Faathim the Kind Task Force
Contact: Faathim the Kind
Level Range: 44 - 50
Notes: Requires 8 people
Zone: The Chantry
Location: -30.5, -1995, 4
Primary Enemy: Soldiers of Rularuu
Name: The Saga of Lanaru
Badge: Slayer of Madness Badge
Description: You defeated the being known as Lanaru the Mad, sparing the people of the Shadow Shard from total destruction.
Missions
Agree to form a task force
Briefing
I am Faathim, called Faathim the Kind. You are beings of great power, both potent in might and dedicated to protection of the defenseless. I have watched your battles, and I have watched your triumphs, and I have come to think that you may be the ones who can stop a great destruction. The Madness that broke the world is gaining power beyond imagining, and may soon break the world once more. Or worse.
Go now, and fall upon the armies of the Rularuu. Destroy all of them within the three caverns I have located for you, and then return to me.
There may be more to find within those caves than the Armies of Rularuu. I will say no more for now.
Mission Objective(s)
You have entered the first of 3 caverns filled with Rularuu Faathim spoke to you about.
- Defeat all Rularuu in first cave
You have cleared out the first cavern.
Primary Enemies
Mission Objective(s)
You have entered the second of the 3 caverns filled with Rularuu Faathim spoke to you about.
- Defeat all Rularuu in second cave
You have cleared out the second cavern.
Primary Enemies
Mission Objective(s)
You have entered the second of the 3 caverns filled with Rularuu Faathim spoke to you about.
- Defeat all Rularuu in second cave
- 4 unknown captives
You have cleared out the third cavern and found some interesting information.
Primary Enemies
Template:Clue A lost Nemesis soldier
After you rescued him from the Rularuu, a Nemesis soldier told you his story:
'We were working for Lord Nemesis on one of his great plans. Something about some crazy god-like thing up in a big sky-fortress that Lord Nemesis wanted to control. But then, these two people came. They looked like those heroes, Sister Psyche and Malaise, but they called themselves Praetorians. Next thing we know, they'd used some kind of mental powers on us, and we did anything they said. Even fought against Lord Nemesis.'
'Then we were fighting the Rularuu, and they took some of us. I'm lucky to still be alive.'
I'll go quietly to jail. I haven't got any fight left in me.
Debriefing
I greet you as Faathim, called Faathim the Kind.
You have done well. Rularuu's eyes are blinded now to our movements, and we are free to act. However, the tale you learned from the captive members of the Brass-hearted army worry me greatly. If the Prince of Brass is involved, and is these 'Praetorians' are involved, then the situation may be more dire than I feared.
Battle Malaise and activate the Key of Anger
Briefing
Rularuu's forces are now oblivious to your movements, but this is not now the time to begin the task. There is much that must be done, first. Other forces seek to control the master of the Storm Palace, and they cannot be allowed to do so. you have already learned of 2 such forces, the Nemesis Army and the Praetorians. These threats must be dealt with first.
The Praetorians called Malaise and Mother Mayhem have taken control of two caverns around the Storm Palace. There, they have taken control of two sets of key stones. Should they gain control of all six, they will gain access to the Storm Palace. This cannot be allowed. Defeat them all, and activate the keys yourself. I will tell you how.
You shall travel along the path of madness, and then find your way to the floating island called the Lock of Anger. There, Malaise seeks to control and unlock the Key of Anger. Defeat him and all of the mind controller thralls in his power.
To activate the Keys in each lock, you will need to have 4 of your number activate the keystones at once. When that is done, you shall gain the key for that lock. There are seven such keys that are needed to open the gates of the Storm Palace. The first two are now before you.
Mission Objective(s)
Everything in this cavern feels wrong. it must be the presence of Malaise, the Praetorian.
- Defeat Malaise and activate key
- 4 keys to simultaneously activate
You defeated Malaise and got the Key of Anger.
Primary Enemies
Notable NPCs
- Praetorian Malaise (Archvillain)
Template:Clue Verse of Anger
You found these words engraven upon monuments around the Storm Palace. the ancient script shifted before your eyes to a language you could understand. It read:
'And he rose up into the air, And there he forged himself a great palace, And the air itself he charged with storms, For Lanaru's mind was itself clouded with anger.'
Template:Clue Key of Anger
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unrelenting anger locked within it.
Mission Objective(s)
The pulsing psychic fury of Mother Mayhem echoes in your brain.
- Defeat Mother Mayhem and activate key
- 4 keys to simultaneously activate
You defeated Mother Mayhem and got the Key of Malice.
Primary Enemies
Notable NPCs
- Mother Mayhem (Archvillain)
Template:Clue Verse of Malice
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'And then Kindness entered the Storm Palace to give warning, And Kindness said that Rularuu would re-assert control, And Kindness retreated then in horror, For now Lanaru saw method to halt their master.'
Template:Clue Key of Malice
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel absolute malice locked within it.
Debriefing
I greet you as Faathim, called Faathim the Kind.
The Praetorians' threat has been quelled, but the threat of the Nemesis Army grows. You will next have to face their forces to gain control of the Key of Torment and the Key of Hatred.
Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred
Briefing
The Army of the Prince of Brass seek dominion over the power of the Storm Palace's master. They cannot be allowed to gain it. Already they have gained control of 2 sets of keystones. They must be defeated before they can activate them, or worse, before their keystones fall into the possession of another group. I charge you with this task. Defeat the Armies of the Prince of Brass, and activate the keys of Torment and of Hatred.
You will have to face two great forces of the Nemesis Army. The first such host will be within the Lock of Torment.
Mission Objective(s)
Shouted orders echo down the corridors of these caverns.
- Defeat Nemesis Army and activate key
- 4 keys to simultaneously activate
You defeated the Nemesis Army and recovered the Key of Torment.
Primary Enemies
Template:Clue Verse of Torment
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'The hatred roiled through his fevered thoughts, And madness broke his mind upon its wrack, And Lanaru felt Rularuu retreat from him, For it feared the growing insanity of his soul.'
Mission Objective(s)
Somewhere down these caverns, the Nemesis Army plans their attack.
- Defeat Nemesis and activate key
- 4 keys to simultaneously activate
You defeated Nemesis and got the Key of Hatred.
Primary Enemies
Notable NPCs
- Nemesis? (Archvillain)
Template:Clue Verse of Hatred
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
And Lanaru felt Rularuu's purpose wander, And Lanaru felt the anger in him grow, And Lanaru would not forgive his resurrection, For slavery to Rularuu was no life to him.'
Template:Clue Key of Hatred
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel unreasoning hatred locked within it.
Debriefing
I greet you as Fatthim, called Faathim the Kind.
You have done well, and crused the threat of the Prince of Brass. However, the creatures you encountered, these Rikti. I know of them. They came here in years past, and sought to gain the favour of Rularuu. They think that the Ravager will help them to re-open the gates to their world, should they help Rularuu against his enemies.
They are wrong. Rularuu knows no allies but Rularuu. In their ignorance, these Rikti could present a great threat.
Recover keys before Rikti can activate them
Briefing
The Rikti are difficult to locate. Their minds are at once human and alien. I have found them, but it is nearly too late. The Rikti's alien circles of thought have nearly unlocked one of the keys in their possession. But I sense great turmoil amongst them, and that something is terribly wrong with the other keys. You must hurry.
The Rikti control the caverns in the Lock of Fury and the Lock of Destruction. There is another presence in the Lock of Destruction, that worries me, but the Rikti will have the Key of Fury soon. You must strike there first.
Mission Objective(s)
These caverns are silent, save for the faint hum of alien machinery.
- Defeat Rikti and activate Key of Fury
- 4 keys to simultaneously activate
You defeated the Rikti and recovered the Key of Fury, but there's no time to lose in getting to the Key of Destruction!
Primary Enemies
Template:Clue Verse of Fury
You found these words engraven upon monuments around the Storm Palace. The ancient script shifted before your eyes to a language you could understand. It read:
'And Lanaru toiled in slavery to his master, And as executioner he did work his rage, And every day his mind broke further, For pride would not let him stay a slave.'
Template:Clue Key of Fury
This piece of carved stone is some kind of key. Though the language on it is alien to you, you can feel primal emotions of fury locked within it.
Mission Objective(s)
The faint hum of Rikti machinery is almost drowned out by the sounds of violence from somewhere ahead.
- Defeat Rikti and activate Key of Destruction
- 4 Keystones?
You fought the Rikti and the Malta group, but found that the Key of Destruction has been taken!
Primary Enemies
Notable NPCs
- Belfry Blue 2-2-1 (Gunslinger, Boss)
Template:Clue Missing Key: Destruction
You've found that the Keystones that together create the key of Destruction have been taken, apparently by the mysterious Malta Group.
Debriefing
I greet you as Faathim, called Faathim the Kind.
You have fought well, but the capture of the Key of Destruction by the Malta grup is worrisome. It explains the strange shifts I have felt, but I am not gladdened by this answer. The Key of Destruction, and I believe also the Key of Madness have both been taken back to your world. If they are allowed to remain in the hands of the wicked, they could cause untold calamity.