Incarnate Trial

From Homecoming Wiki
Revision as of 10:37, 7 April 2012 by imported>Thirty7 (historical)
Jump to navigation Jump to search

Overview

This feature required a VIP subscription, but is now available to everyone.

Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Almost all Archvillains in Incarnate Trials have a power called "Scaling" which scales their health, damage and regeneration according to the number of players within the league participating ensuring they can pose a challenge and still be defeated regardless of the number of players.

Trials

The following table is a list of what Incarnate Trials are available.

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits

Empyrean
Merits

Incarnate
Experience

Issue
Release
"Boss"
Level*
Notes
Badge it baf complete.png
Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it lambda complete.png
Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20 54 Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it keyes complete.png
Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 54 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 1 Empyrean Merit.
Badge it underground complete.png
The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 54+2 Except for Avatar of Hamidon, other Archvillains spawn at 54+1 in the trial. Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Astral Merit instead of 2 Empyrean Merits.
Badge it tpn complete.png
TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 54+2 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Badge it mom complete.png
Minds of Mayhem Trial 8-16 4-9(8) 2 per 20 hrs Psychic 21.5 54+2 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion if present the whole trial. Highest number of Archvillain fights (14) of all trials. Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Badge it dea complete.png
Dilemma Diabolique Trial 8-16 3-8 2 per 20 hrs Psychic, Physical 22 54+3 Almost all enemies (other than Diabolique, Heroes and Archvillains) spawn at level 54+2 (some ambushes are 54+1). Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.
Badge it magisterium complete.png
Magisterium Trial 12-24 3-8?? 2 per 20 hrs Advanced Psychic 23 54+?? +++ Missing Information +++ Subsequent completions of the trial within 20 hr gives 1 Empyrean Merit instead of 2.

* "Boss" Level indicates the level of the Archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.

See Also