Jack Hammer

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Revision as of 13:05, 16 October 2010 by imported>Isawa Koi (historical) (added mission clue)
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Overview

Jack Hammer
Jack Hammer.jpg
Resistance Cell Captain
Zone Underground Nova
Coordinates (-4136, 528, -525)[Copy]
Level Range 1-10
Introduced By == Level 4 ==
Splice
Introduces None
Enemy Groups Destroyers
v  d  e

Jack Hammer is a Praetorian contact in Underground Nova at coordinates (-4136, 528, -525)[Copy] . His level range is 1-10.

Introductions

Contact Introduced By

Contact Introduces

  • None

Information

Resistance Cell Captain

Jack Hammer is a sort of leader to the Resistance in the underground beneath Nova Praetoria. Part of this is because of the passionate and excited speeches that he gives, rallying the people around the causes that he chooses. Of course, the reason why Jack is so passionate is because he has been dipping into Fixadine himself, a fact which nearly everyone knows, but no one addresses.

Prior to Introduction

Never spied your visage before, slammer. I don't just chum up with every rat in the maze, so why don't you scram back to Ricochet until you can dig up some cred down here in The Dim.

Initial Contact

You're Character, right? Ricochet won't stop goin' on about how 'dreamy' you are.

Name's Jack Hammer. Folks around here see me as a leader. Now, I don't have time to be spittin' at you, so I'm gonna talk plain-like.

If you're here, then it means you're here to help us. Or, at the very least, what you want isn't going against what we want. Here's our current situation, you know the Destroyers? They're taking a bigger toll than I'd want on our boys and girls down here. We're losing slammers on a daily basis to them. We combine that with fighting off the Ghouls and PPD, it means bad news for us.

But I'm not gonna just lay down and let this happen, and I'm gonna be asking you to help me out with this. If that doesn't catch your interest, then here's the swinger.

You and me? We're going to take control of the main stash of Fixadine in this place.

Greeting

  • We're gonna win this thing, Character. You and me.
  • Don't numb yourself, Character, this is a war we're battling. Peeps are gonna get chomped.

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

We got a lot to jaw over now that the crush is ours. Give me a tweedle-deedle later, we might have some serious slammin' that needs doin'.

Store

Story Arcs

I Destroy, Therefore I Am!

Template:MeritAward

Souvenir

Mr Fixadine's Card

Mr. Fixadine gave you this card in an attempt to gain your favor - after you beat him into the ground. It reminds you of an experience called...

I Destroy, Therefore I am!

It all started with a partnership between you and Jack Hammer of the Resistance. The goal was to track down the source of Fixadine in order to gain control of the Destroyers - and also inject members of the Resistance with the drug. You tracked down a dealer named 'Wheeler' under the pretense that he was a main dealer within Nova. You found out from Wheeler that he was just another step in the chain of command - the main dealer of Fixadine in Nova was someone named Mr. Fixadine.

You next went to rendezvous with a PPD officer named Sergeant McIntosh, who was supposed to be investigating Mr. Fixadine. You found McIntosh dead in the lab he was investigating - the Destroyers were tipped off about his investigation and attacked McIntosh. You were able to find McIntosh's research on Mr. Fixadine, along with a possible location.

Following the lead, you cornered Mr. Fixadine in a warehouse - it was supposed to be full of Fixadine, but, as it turns out, Mr. Fixadine also was just another step to the top.

Capturing Mr. Fixadine, however, gave you your best lead yet - he revealed where a large stash of Fixadine was in Nova. All you would have to do next is to find and claim it yourself. There's one thing that keeps coming up in your mind, however. Sergeant McIntosh says that he was ordered off the case after he found out about Mr. Fixadine. Was McIntosh's death by the Destroyers a coincidence, or was there something happening behind the scenes? Only time will tell...

Part One: Wheeler the Dealer

So, here's the deal, Character. We all know that the Destroyers are hopped up on Fixadine - I've dabbled in it a few times, gives a nice good rush when you need it.

Thing is, unlike me, the Destroyers are totally controlled by the stuff. Whoever has command over the stash has command over the Destroyers, you get what I'm saying? There's no way those addicts control it themselves - if they did, they'd be out of the stuff by now. Someone has got to be pulling the strings on this, and me? I intend to find out who it is and take 'em down.

To do that though, I'm gonna need your help. I know the kinda stuff you specialize in and I know you might not be doing this outta the kindness of your heart. You help me get to the bottom of this, you get to do whatever you want with your part of the stash. Just as long as you let us do our job keeping the Destroyers in place. We have a deal?

We have a deal. You have any leads?

Barely. You'd be surprised at how good these punks are at keeping their dealer a secret. But someone slipped up the other day on the topside.

I heard there's a Destroyer by the name of Wheeler who was dealing out bits of the stuff to the Destroyers in Nova.

I doubt this guy is gonna be the dealer of the stuff, but I bet he can lead us straight to whoever is givin' it to him. I had some of my boys track him down. He's somewhere within the tunnels, huddling with his red boys and girls. Right in our territory!

I sent in some guys to check it out, but they're gonna need someone like you to carry 'em through. You let me know if you need any more backup and you got it.

Unsolicited Contact

The Destroyers aren't gonna stick around if you don't charge on over there.

Mission Objective(s)

Smoke fills this part of the tunnels. The Destroyers are, without a doubt, holed up here.

  • Capture Wheeler
    • Steal some Fixadine (Optional)
    • Defeat Wheeler to get information on Fixadine

You pounded Wheeler into the ground and got him to talk about what he knows. You got some information from Wheeler regarding the Destroyers!

Enemies

Destroyers


Clue
Fixadine Syringes

You stole these syringes, filled with Fixadine, from the area of the tunnels where Wheeler was hiding.

Clue
Fixadine Source

After beating down Wheeler, he told you everything he could about where he gets his Fixadine.

He told you that he never meets his source in person - usually he's just told a place and time where a shipment of Fixadine will be left.

After that, it's up to him to get there before anyone else does - it seems this information is given to several Destroyers in order to spread the Fixadine around Nova. All he knows is that the name of his source is 'Mr. Fixadine'.


Debriefing

What's up, Character? Did you get information out of Wheeler?

I did. His suplier's name is Mr. Fixadine

Mr. Fixadine? Huh, little on the nose, but whatever.

I'll get my boys to try to dig up some information on this guy.

Say, speaking of that... none of the guys I sent out have returned. Which spells a problem for me.

What's the problem?

Remember how I said I use Fixadine? That whole little thing? You remember that?!

Well, my boys usually throw me some of the syringes they find on the Destroyers, helps me keep our fighters motivated, you know? It's gonna be fine in the end though, some of those wimpy Wardens are working with a guy named Dr. Arvin about some sort of cure to the crush addiction.

So, I gotta ask, Character, you find any Fixadine while you were out there?

(Note: Assuming players collected some on the mission, they have the choice of lying or giving some to Jack. Let's assume the latter...)

I did. Here, take some. It's on me

You're the man, Character. I won't forget this.

No problem, Jack.

Briefing

So none of my boys could find any information out about where this Mr. Fixadine is. But one of them did give me a good idea of who would know - the PPD. You up for an interesting joyride?

Take this, it'll let you and me talk at a distance. It's something that we're gonna need to use.

Part Two: How All Tours Should End

This Mr. Fixadine is a mysterious guy, but my boys figure that he's had a run in with the good men and women of the PPD.

I mean, if the guy is in charge of all the Fixadine in Nova, he's gotta have some sort of rap sheet. Maybe almost as big as mine!

But again, we've got ourselves a problem that involves getting that information. Which is why it's a good thing we got ourselves a 'respected' member of the Powers Division in our folds, eh?

Our boys say that one Sergeant McIntosh should have some knowledge about Mr. Fixadine. From what they said, this McIntosh has been doing some investigations himself into the location of Mr. Fixadine. He's currently running an inspection on some random lab now - full of scientist types and all that stuff.

I'm guessing it's up to me to talk to him and find out what he knows.

Yeah, exactly.

Now, I don't think this'll be too hard, you know? Fact of the matter is that this is just one guy, going into a place full of scientists - during their offtime even! If there was anything easier you might fall asleep.

Unsolicited Contact

You talk to that McIntosh guy yet?

Mission Objective(s)

This plan is going to be anything but easy. Once more you enter an area with smoke hanging in the air. Looks like the Destroyers got here first - with the intent to kill McIntosh!

  • Question Sergeant McIntosh
    • Find McIntosh's Evidence
    • Find Sergeant McIntosh

You found some information regarding the location of Mr. Fixadine.

Enemies

Destroyers

Notable NPCs

  • Sergeant McIntosh (Praetorian Police)
  • Obliterator (Destroyers Top Dog, appears after searching McIntosh)
Sergeant McIntosh
Briefing

You find what remains of Sergeant McIntosh - it seems the Destroyers did everything they could to make sure he would not get out of here alive.

(Search McIntosh for anything useful)

You're able to find a small device, which, when activated, plays a small voice message from McIntosh.

Think I've been digging too deep in this. They pulled me off my investigation when I found out about Mr. Fixadine, don't know why. They assigned it to someone from Imperial, Sergeant Reynolds.

I disguised my visit to the lab as an inspection - I'm planning on hiding the evidence I've got on Mr. Fixadine's location in the lab. They'll search my office for sure, but they'll never think of looking in the lab.

Looks like I'm in the right place.

Time to find where that information was hidden.

(Leave)

Clue
Mr. Fixadine

You found the papers detailing Sergeant McIntosh's investigations into Mr. Fixadine. There are various leads that went dead and questions left unanswered, but in the end you see that he has several places where he believes Mr. Fixadine normally operates. You could use Jack Hammer and his helpers in the Resistance to lock down where exactly Mr. Fixadine should be.

Debriefing

So, that PPD guy bit the dust? Good for us, one less guy on the field to cause us trouble.

I'll send some of my crew out to these locations. If this guy was right, one of 'em is gonna lead us straight to Mr. Fixadine - and his stash!

Part Three: Mr. Fixadine, Sing Me a Song

Alright, Character, my crew found where Mr. Fixadine is operating.

Guy is a clever piece of work. He moves his operation through the tunnels and up into various warehouses in Nova, never stays in more than one place for too long. Must be why the PPD haven't been able to find him.

Only problem here is that, from what they say, Mr. Fixadine has got a ton of Destroyers in his little entourage. Must be easy keeping them all on a leash when you control the flow of the stuff. Man, just thinkin' about it...

Look, it's gonna be up to you to get to that warehouse and grab Mr. Fixadine and his stash. We control Mr. 'Fix', we control the stash, meanin' we control the Destroyers. This here is a big moment for us, Character, and you're gonna be the person who is at the front of it all!

If Mr. Fixadine really does control the entire stash, there's nothing stopping you from just... taking control of it for yourself, instead of for the Resistance...

That's what I like about you, Character, you're all about getting things DONE!

When you got the stash and Mr. Fix, drag him back to me and we'll figure out what our next move is gonna be. Like I said though, be careful, this place is gonna be crawling with Destroyers. No way of telling what you're gonna run into when you arrive.

Unsolicited Contact

We're all ready here for whenever you get Mr. Fix.

Mission Objective(s)

You can smell Fixadine in the air. This has to be the place where Mr. Fixadine is waiting. Time to find him.

  • Capture Mr. Fixadine
    • Take out the front guard
    • Take out the Destroyer computer
    • Take in Mr. Fixadine

You found Mr. Fixadine, but it seems like he's just another link in the chain to getting what you want.

Enemies

Destroyers

Ambush! Be careful of Proximity bombs located throughout the mission. If you get too close a brief warning and alarm will sound then they will explode.

Proximity triggered! Two... One ...

Ambush! After defeating Mr. Fixadine the first time you will be ambushed by Destroyers.

Don't let Character get Mr. Fixadine!

Debriefing

Let's talk this out in person, Character.

Mission Objective(s)

  • Speak with Jack Hammer

Briefing

Hey Character, what happened? Where's the stash?

You got Mr. Fixadine, right? What's going on?

Mr. Fixadine is just another link in the chain. He's not behind all this.

Man... this isn't good, Character. I thought we had everything figured out.

Jack Hammer injects himself with some Fixadine, letting out a relaxed sigh.

Ahhh...ahh...YEAH! Alright! We GOT this, Character.

You give me a few minutes... and I'm gonna RALLY up our boys... and we're gonna move this thing forward and take down all those smarmy Praetors on topside!

Let me know what's going to happen.

Debriefing

Alright, Character. So I sent some guys over to investigate that place that Mr. Fixadine told you about. We're gonna get to the bottom of this as soon as we can.

I gotta say though, you and me, we're working this thing out pretty well. Mr. Fixadine might've been a bust, but this time, THIS time, we're gonna go straight to the source!

"Destroy or Not Destroy, That is the Question"

Template:MeritAward

Souvenir

Scent of Fixadine

You're easily able to smell when even the smallest amount of Fixadine is in the air - a helpful trait to have when dealing with Destroyers. You gained this ability after being exposed to a large amount of Fixadine in an experience you call...

Destroy or Not Destroy, That is the Question

You and Jack Hammer were working together to find Mr. Fixadine and the source of the drug in Nova. Mr. Fixadine 'informed' you of the location where he gets all of his supplies. You went in ahead of the Resistance, only to discover that the PPD were guarding the stash! You plowed through the PPD and defeated a guard appointed by Praetor White himself.

Jack Hammer and the Resistance arrived to help confiscate the supplies of Fixadine, but it was at this moment that a choice was presented. You could help Jack Hammer bring this Fixadine back... or you could turn to give the Fixadine right back to the Loyalists, in return for a very high position in the party, not to mention other various rewards. The choice was up to you - did you choose to aid the Resistance in creating their own army of soldiers addicted to Fixadine, or aid the Loyalists to increase your own wealth and power?

Finale: Skeleton in the Closet

We got ourselves a big lead, Character.

Bad news is, all the guys I sent out to find the main source of this stuff are dead.

Good news is one of them gave me a report of where they found the main stash. They didn't give me any numbers or whatever about what they were facing, which is why it's gonna have to be you that goes down there first to secure the situation.

I know you're not someone who minds jumping in and getting their hands dirty, so this last bit should be a piece of cake for you, yeah?

This arc is a SINGLE PLAYER MORAL CHOICE story arc. You will not be able to have other people on your team assist you with this story arc.

I'll handle it.

Great! Once you get down to the place, we'll follow in. I get a feeling there's gonna be a LOT of Fixadine down there... we're gonna have to set ourselves up some sorta system to move everything over here. But first, we'll focus on actually getting to the Fixadine.

Unsolicited Contact

We're all ready on our end here, Character, you just give the word.

Mission Objective(s)

You descend into the deepest part of the tunnels to hear... the PPD?

  • Secure the Fixadine Stash (Single Player)
    • Defeat the PPD guarding the Fixadine

You've accomplished your goal down here within the tunnels!

Enemies

Praetorian Police Department
You've secured the Fixadine stash, what choice will you make now?

You've managed to uncover the secret behind the Destroyers...

All this time, Praetor White has been giving them the Fixodine!

With this discovery, Jack Hammer and the other members of the Resistance rush in to see this for themselves...

But what would happen...

...if giving this back over to the Loyalists would be more lucrative?

Moral choice

Players are presented with a moral choice: to aid the Resistance or go over to the Loyalists.

  • Steal the Fixodine. Help Jack Hammer contain the Fixodine to bring back to the Resistance. Help the Resistance. Jack Hammer intends to use the Fixodine to give the Resistance control over a number of Destroyers. It's doubtful that this will go unnnoticed by the loyalists - you'll need to defend this position in case any PPD show up.
  • Trade the Fixodine. Use the Fixodine stash to get yourself a high position in the Loyalists. Help the Loyalists. You did the hard work of breaking through the PPD to get in here, why should the Resistance benefit? You could turn on Jack Hammer and bring this stash back under Loyalist control, all the while using this to 'convince' Marauder to get you a high position within the Loyalists.
Help the Resistance

If 'Steal the Fixadine' is chosen, players then proceed as follows:

  • Defeat Sergeant Faulks
  • Defeat Sergeant Ravi
  • Defeat Sergeant McAllister
Help the Loyalists

+++ Missing Information +++

Missions