Fortunata Teamwork

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Revision as of 14:07, 5 June 2008 by imported>Patteroast (historical) (Correct power availability levels)
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Overview

The Fortunata Teamwork powerset is a career track secondary powerset for the Arachnos Widow archetype. It becomes available to the character once they reach Threat Level 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the Teamwork powerset. The other career track secondary powerset is Widow Teamwork.

Power Tables

Fotunata Teamwork

Power Level Effect
Mask Presence 20 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Mind Link 24 PBAoE Team +To-Hit, +DEF (All), +RES (Psionic)
Confuse 28 Ranged, Target Confuse
Tactical Training: Vengeance 35 Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects)
Aura of Confusion 38 PBAoE, Foe Confuse

Powers

The following powers are in the Fortunata Teamwork powerset.

FortunataTeamwork AuraOfConfusion.png Aura of Confusion

You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you Confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated by Confused enemies.

Recharge Very Long (240 Seconds)
Minimum Level V archetypeicon arachnos widow.png 38 (Arachnos Fortunata)
Effects Personal-Based Area of Effect
Foe Confuse
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Confusion Duration
Enhance Accuracy

FortunataTeamwork Confuse.png Confuse

You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.

Recharge Moderate (8 Seconds)
Minimum Level V archetypeicon arachnos widow.png 28 (Arachnos Fortunata)
Effects Ranged
Foe Confuse
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Confusion Duration
Enhance Accuracy

FortunataTeamwork MaskPresence.png Mask Presence

Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.

Recharge Slow (20 Seconds)
Minimum Level V archetypeicon arachnos widow.png 20 (Arachnos Widow)
Effects Toggle
Self: Stealth, +Defense (Melee, Ranged, Area of Effect
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buffs

FortunataTeamwork MindLink.png Mind Link

Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage.

Recharge Long (240 Seconds)
Duration 90 Seconds
Minimum Level V archetypeicon arachnos widow.png 24 (Arachnos Fortunata)
Effects Team Personal Area of Effect
+To-Hit, +Defense (All), +Resist (Psionic)
Enhancements Enhance ToHit Buff
Enhance Defense Buffs

Tactical Training: Vengeance

The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.

Recharge Very Slow (300 Seconds)
Duration 120 Seconds
Minimum Level V archetypeicon arachnos widow.png 35 (Arachnos Fortunata)
Effects Click
Area of Effect (60 feet range, 100 feet radius)
Teammate +Defense, +ToHit, +Damage, Heal,
Protect(Fear, Knockback, Knockup, Repel),
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate)
Enhancements Enhance ToHit Buff
Enhance Defense Buffs
Enhance Heal
Enhance Range
Set Categories Healing/Absorb
Defense
To Hit Buff