Fire Control

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Revision as of 11:34, 26 January 2007 by imported>Sekoia (historical) (Added descriptions from Controller set. Changed "Flash Fire" to "Flashfire".)
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Overview

You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame.

Fire Control is a Controller and Dominator primary power set.

Power Tables

Controller/Dominator

The Fire Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:

Power Level Effect
Ring of Fire 1 Ranged, Minor Damage (Fire), Foe Immobilize, -Fly
Char 1 Ranged, Minor Damage (Fire), Foe Hold
Fire Cages 2 Targeted AoE, Minor Damage (Fire), Foe Immobilize, -Fly
Smoke 6 Targeted AoE, -ACC, -Perception
Hot Feet 8 Toggle, PBAoE, Minor Damage (Fire), Foe Slow
Flashfire 12 Targeted AoE, Minor Damage (Fire), Foe Disorient
Cinders 18 PBAoE, Foe Hold
Bonfire 26 Targeted Location, Knockback
Fire Imps 32 Summon three Imps

Powers

The following are powers in the Fire Control powerset.

FireTrap Bonfire.png Bonfire

You can create a Bonfire that knocks back and burns any foes who try to pass through it.

FireTrap Soot.png Char

Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on teh soot.

FireTrap Cinders.png Cinders

Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.

FireTrap FireCage.png Fire Cages

Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.

FireTrap FireImps.png Fire Imps

You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in teh chat window to release all your pets.

FireTrap Flashfire.png Flashfire

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

FireTrap HotFeet.png Hot Feet

While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.

FireTrap RingOfFire.png Ring of Fire

Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.

FireTrap Smoke.png Smoke

Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.

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