powers

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

MentalControl Terrify.png Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.

MentalControl Freeze.png Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.

MentalControl Confuse.png Mass Confusion Low-Accuracy: Ranged (Targeted AoE), Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked.

MedievalWeapons MaceClobber.png Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.

PsionicMastery LinkMinds.png Rikti Mind Link PBAoE, Team +ToHit, +Def( All5% ), +Res( P20 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.

WidowTeamwork MentalTraining.png Mental Training Auto: Self +Prot( Sl 3.0 Co 3.0 Fr 3.0 ), +Recharge, +SPD, +Res(Slow)
Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow and confuse effects. This power is always on and permanently increases your attack rate and movement speed.

Temporary PVP BuffDefense.png Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.


Chief Soldier

The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.

Powers

MedievalWeapons MaceClobber.png Blade Eviscerate Melee, Moderate DMG(Energy/Lethal), Foe Disorient
You perform an Eviscerating attack with your Rikti Sword that deals moderate damage, and can sometimes Disorient your opponent.

MedievalWeapons MaceClobber.png Blade Swing Melee, High DMG(Energy/Lethal), Foe Disorient
You attempt to Swing at your opponent. This attack is slower than Blade Eviscerate but causes more damage. It also has a chance of Disorienting your opponent for a brief time.

MedievalWeapons MaceClobber.png Blade Slice Melee (Cone), Moderate DMG(Energy/Lethal), Foe Disorient
You swing your Rikti Sword in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and has a chance to disorient them.

MedievalWeapons MaceClobber.png Blade Carve Melee (Cone), Extreme DMG(Energy/Lethal), Foe Disorient
You attempt to Carve the bones of your opponent by striking them with all your might. This attack will deal great damage and can disorient foes a great deal. The power of this attack can actually extend a short distance through multiple foes.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged, Heavy DMG(Energy), Foe Knockback, Disorient
You are Disoriented.

Leadership Assault.png Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.

Temporary PVP BuffDefense.png Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), +Res(Recharge Debuff)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.


Elite Bosses

Special Assault Suit

Rikti HeavyAssaultSuit.jpg

These assault suits have been developed by the Rikti specifically to deal with superpowered enemies. They provide excellent protection and firepower and provide excellent flight capabilities.

Powers

Flight TravelFlight.png Fly Self Fly
Heavy Assault Suit can fly!

ElectricalBolt ChargedBolts.png Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.

Electrical Mastery Static Discharge.png Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.

ElectricalBolt Zapp.png Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.

ElectricalBolt BallLightning.png Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.

ElectricalBolt ThunderouseBlast.png Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.

Teleportation Teleport.png Teleswap Special: Self Teleport, Foe Confuse, Teleport
The Rikti's Special Assault Suits can Teleswap long distances and swap places with a target enemy once. Being suddenly portaled to a new location is very spatially disruptive and leaves the target confused for 6 seconds.

Temporary PVP BuffDefense.png Galvanized Auto: Self +Jump, Vulnerable(Teleport)
The Heavy Assault Suits are vulnerable to teleport but otherwise very good at moving around.

Invulnerability TemporaryInvulnerabilty.png Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance


Famine: Rider

Main Article: Famine: Rider

No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Scarcity can starve his foes of life and energy, destroying the form within.

Powers

Flight TravelFlight.png Fly Self Fly
Heavy Assault Suit can fly!

IceBlast Bolt.png Laser Lance: Famine Ranged (Narrow Cone), Light DMG(Cold/Energy), Foe -DEF, -SPD, -Recharge
Your defense has been reduced by the Laser Lance.

IceBlast FrostBreath.png Sweeping Laser: Famine Ranged (Cone), Moderate DMG(Cold/Energy), Foe -DEF, -SPD, -Recharge
Your defense has been reduced by the Sweeping Laser.

IceBlast BitterFrostBlast.png Fusion Pulse: Famine Ranged (Narrow Cone), Moderate DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.

IceBlast IceStorm.png Fusion Explosion: Famine Ranged (Targeted AoE), Moderate DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.

IceBlast Blizzard.png Fusion Overload: Famine Post Death Special: PBAoE, High DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.

ElectricityManipulation ShockingGrasp.png Consuming Blast Ranged, Heavy DMG(Cold), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.

ElectricityManipulation ShockingGrasp.png Starvation Aura Auto: PBAoE, Minor DoT(Cold), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.

IceArmor IceArmor.png Armored Exoskeleton: Famine Auto: Self +Res( S20 L20 F-20 C50 E20 N20 P30 T30 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.


Pestilence: Rider

Main Article: Pestilence: Rider

No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Pestilence infects his foes, weakening them and their allies.

Powers

Flight TravelFlight.png Fly Self Fly
Heavy Assault Suit can fly!

RadiationBurst XRayBeam.png Laser Lance: Pestilence Ranged (Narrow Cone), Light DMG(Toxic/Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.

RadiationBurst ElectronHaze.png Sweeping Laser: Pestilence Ranged (Cone), Moderate DMG(Toxic/Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.

RadiationBurst ProtonVolley.png Fusion Pulse: Pestilence Ranged (Narrow Cone), Moderate DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.

RadiationBurst RadiationBlast.png Fusion Explosion: Pestilence Ranged (Targeted AoE), Moderate DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.

RadiationBurst AtomicBlast.png Fusion Overload: Pestilence Post Death Special: PBAoE, High DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.

Poison EnvenomAoE.png Envenom Ranged (Targeted AoE), Foe -Resist(All), -DEF, -Regen, -Heal
Your Defense, Damage Resistances and Regeneration have been reduced. You also Heal less from Heal powers.

Poison WeakenAoE.png Weaken Ranged (Targeted AoE), Foe -ToHit, -DMG, -Special
Your Accuracy and Damage potential and power effects have all been reduced.

RadiationArmor AlphaBarrier.png Armored Exoskeleton: Pestilence Auto: Self +Res( S20 L20 F20 C20 E20 N20 P-20 T50 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.


War: Rider

Main Article: War: Rider

No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as War specializes in pure destruction, aiding his allies as he annihilates his foes.

Powers

Flight TravelFlight.png Fly Self Fly
Heavy Assault Suit can fly!

FireBlast FireBlast.png Laser Lance: War Ranged (Narrow Cone), Moderate DMG(Fire/Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.

FireBlast ArcOfFire.png Sweeping Laser: War Ranged (Cone), Moderate DMG(Fire/Energy), Minor DoT(Fire), Foe -DEF
Your defense has been reduced by the Sweeping Laser.

FireBlast BlazingBolt.png Fusion Pulse: War Ranged (Narrow Cone), Moderate DMG(Fire/Energy), Moderate DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.

FireBlast FireBall.png Fusion Explosion: War Ranged (Targeted AoE), Moderate DMG(Fire/Energy), Moderate DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.

FireBlast Inferno.png Fusion Overload: War Post Death Special: PBAoE, High DMG(Fire), Extreme DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.

Leadership Assault.png Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.

Leadership Tactics.png Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 50% Fr 50% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Defense or Assault before selecting Tactics.

FlamingShield FlamingShield.png Armored Exoskeleton: War Auto: Self +Res( S20 L20 F50 C-20 E20 N20 P30 T30 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.


Chief Magus

Main Article: Chief Magus

These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.

Powers

Teleportation Teleport.png Teleport Self Teleport
The Rikti Magus can Teleport long distances.

FireBlast FireBall.png Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are on fire, and are taking Damage over Time from the Fireball.

EarthGrasp Quicksand.png Stalagmites Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery, Self +End
The Magus can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

IceFormation BlockOfIce.png Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD
You are Held in a Block of Ice. You will be slowed from the cold when you break free.

MentalControl MassHypnosis.png Mass Hypnosis Autohit: Ranged (Targeted AoE), Foe Sleep
Rikti Magus has put you to sleep.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Rikti Magus has slightly reduce your attack speed with his Mental Blast.

MedievalWeapons MaceClobber.png Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.

Leadership Tactics.png Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.

Leadership Vengence.png Vengeance Post Death Special: PBAoE, Ally +DEF(Ranged, Melee, AoE), +ToHit, +DMG
The loss of a good leader enrage the team. If a commander falls in battle, they can grant their teammates a bonus to their defense, their to hit, and their damage with his last breath.

Jump LongJump.png Super Leap Auto: Self +Jump
The Rikti Gunman can Leap to building tops without problem.

Temporary PVP BuffDefense.png Resistance Auto, Res( S30 L30 F30 C30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.


Archvillains

Death: Rider

Main Article: Death: Rider

No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Death uses fear and sudden overwhelming attacks to kill his unfortunate foes.

Powers

Flight TravelFlight.png Fly Self Fly
Heavy Assault Suit can fly!

DarkCast DarkBlast.png Laser Lance: Death Ranged (Narrow Cone), Light DMG(Negative/Energy), Foe -DEF, -ToHit
Your defense has been reduced by the Laser Lance.

DarkCast NightFall.png Sweeping Laser: Death Ranged (Cone), Moderate DMG(Negative/Energy), Foe -DEF, -ToHit
Your defense has been reduced by the Sweeping Laser.

DarkCast Moonbeam.png Fusion Pulse: Death Ranged (Narrow Cone), Moderate DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.

DarkCast DarkObliteration.png Fusion Explosion: Death Ranged (Targeted AoE), Moderate DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.

DarkCast Blackstar.png Fusion Overload: Death Post Death Special: PBAoE, High DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.

DarkCast LifeDrain.png Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.

ShadowFighting TouchOfFear.png Touch of Fear Melee, Foe Fear, -ToHit
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.

ShadowFighting SiphonLife.png Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.

DarkArmor FearfulAura.png Cloak of Fear Toggle: PBAoE, Foe Fear, -ToHit
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle: PBAoE, Foe Disorient
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.

DarkArmor TouchOfDeath.png Death Shroud Toggle: PBAoE, Minor DoT(Negative)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.

DarkMastery DarkEmbrace.png Armored Exoskeleton: Death Auto: Self +Res( S20 L20 F20 C20 E-20 N50 P30 T30 )
Resistance

Invulnerability TemporaryInvulnerabilty.png Resistance Resistance
Archvillain resistance.