Golden Roller
Overview
Golden Roller is a villain contact in the New Haven neighborhood of Cap Au Diable. Its level range is 15-19.
Introductions
Contact Introduced By
New Contact(s)
- None
Information
Goldbricker Troubleshooter
No one knows who the Golden Roller really is, only that he gets his name from the sleek gold luxury car he drives around Cap Au Diable. The word on the street is he's a troubleshooter for the Goldbrickers, the high-tech thieves that plague the island.
Initial Contact
Hello. Pardon me if I don't leave the vehicle, but I prefer to keep my business dealings anonymous. You can understand, yes?
Store
Golden Roller sells the following items:
- Level 15 Training Enhancements
- Level 15 Technology/Science Dual-Origin Enhancements
- Level 20 Technology/Science Dual-Origin Enhancements
Story Arc
Golden Hubcap
This is a golden hubcap given to you by Golden Roller after you helped him and the Goldbrickers steal some new tech from Crey in a tale called:
High-Tech Gold
The word on the street was that Crey has been developing some new technology that Dr. Aeon has been helping with. The Goldbrickers wanted a piece of that action, so they needed to snatch one of the Crey scientists on the project. You broke into one of Dr. Aeon's labs where the Crey scientist known as Dr. Cambrian was vising and kidnapped him, bringing him back to Golden Roller for interrogation.
The scientist revealed that a Crey laboratory in Paragon City was developing a new type of micro-circuitry that could be used in clothes and light armor. The Goldbrickers were very interested in getting ahold of this technology, and so commissioned you to secure transport to the mainland by clearing out a cargo ship infested by Lost.
Taking the transport to Paragon City, you made your way to the Crey building in Kings Row. Breaking into the facilities, you managed to secure the encrypted research data and the decryption device.
Missions
Speak with Arachnos Liaison
Briefing
You heard about Bloody Bay? Arachnos is recruiting villains there to fight against the heroes coming in from Paragon City. Go talk with the Arachnos Warzone Liaison for Bloody Bay over in Cap Au Diable.
The Arachnos Liaison will give you an appraisal of the situation in Bloody Bay. You can then make the choice whether you want to get involved or not.
Mission Objective(s)
- Speak with Arachnos Liaison
Debriefing
So how's the situation in Bloody Bay? Bloody, I'm assuming.
Talk to Seer Marino
Briefing
I've heard a rumor about an Arachnos Fortunata Seer who's looking for freelancers of around your level of power to handle some jobs for her. Word is that Ghost Widow and the Wretch are involved somehow. Could be dangerous, could be profitable. Either way, I can set you up to meet with her.
Mission Acceptance
This is just an introduction. You don't have to do her tasks, but I hear they may be pretty interesting.
Mission Objective(s)
- Talk to Seer Marino
Break Goldbrickers Out
Briefing
During a heist a team of Goldbrickers got nabbed by a group called Wyvern, a bunch of freelance vigilantes who stick their noses where they don't belong. We need someone to go in to the Wyvern Hideout where they're interrogating the Goldbrickers and break them out.
Mission Acceptance
Make sure you get the Goldbricker boss out, a guy by the name of Flashbang. He's the most valuable of that lot.
Mission Objective(s)
- Break Goldbrickers out of Wyvern hideout
Debriefing
Good job. The last thing we need is Wyvern learning Goldbricker secrets. Satisfactory work, villain-name. I think I can work with you. you should call me regularly. And check out my store!
Kidnap Dr. Cambrian
Briefing
My associates have discovered that Crey Industries is developing a new technology that could come in quite useful. The first step is finding out where the device is. My sources tell me that a Crey scientist involved with the project is currently visiting one of Dr. Aeon's labs. Infiltrate the laboratory and kidnap Dr. Cambrian.
Mission Acceptance
Try to minimalize casualties if possible. We don't want Arachnos coming after us!
Mission Objective(s)
- Kidnap Dr. Cambrian
Debriefing
Fine work. It seems that Wyvern came across the same information we did, and made a move to stop it falling into the wrong hands.
Excuse me while I 'persuade' Dr. Cambrian to tell us more about the new Crey technology under development.
Secure Ship for Paragon City Trip
Briefing
With regards to that new Crey technology coming out, we 'persuaded' the Crey scientist you kidnapped to tell us what he knows. Crey's working on some state of the art micro-circuitry which can be incorporated into clothes and light body armor. This is exactly the kind of technology my associates would like to get ahold of for themselves.
The main Crey Industries laboratory developing this micro-circuitry is located in Paragon City. However, we need to secure a cargo ship to take to the mainland. We've found one that's infested by Lost, but would be a good vessel otherwise. Go in and clear out the Lost from the cargo ship.
Mission Acceptance
Once the vessel is cleared of Lost, we can take it to Paragon City.
Mission Objective(s)
- Defeat Lost in cargo ship
Debriefing
Nice work. We should be able to take the ship into Paragon City undetected.
Retrieve Microcircuitry
Briefing
Listen up, because this is the big score. That scientist you kidnapped revealed that a certain Crey lab in Paragon City has been developing some new micro-circuitry that my associates would like to get their hands on. We have a transport vessel to get us there since you cleared out that cargo ship.
Now the time has come to make our move on the Crey building itself. Break into the Crey office building and steal the micro-circuitry research data. And don't leave any witnesses!
Mission Acceptance
My associates strongly desire this research data. Don't disappoint us.
Mission Objective(s)
- Steal Data
- Defeat Witnesses
Clue: Micro-Circuitry Research Data
You have downloaded the micro-circuitry research data from the Crey laboratory computer. However, it looks like it's encrypted.
Clue: Decryption Algorithm
This Crey decryption algorithm is able to unlock certain encryption data files.
Debriefing
Excellent work! This micro-circuitry research data can go a long ways towards giving the Goldbrickers the edge in Cap Au Diable.
Secure Dr. Egon's Lab
Briefing
Here's a big score. Ever heard of Dr. Carl Egon? He was a brilliant scientist that came to the Rogue Islands in the late 80's. Unfortunately he got on the wrong side of Randall Kirchoff, the governor of the island at the time, and the two became bitter archenemies. It ended when Egon created an interdimensional rift in the governor's watchtower and released a bunch of aliens that tore Kirchoff apart. Arachnos was forced to go in a nd mop up the aliens, while Egon was captured and executed for treason.
It was rumored that Egon had a lab hidden somewhere in the Rogue Islands that contained his high-tech wizardry, including his infamous D-Rifter that caused the massacre at Kirchoff's tower. The problem was that no one was able to find it... until now. We think we've found it here in Cap Au Diable, and the Goldbrickers want that technological goldmine! The D-Rifter has been shifting Egon's lab through dimensional space, and it's only a matter of time before it 'jumps' again. The Goldbrickers will go in to salvage the tech once the lab is secured.
You have 90 minutes to complete this mission.
Mission Acceptance
There's been a lot of mysterious disappearances associated with Egon's lab. There's no telling what you may find in there.
Mission Objective(s)
- Shut down the D-Rifter (Timed, 1:30:00)
- Destroy the D-Rifter
Enemies
Debriefing
Excellent work! The Goldbrickers will secure the lab and start harvesting the technology it has to offer.
Distract Longbow by Planting Bombs
Briefing
Longbow has been watching the Goldbrickers like hawks lately, waiting for them to slip up. The Goldbrickers have a major heist planned, but they need a distraction - that'll be you. Plant these bombs around one of the power transfer systems. We'll send an anonymous 'tip' to Longbow letting them know that you're up to no good.
Mission Acceptance
The bombs have been loaded on a truck. The truck will take you past the perimeter security. From there you're on your own.
Mission Objective(s)
- Set bombs at PTS
- 3 bombs to plant
Debriefing
The bombs caused enough of a distraction to allow the Goldbrickers to pull off their heist. Nice piece of work!
Protect Shipment from Sea Witch
Briefing
Have you heard of the Luddites? They're a bunch of insane anti-technology fanatics that lurk around Cap Au Diable. Of course, this means they often come into conflict with my associates. There's a shipment of parts coming in to port here in Cap Au Diable, and word is that Luddites have some vigilante working with them to sink it before it gets to port. Take out the Luddites that are attacking the cargo ship.
Mission Acceptance
Get out there before our ship is sunk.
Mission Objective(s)
- Defeat the Luddites
Enemies
Notable NPCs ((Enemy Sea Witch}}}
Debriefing
Very good. My associates were in desperate need of that shipment.