Darkness Manipulation
Overview
Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit. Darkness Manipulation is a secondary power set for Blasters.
Power Tables
Blaster
The Darkness Manipulation power set is available as a secondary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
[[File:|22px|top|link=|alt=]]Penumbral Grasp | 1 | Ranged, Moderate DoT(Negative Energy), Foe Immobilize, -ToHit |
Smite | 2 | Melee, High DMG(Smashing/Negative Energy), -ToHit |
Death Shroud | 4 | Toggle: PBAoE, Minor DoT(Negative) |
Shadow Maul | 10 | Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit |
Soul Drain | 16 | PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit |
Touch Of Fear | 20 | Melee, Foe Fear, -To-Hit |
Dark Consumption | 28 | PBAoE, Moderate DMG(Negative), Self +End |
Dark Pit | 35 | Ranged (Targeted AoE), Foe Disorient |
Midnight Grasp | 38 | Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit |
Powers
The following are powers in the Darkness Manipulation powerset.
Dark Consumption
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Damage | Moderate (Negative) |
Recharge | Very Long |
Minimum Level | 28 (Blaster) |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Endurance Modification |
Dark Pit
Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but disorients all affected foes for a good while.
Recharge | Slow |
Minimum Level | 35 (Blaster) |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Death Shroud
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Damage | Minor Damage over Time(Negative) |
Recharge | Fast |
Minimum Level | 4 (Blaster) |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Midnight Grasp
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.
Damage | Superior Damage over Time(Negative) |
Recharge | Slow |
Minimum Level | 38 (Blaster) |
Effects | Melee |
Foe Immobilize, -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Immobilize |
Melee Damage | |
ToHit Debuff | |
Accurate ToHit Debuff |
Penumbral Grasp
Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the target for Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate Recharge: Fast
Damage | Moderate DoT(Negative Energy) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Immobilize |
Ranged Damage | |
ToHit Debuff | |
Accurate ToHit Debuff |
Shadow Maul
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your targets' vision, lowering their chance to hit for a short time.
Damage | High Damage over Time(Smashing/Negative) |
Recharge | Moderate |
Minimum Level | 10 (Blaster) |
Effects | Melee (Cone) |
Foe -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee AoE Damage |
ToHit Debuff | |
Accurate ToHit Debuff |
Smite
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.
Damage | Moderate (Smashing/Negative) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
Effects | Melee |
Foe -To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Melee Damage |
ToHit Debuff | |
Accurate ToHit Debuff |
Soul Drain
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.
Damage | Moderate (Negative) |
Recharge | Very Long |
Minimum Level | 16 (Blaster) |
Effects | Point Blank Area of Effect |
Self +Damage, +To-Hit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Melee AoE Damage |
To Hit Buff |
Touch of Fear
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.
Recharge | Moderate |
Minimum Level | 16 (Blaster) |
Effects | Melee |
Foe Fear, -To-Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Fear |
ToHit Debuff | |
Accurate ToHit Debuff |
Historical
- This set was added to the game in Issue 21.