Halloween Event 2008

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Revision as of 18:05, 24 October 2008 by imported>Aggelakis (historical) (→‎Badges: link)
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The event was scheduled to run from October 20th through November 2nd, but actually started earlier, on the evening of Saturday, October 18, 2008 as a surprise. Announcement link.

Overview

For the 2008 version of this event, there are three main sections to the event.

  • First, trick or treating from door to door returns, with some tweaking of the door timers to promote a more mobile version of trick or treat, and discourage door camping.
  • Second, the Giant Monster zone spawns and eternal night have returned.
  • And finally, a new "Zombie Apocalypse" zone event has been added, with massed hordes of zombies attacking random zones throughout the event.

The event runs in all combat zones in the game except Recluse's Victory, The Abyss, The Hive, Cascade Archipelago, The Chantry, and The Storm Palace. The few zones where the event is not running are all zones for at least level 40 characters, so for any characters below level 40, literally every single accessible zone is running the event. The only exception to this is Bloody Bay. The event is active in Bloody Bay, but a bug prevents anyone in the zone from being considered to be the correct level for trick or treating.

Zombie Apocalypse

Main article: Zombie Apocalypse

The Zombie Apocalypse is a zone event that uses the Rikti World Invasion engine; random zones throughout the game come under attack by zombies for periods of time as the sky turns red.

Zombies

A new enemy group, Zombies, appears during this event.

Trick or Treat

Main article: Trick or Treat

During this event, players are be able to 'Trick or Treat' by knocking (that is, 'clicking') on mission doors in the various zones. Players can knock on a door once every 10 seconds, as long as they keep moving to a new door. A door that a character knocks on won't be active again for that character for five minutes. If a door is successfully knocked, then either a treat is awarded usually in the form of a random inspiration or costume salvage, or else a trick, which will spawn various enemies in the immediate area.

Giant Monsters and Eternal Night

Main article: Giant Monsters and Eternal Night

During the event, the entire game is locked in nighttime mode. The Giant Monsters from Croatoa, Eochai and Jack in Irons spawn in most zones (including the City of Villains zones), awarding Halloween-specific badges for their defeat. When one GM is defeated in a zone, another will spawn in the same zone soon after.

Badges

These badges are awarded for receiving "Classic Costume" Temporary Powers while Trick or Treating.

Note: receiving a duplicate costume will give no indication of the duplicate, but it will count towards the badges. Because of this, it will appear that fewer costume drops have occurred than are required for the badge.

Badge

You've collected 10 classic costumes.

Badge

You've collected 25 classic costumes.

Badge

You've collected 50 classic costumes.

These badges are awarded for defeating Trick or Treat enemies.

Badge

You have helped defeat a manifestation of Eochai, king of the Fir Bolg.

Badge

You have defeated 20 of the nefarious Vampires who rose from their graves on Halloween.

Badge

You have defeated 20 ghosts, spirits who have not rested since their original death.

Badge

You have defeated 15 werewolves, supernatural creatures created through the disease of lycanthropy.

Badge

You have defeated 50 zombies, the walking flesh of the recently dead.

Badge

You have defeated 75 witches, sorcerous crones who use dark magicks.

Badge

You have defeated the Halloween Jack in Irons.

Badge

You have defeated 20 of the Unseelie Court.

Notes

  • Costume count and Trick or Treat enemy defeat badge counts carry over from previous years.
  • All Inspiration treats are tier 1 (small) and 2 (medium) this year. Last year they were tier 3 (large). According to Lighthouse, this is intended.
  • Note: Costumes are dropped independently of event salvage, meaning you can get both at once.
    • While similar to Freakshow and Arachnos costumes, these DO NOT grant stealth or invisibility. Mobs will attack players who are wearing these costumes, even if it's a costume of their group.
    • Costumes are mutually exclusive with most self-stealth powers and cannot be used while shape shifted.
  • When Costume Powers are awarded, two Inspirations are awarded. In the case of receiving a costume which you already have, the two Inspirations can be used as an indication of a costume being awarded.
  • When Event Salvage is awarded as a treat, two Inspirations are also awarded.
  • Testing for this event was on July 31st from 4:30-6pm Eastern

Links