Indigo
Overview
Indigo is a hero contact in the Hutchinson Park neighborhood of Founders' Falls Indigo is a Mutation origin contact. Her level range is 40-44.
Villains can fight her in the Unmask the deceiver mission from Arbiter Leery for levels 35-39.
Villain Information
Description
Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.
See Also
- Indigo's Longbow profile for a list of her powers
Introductions
Contact Introduced By
New Contact(s)
Information
Stealth Operative
Indigo may look like an innocent young woman, but if you peer closely into her eyes, you'll see that she's no ingenue. A master of stealth and intrigue, Indigo made a name for herself in the intelligence community by bing the first to discover the villainous organization known as Arachnos. Currently she and her partner, Crimson, are assigned to look into the workings of the mysterious Malta Group. Indigo can't always play it straight with her hero contacts, but she tries to tell them anything that will give them an advantage in battle.
Initial Contact
I don't like being this exposed, but the time for confrontation with Malta is now, and my stealth abilities only go so far.
Store
- Inspirations
Story Arc
Rescue Indigo's anonymous contact
Briefing
Crimson and I need your help with something important. Our 'Friends' have kidnapped someone, a contact of ours though he didn't know it. Our contact's abduction caught us by surprise, which is bad enough, but if our 'Friends' figure out that he's associated with us, well, it could get bad. We think our contact is still alive, but if Crimson or I were to make a move to save this someone, it could tip off our 'Friends' to how much he might actually know. In which case, he wouldn't be alive for much longer. Now, like a lot of these kinds of things, I can't tell you much about who this person is, why he was taken, or what he might know. It's safer that way. I can tell you that if you can't rescue this particular someone, he won't survive for very long in our 'Friends' care.
When events like this start, they usually carry through to a potentially nasty end. This could be the start of a chain of events with a very tragic ending unless you can save that man.
Thank you. The first thing to do is go and meet with Crimson in person. He's been following the situation closely, and has been working on cover fictions.
I know we ask for a lot of trust from you, and I'm very glad you've been willing to give us that trust. This is one of those situations where the less we tell you, the better for everyone. Of course, if you pay attention and learn to read between th lines a bit, you could learn a lot about what's going on here.
Maybe even a bit too much.
Mission Objective(s)
- Meet with Crimson
Briefing Crimson
I'm glad you've agreed to help us on this one. I'm sure Indigo told you that we can't give you a lot of background on this operation, but I'll tell you what I can, outline the plan, and send you on the way.
First thing, the man you're looking to rescue is named Melvin Langley. Secondly, he's been grabbed by the Knives of Artemis. And finally, we think he's being held in a warehouse out in Kings Row.
I hope you understand that from the moment you start this you're going to be operating in dangerous territory. You're going up against some bad people with no compunctions about silencing anyone who crosses them. And I hope you can find Melvin. He doesn't deserve to have this happen to him.
Mission Objective(s)
- Rescue Melvin Langley
- Find Melvin Langley
Though you confronted his abductors and found some of his notes, you were unable to find Melvin Langley himself.
Though you didn't find Melvin Langley himself, you did find what appears to be his personal laptop. There are notes about what he was working on when he was abducted. It appears he was researching the Might for Right act of the 1950's and 60's.
'Might for Right Act - Passed 1956, declared unconstitutional 1967.
The act was written as a special case draft for meta-human American civilians. Intelligence community feared 'Meta-Gap' between Eastern/Western powers. Weird thing, though. Records show lot of people drafted, but I can't find many service records in the military. Intelligence community?
Records show lot of agents MIA or KIA years 1948-56. Right before Might for Right. Then, major intelligence turn-around. Might for Right at work?
Notes Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Notable NPCs
- Paradox Black Alpha (Malta Operatives Gunslinger 2)
- Sister Helena (Knives of Artemis Hand of Artemis)
Enemies
Debriefing
They moved Melvin before you even got there. There was nothing you could do, so you shouldn't blame yourself.
Melvin may still have a chance. It's likely that they don't really know what he knows, or how many people he's shared it with. They'll keep him alive while they try to 'clean up' the situation. That still gives us a chance to stop them before Melvin or other people get hurt. I'll try to find out who they're planning to target next.
And yes, by 'clean up,' I do mean they're going to kill a lot of people. That's why we have to stop them.
Save Jim Bartlett
Briefing
I don't have any new leads on where Melvin Langley could be, but I did find out that he interviewed a man named Jim Bartlett right before he was abducted. As I understand it, Jim Bartlett used to be a hero back during the 1940's, code-named Thunderhead. Mr. Bartlett's granddaughter filed a police report that her grandfather has gone missing. I don't think this is a coincidence. Particularly since I know where Mr. Bartlett is being held at the moment. Remember how I mentioned that our 'Friends' might try to clean up any loose ends? Unless you can save Jim Bartlett, he may not have much longer to live in the hands of his captors.
Jim Bartlett's safety is your only objective. I'm sure you'll be able to save him.
Mission Objective(s)
- Save Jim Bartlett
Your quick actions were able to save the life of Jim 'Thunderhead' Bartlett.
After you rescued him from Malta Group commandos, Jim 'Thunderhead' Bartlett told you:
'Those guys hit me with somethin' fierce. Even in my younger days, I probably couldn't have taken that. They kept askin' me about some kid from the CIA I talked to a bit back, name of Melvin Langley. Of course, I didn't tell them anything. I dealt with enough jack-booted thugs in my younger days.
I did talk to Melvin Langley. He seemed like a bright fellow. He asked me about the Might for Right act, from way back in '56. I remember it pretty well. It let the government draft any US citizen with meta-human powers or paranormal abilities. I argued against it every chance I got, but everyone was afraid of the reds back then, so a little trampling on civil rights was considered a fair trade, I guess.
Thing is, it was passed in '56, but the idea of a special meta-human draft had been floating around through the military for years before. Back in the war, and I mean World War II, I knew this OSS spook named Roger Vrabel. He was always going on about how the country needed to be able to 'mobilize every super-human asset' and stuff. After the war, most folks were worried about the Russians halving the bomb, he was worried about Russian supers. We'd kinda been friends, but when I left the army back in '48, he got real angry. Called me a traitor to my country, and worse if you can believe it. I figure he was under a lot of stress. Never did find out what happened to Vrabel. We didn't really keep in touch.'
Notable NPCs
- Paradox Black Beta (Malta Operatives Gunslinger 2)
- Jim 'Thunderhead' Bartlett (Hostage)
Enemies
Debriefing
I'm glad you were able to save Mr. Bartlett. These people are ruthless, you have to understand that. Jim Bartlett was a hero and a good person, and they were more than willing to kill him because they thought he might have known something. Just the fact that he talked to Melvin Langley was enough to put his life in danger.
Stop the Malta Group from wiping out Melvin's office
Briefing
Our 'Friends' are doing a little clean-up work at Melvin Langley's office, the kind of clean-up work that makes a lot of people very dead. They're going to go into that office, steal anything Melvin worked on, assassinate anyone who worked with Melvin directly, and then set fire to the place. Very thorough and very brutal. I want you to stop them from wiping out Melvin's office.
You have two main objectives to accomplish: protect Melvin's co-workers and stop the bombings.
I'm a little surprised that our 'Friends' would be willing to do something this overt. They would have to be pretty upset to do something like that, wouldn't they?
Mission Objective(s)
- Stop bombing, save office workers
- 7 hostages to save, 6 bombs to disarm
You saved the CIA office from an attack by agents of the mysterious Malta Group.
These reams of paper contain hundreds of names of meta-humans drafted under the Might for Right act from 1956 to 1967. Curiously, few of them are recorded as going into military service. The order to draft nearly all of them traces back to one name: Roger Vrabel.
After being rescued from Malta agents, Melvin Langley's office-mate told you:
'I don't know why they were after Melvin. He was a really nice guy. Really efficient and a wizard at searching through old paperwork. He'd started researching the old Might for Right act, I think as a favor for someone he knew, and he really started to get into it. He was pouring through old documents, talking to people, working late nights. He was kind of obsessed. He told me that he thought he'd found something big right before he disappeared.
I hope you're looking into what happened to him. Melvin Langley was a really nice guy, and after running into those commando guys, I'm kind of worried about him.'
Notable NPCs
- Kitty Kat Bravo (Malta Operatives Gunslinger 2)
Enemies
Debriefing
Fast work. That bombing would have cost the lives of a lot of innocents. Unfortunately, we're not a lot closer to finding Melvin Langley. We'd better stay on his trail.
Speak with Crimson about the latest developments in the Melvin Langley case
Briefing
I had something for you, but there's been a change to it. Crimson has the latest details, but I can tell you that it has something to do with the whole Langley situations. If you're interested, then you should go and speak with Crimson in person.
Crimson's information could be urgent; you should talk to him as soon as possible.
Mission Objective(s)
- Meet with Crimson
Briefing Crimson
Thanks for coming. By now you should know a lot about the basic situation. The people who had Melvin Langley kidnapped are still trying to figure out how much he knows. In order to pin that down, they've been going through and trying to hit anyone and everyone he might have talked about his work with. They also aren't being very subtle about it, indicating that they're either very worried or very angry. Either state doesn't bode well for Melvin's future. Right now, the Knives of Artemis are about to dispose of a woman who used to proofread Melvin's reports for him. I'm going to send you to rescue her, that's pretty normal. After that, though, I want you to go to her office and plant some false copies of Melvin's reports.
The proofreader and the paperwork are the only really important elements in each operation, respectively. However, if you have to crack some heads on the way, I wouldn't be too upset. It's what we call 'verisimilitude.' Makes things look believable.
Mission Objective(s)
- Rescue the proofreader
- Find the proofreader!
You rescued Langley's proofreader from the Knives of Artemis. She gave you a portion of Melvin's last report that the Knives had also taken.
These papers are part of a larger report written by Melvin Langley. They're covered with numerous red marks denoting corrections to his spelling and grammar. For the most part, they cover the end of the Might for Right act in 1967. In that year three drafted African-America heroes working in Paragon City protested when they were they were selected by the Might for Right act. They argued that the act had been used particularly to target poor minority meta-humans, as they wouldn't have the resources to fight it in court, and that the act also infringed on their civil rights by targeting them because of their meta-human status. In the end, the Supreme Court overturned the Might for Right Act in a tense 4-3 judgment with 2 abstentions.
Most interesting is the section afterwards, which discusses the impact of this judgment. This section deals almost exclusively with the angry reaction of Roger Vrabel. Vrabel was the head of the CIA's Project: Titan, which controlled covert meta-human operations. Melvin reconstructs the afternoon after the judgment was handed down in detail, as Project: Titan was destroyed with a single legislative decision. This section of Langley's paper ends just as Vrabel contacts Neil McIntosh, the head of England's MI6 at the time.
Notable NPCs
- Proofreader (Hostage)
- Sister Lethe (Knives of Artemis Hand of Artemis)
Enemies
Mission Objective(s)
- Take Melvin's paper to Crimson
Briefing Crimson
Did you read this? I didn't ask you to. If you did, you probably shouldn't have. There's names in here that could be a lot of trouble for a person to even know. If you didn't, then you're not going to have a chance to. This piece of a report has places to go, and people who need to see it.
Now that the proofreader is safe and unharmed, the next step is to convince our mutual friends that they had no reason to go after her in the first place. So I'm going to give you an edited version of this paper, and have you place it in her office. Like I told you before, that's the only important part. If there are enemy operatives on site, they aren't your concern unless you decide to make them so. Are we clear?
If you have been curious, you might be starting to learn a lot by now. If not, well, that works too. When Indigo tapped you as a resource, she told you that we might never be able to explain why we ask you to do some of these things. That doesn't necessarily mean that all the clues aren't there. It's just safer if you put them together yourself or ignore them.
Mission Objective(s)
- Plant edited paper
- Plant edited file
You planted the edited files.
Notable NPCs
- Death Chant Tango (Malta Operatives Gunslinger 2)
Enemies
Debriefing
You did really well! I have it from excellent sources that our 'Friends' are starting to get nicely confused about what Melvin Langley may or may have not found out. Through the same sources, I also know that Melvin's still alive. Things might be looking up. We just have to keep them disoriented.
Rescue Lester Chesterford
Briefing
A man was recently kidnapped from the British consulate here in Paragon City. His name is Lester Chesterford, and he recently arrived in the city on a diplomatic errand. Mr. Chesterford is a career diplomat with many powerful friends he's developed in his long career. He's also remarkably amicable, even giving candid interviews about historical people like, say MI6 director Neil McIntosh to young CIA historians and/or file clerks who politely request them. Lester Chesterford's abduction has thrown the British consulate into chaos. Mr. Chesterford needs to be rescued from his captors before he comes to further harm.
I'll give you the place where some mutual 'friends' of ours are holding Mr. Chesterford. You're objective will be to rescue Mr. Chesterford, and to defeat his interrogator, an operative code-named Paradox Black Gamma. You'll also need to take out Gamma's support team to make sure no information gets back to their bosses.
This manila envelope has Lester Chesterford's name on it and is held closed with a black wax seal showing a bird of prey. From the weight, it contains only a few papers.
Mission Objective(s)
Indigo gave you no indication of how she knew the Malta Group would be holding Lester Chesterford in this cave, but she's a woman of many secrets. As long as those secrets help you fight the bad guys, it shouldn't be a problem.
- Rescue Chesterford & defeat his captors
- Rescue Lester Chesterford
You rescued Mr. Chesterford!
After you rescued Lester Chesterford from agents of the Malta Group, he took the sealed papers you had for him and read them on the spot. Afterward he told you:
'Well, well. If it weren't for your reputation, I wouldn't know if I should believe these papers or not. Crimson indeed! That's a name that's left a long and bloody shadow on several decades of recent history. But I'll make certain that I tell the proper story to the right people. Keep me out of danger, indeed. No worry! I'll ensure that in the official version of events, the records will show that Mr. Langley asked me about Mr. McIntosh, but that I didn't tell him anything about the intelligence conference on Malta, nor about the reaction in our spy community when your Might for Right act was overturned. Changes in records can change history as people know it, I'll make sure that the changes outlined here are made. And thank you again.
Oh, if you were to take my advice, you would move with care. You've done a lot of good for many people, but you're working for and against very dangerous individuals. Right now, the world could use a tale of heroism that does not end in tragedy.'
Notable NPCs
- Paradox Black Gamma (Malta Operatives Gunslinger)
Enemies
Debriefing
The British Embassy is very happy to have Mr. Chesterford back. I don't know if you were listening to him and I don't know if he told you anything of interest, but for your safety and mine, I don't think that's something we should really talk about. The important thing is that everyone's safe. And that some people are a step closer to being safer.
Evict the Malta agents from an abandoned building
Briefing
While you were rescuing Lester Chesterford from the Malta Group, another cell of Malta agents occupied an abandoned building. Their exact intentions are unknown, but I'm sure they're up to no good. I think it would be a good idea to evict the Malta agents from that building, and maybe find out what they were doing there.
I suspect that whatever they're doing in there involves the continuing clean-up operation around Melvin Langley, but I can't say for sure. All your really need to do is defeat all of the Malta agents there, but if you look around you might find some interesting information.
Mission Objective(s)
- Defeat all Malta agents in building
- Look for clues
You defeated the Malta agents in the old office. Afterwards, you found several files on defeated agents that they hadn't had time to destroy.
This largish painting depicts a group of 17 serious looking older men around a conference table in a darkened room. A seal of a black bird of prey is visible on the table. You recognize the face of Roger Vrabel, the head of the CIA's Titan program, as well as Neil McIntosh, the head of England's 60's era MI6 meta-human program. Other men in the painting appear to be members of western intelligence agencies from most of the NATO countries of the era.
The artist did not sign the painting, but it has been dated in May of 1967.
You found these documents in an old office that had been taken over by Malta troops. The Malta Group agents were in the process of destroying them when you broke in. Though yellowed with age, water stained, scattered, crumpled, and torn, these documents look like business ledgers. Your examination reveals that these papers might trace the illegal movement of vast sums of money, as it was siphoned off from several major governments during the latter part of the 1960's. Where this money might have gone, the papers do not say.
Notable NPCs
- Paradox Black Delta (Malta Operatives Gunslinger)
Enemies
Debriefing
You found some very interesting things, I can see why Malta would want to make sure they were all destroyed. It would almost seem like they were embezzling funds from a dozen different intelligence agencies. Maybe they still are.
I know, I know, I'm being mysterious again. Sorry. You'll just have to trust me. I can't promise that this will all be clear in the end, but it might be less obscure.
Rescue Melvin Langley before the Malta Group can move him
Briefing
I asked you to do a lot of obscure things lately, but we may be on the verge of a big pay-off. Our 'Friends' are about to transfer a prisoner. I think it might be Melvin Langley. I want you to go in and rescue him before they can move Mr. Langley out of the city. This could be his last chance, and our 'friends' will be well prepared. I suggest you get yourself ready, too.
After all of the misdirection, rescuing Melvin alive and well would be a great end to this. Our 'Friends' are holding their prisoner in an old warehouse before they move him out. Your objective is to find that prisoner and free him from his captors.
Mission Objective(s)
- Rescue Melvin Langley
- Rescue Melvin Langley
Though Melvin Langley was not the prisoner being moved, you did rescue Art Reurio, a captive of the Malta Group. He was able to confirm that Melvin Langley was still alive.
After you rescued him from agents of the Malta Group, Art Returio told you:
'Wow, it's so great to meet you. I'm actually a big fan of yours. Look, these guys have been after me for a while. You see, I got a power. It's nothing really big, I mean, all I can do is make somebody forget the last 5 minutes. I always figured that really wasn't any use to anybody. But I told my doctor about it, and suddenly these strange guys were contacting me. They were all nice at first, promising to help me with money and stuff, but I got a bad feel off of them, so I told them no. Then they stopped bing nice. I figured I had to stand against them, but these guys are vicious. They took everything from me, then when I still said no they said it would be easier to 're-educate' me. I'm glad you got me in time.
I think I met that Langley guy you mentioned. They were giving him the third degree pretty badly. They made me watch some, to show me what could happen if I didn't cooperate. The guys working him over kept asking who'd been feeding him information, but I never saw him talk. I wish I could help you more, but that's all I know.'
Notable NPCs
- Sister Mercy (Knives of Artemis Hand of Artemis)
- Paradox Black Epsilon (Malta Operatives Gunslinger)
- Melvin Langley? (Hostage)
Enemies
Debriefing
Well, that wasn't Melvin, but I'm sure Art Returio is happy to be free. I'll make certain that he's contacted by someone who can protect him from our 'Friends.' Just because we didn't find Melvin this time doesn't mean that it's over. According to Mr. Returio, Melvin's still alive, and they're still trying to figure out what he knows. I really wasn't expecting him to hold out this long. He's been a very brave man. I just hope he can hold out a little bit longer.
MissionName
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
Missions
Let's get started
Briefing
I've been watching you a lot. You don't know it, but I've already had you 'rescue' me twice, just to see if you were as capable as I've heard. I think you can help us. I'm Indigo. Not 'Miss Indigo' or 'Indigo Smith' or anything. Just Indigo. And I can help you to fight some very bad people. If we both want to stay safe, that's all you'll ever know about me. I'm not trying to be a 'woman of mystery' or anything; I'm just playing things safe. Now, like I said, I can help you fight some very bad people. However, I may ask you to do some things without knowing why. I'm sorry about that, but that's kinda for both of our safety. Now, I'll never ask you to do anything bad, or hurt anyone who doesn't deserve it, but I may not be able to tell you how or why I know what I know. If you can work with that, if you're willing to trust the person who vouched for me, and if you want to put a hurt on some really bad people, then let's get started. I have to warn you, this first mission could turn out bad. In fact, it could turn out a failure.
I'm glad you decided to help. We have a lot to do.
Now, I'm sure you know about Crey? Really bad people, right? Well, Crey's been in a lot of trouble, and that's what this is about. I'm going to give you the location of a place where a bunch of Crey people are talking to a bunch of other people. I can't tell you why they're talking or what they're planning, but I can assure you it isn't good. You need to take out those other people, and the negotiator who's talking to them, Dr. Voight. Oh, and there will also be evidence you may want to keep them from destroying. And by 'Want,' I mean need. I'm sure you'll be able to handle it.
Afterwards, you'll need to take anything you've found to a man called Crimson.
Mission Objective(s)
- Defeat Dr. Voight & his visitors
- 2 pieces of evidence to save
You found agents from the mysterious Malta Group meeting with Crey, and prevented them from destroying incriminating documents.
You rescued these documents just before the Malta Group could destroy them. A quick glance at the papers tells you they could be extremely damaging to Crey in the numerous court battles they're fighting.
Notable NPCs
- Dr. Voight (Crey Crey Power Tank)
- Nile Fire 9-7 (Malta Operatives Gunslinger)
Enemies
Mission Objective(s)
- Take Evidence to Crimson
Briefing Crimson
Hello. Call me Crimson. Not 'Agent Crimson,' or 'Mr. Crimson'; just 'Crimson' will be fine. Indigo told me to expect you. She thinks you'll be able to handle a lot of the things that are outside of our own ability. Me, I'm not so sure, but I'm willing to trust her. You'll be working with Indigo for now, maybe you'll be working with me later.
You know, there is something you can do for me right now. We have mutual 'Friends' who have just become much more aware of you. I need you to hold their attention for a little while, and I have just the job to do it. Our mutual friends are about to make a man disappear, permanently. I can't tell you why, but let's just say that he could have a very interesting story to tell Congress one day.
Oh, and thank you. I'll take that evidence. Don't you worry. It'll go where it needs to get to.
Mission Objective(s)
- Stop the assassination
- Stop the assassination!
You prevented the assassination Crimson warned you about.
Notable NPCs
- Assassination victim (Hostage)
Enemies
Debriefing
I think you had a pretty good day. Not so bad a way to get started working with mystery people, huh? You hurt Crey and saved a man's life, and that's just the start. If you want to keep working with me, I'm sure that there will be many, many more things to do.
Fight Malta agents in Peregrine Island
Briefing
I need you to get and hold the attention of the Malta Group for a little while. Nothing to complicated, just fight their agents on the ground in Peregrine Island. They shouldn't be hard to find there, so this should be pretty easy. Aside from all the fighting and stuff.
Mission Objective(s)
- Unknown, probably hunt Malta Operatives
Debriefing
Missing Debriefing
'Work to reduce the numbers of the Malta operatives deployed in Paragon City'
Briefing
I have a message from Crimson asking that you quote: 'Work to reduce the numbers of the Malta Operatives deployed in Paragon City,' end quote. He didn't give me any more information, but then if he had I probably couldn't pass it on to you anyway. We have to keep our secrets in this kind of thing if we want to stay safe.
Mission Objective(s)
- Unknown, probably hunt Malta Operatives
Debriefing
Missing Debriefing