Demo Editing/Demo Problems And FAQs

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Revision as of 16:48, 6 June 2008 by imported>Scuzzbopper (historical) (New page: {{TOCright}} {{wip}} {{stub}} == Overview == <span style="color:orange;">Intro text needed</span> == Model Does Not Appear During Playback == # Destructible Model, needs HP # Mission ...)
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Overview

Intro text needed

Model Does Not Appear During Playback

  1. Destructible Model, needs HP
  2. Mission Objective (SEQ)
  3. POS issues (off screen)
  4. PYR issues (upside down and underground)


Player FX Do Not Display

What it looks like is happening is that many FXs are not working if they are attached to the Player (meaning the character flagged as the Player in the demo). I pasted in some other NPCs and players (not as the "Player") and they appeared to work fine.

I suspect that this may have been something that crept in with I11, because some of the Maintained FXs that I was able to get to work are the Willpower FX, but older power set FXs didn't work for me (just based on 1 or 2 that I tried quickly). I also tried inserting the moneybag FX into some of my own demos and had the same problem with it not appearing on my "Player".

So, although you're doing everything right, it appears to be an issue with demos that isn't working. As I said, it appears to only be the one character flagged as the "Player" that is the problem. Other players and NPCs look like they work OK, so here's a quick fix. What you can do to get by this issue is create an invisible model attached to the "Player" flag and turn your character into just a regular player. You can do this by making the following code into the beginning of your demo:

1 0 Version 2
0 0 Map maps/City_Zones/Trial_06_01/Trial_06_01.txt
0 0 Time 21.028650
0 CAM POS 1818.146851 -318.060516 9450.268555
0 CAM PYR -0.346 1.370835 0
0 50 Player
0 50 NEW "Invisible Placeholder"
0 50 NPC Puddle
0 50 POS 1803.004883 -319.173309 9443.212891
0 50 PYR 0 3.11 0
0 50 MOV READY
0 1 NEW " "
0 1 COSTUME 1 ffffff -3.297710 -1.000000 -0.015873 -1.000000 -0.523810 ...

...the end there being the rest of your character's costume as normal. Puddle is an invisible model, so by inserting that as the "Player" it gets you past this bug (I also changed your character's name field to <0 1 NEW " ">, otherwise, as you are no longer the "Player", the character's name would appear above your head).