Jim Temblor

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Revision as of 09:59, 28 January 2011 by imported>Taosin (historical) (→‎{{UL|Stop Nocturne and get the tape}}: Moved to mission namespace)
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Overview

Jim Temblor
Jim Temblor.jpg
Angry Young Man
Zone Faultline
Coordinates (-330, 0.5, -1211.5)[Copy]
Level Range 15-19
Introduces == Level 15-19 ==
Wyatt Anderson
Kong Bao
Sgt. Suzanne Bernhard
Dr. Ann-Marie Engles
Vitaly Cherenko
Colleen Saramago
Penelope Yin
== Level 20-24 ==
Doc Delilah
Enemy Groups
v  d  e

Jim Temblor is a hero contact in the New Overbrook neighborhood of Faultline at coordinates (-330, 0.5, -1211.5)[Copy] . His level range is 15-19.

Jim Temblor also appears much later in the game in the Rikti War Zone as Faultline, a member of Vanguard Shield.

Introductions

Contact Introduced By

Jim Temblor is open to all heroes at level 15 without direct introduction. If not spoken to directly, one or more of the other level 15-20 contact will give the player a mission to go talk to him or give a direct introduction to him.

Contact Introduces

Multiple contact options
Hey, I heard that there were some people looking for you. They wanted to talk to you about some stuff.
Single contact option
Hey, before you go, I know about somebody else who could use really use some help.

Regular Contacts

There's a great young historian you should talk to named Wyatt Anderson. He's an expert on the history of all things super-powered, and he can be a big help to new heroes like you. He's especially interested in taking down the Clockwork and the Trolls. Wyatt's research has him in Steel Canyon these days.

Wyatt has a wealth of information.

There's a Hmong businessman named Kong Bao who's a real leader in his community. You should talk to him. I'm sure you'd find him quite helpful, especially when it comes to the Tsoo and the Circle of Thorns. Mr. Kong has strong ties to Skyway City.

You will be helping a great man, Character.

I suggest you go speak to Sgt. Suzanne Bernhard in the street crimes division. She's a good person to know, especially when you're dealing with the Tsoo or the Council. Sgt. Bernhard works the desk in Skyway City.

Suzanne always has her eyes on the streets.

Have you ever met Vitaly Cherenko, the mystic healer? He's a walking hospital, only he uses magic instead of bandages. You should talk to him and see if you can help each other defeat the Tsoo and the Circle of Thorns. Vitaly can usually be found in Skyway City.

Many people don't understand the work Vitaly is doing, but that doesn't mean it's not important.

Dr. Ann-Marie Engles is a real expert in the field of cybernetics. She is fascinated with the technical aspect of the Vahzilok and the social impact of the Outcasts. Dr. Engles has set up shop in Skyway City.

You'll learn a lot from Dr. Engles; she's always happy to lend heroes a hand.

Do you have any contacts with Hero Corps yet? Even if you do, you should really talk to Colleen Saramago. I think she'd be happy to give you some assignments dealing with the Clockwork and the Trolls. Hero Corps has stationed Colleen in Steel Canyon.

Hero Corps has a very good information network.

In-Zone Contacts

There's this kid I know, named Penelope. Her dad used to run Yin's Market, back before, and she'd always latch onto Annette and me. She was a little brat, but she was really nice. Well, when her Dad found out the city was rebuilding, he came back to reopen his store, but I hear that he's gone missing. Penelope's all by herself, well, aside from those weird Clockwork. You helped me out, so I was wondering if maybe you could help her out?

Thanks, Character! Penelope's a sweet kid, and her dad was always cool. Oh, and just don't be surprised if she knows that I sent you. She's like that. It's like she's psychic or something.

NOTE: If Penelope is NOT offered as a contact AFTER completion of story arc, chose one of the contacts offered. THEN she will be available as a chosen contact.


Note: Doc Delilah will be offered as a contact only if you have outlevelled Penelope Yin's storyarc after completion of Jim Temblor's storyarc.

I know you met Doc Delilah already. She is totally amazing. She's smart, she's super-strong, and, well, she's enough to give a normal girl a complex. But she's really nice, too. She came out here because she wanted to explore the old hero bases and dig up, like, history and stuff. Anyway, she said she wanted to talk to you about something important.

Cool. I know that she thinks she found something big, but she's really gonna need help, I can feel it.

Information

Angry Young Man

Jim Temblor lost his father when the villain Faultline destroyed the neighborhood of Overbrook, turning it into the ruin that still bears his name. Now that the City is trying to rebuild Faultline, Jim has returned to his old neighborhood, looking for some closure, and maybe something else.

Initial Contact

Who are you supposed to be? Some kind of hero? Did one of those do-gooders send you? Well, I don't need your help! I got it all covered! Me and...

Me and...

Wait. Please, stop! Character, don't go! I'm sorry, I... I'm sorry.

I really do need help. It's just that, I mean...

Look, I had a friend of mine who was trying to help me, but I think she's in trouble. Real trouble...

Underleveled

Wait, you're not even Security Level 15? Fusionette's a 15, and she couldn't handle it! Look, I appreciate the help, but I can't send you to your death!

Greeting

  • Whatever.
  • You got a problem?
  • What do you want, 'Hero'?

Too Busy

Look, I know the whole city needs your help, but this is important stuff. I need you to concentrate on this. So, go finish your other stuff. Fusionette, she's tough. She'll be okay for a while.

Please, be okay 'Nettie.

Outlevelled Contact

Look, I know you've got a lot to do, so don't worry about me. I can handle it on my own now. There are some other people out there who could use your help.

No More Missions

Thanks, Character. It's better to know. I guess.

Store

Thanks for helping. I know I can be kinda hard to get along with, but, ah, thanks.

You've done a lot to help me. Fusionette was my only friend for a long time. I'm glad that isn't true anymore. Thanks.

  • Level 15 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 20 Mutation/Science Dual Origin Enhancements (200% base costs)

Story Arc

The Rumblings of the Past (15-19)

Merit Rewards: This activity awards 5 Reward Merits.

Mission:The Rumblings of the Past - Souvenir

Part One: Help find Fusionette

Briefing

You see, this friend of mine, she's got powers, kinda like you. She calls herself 'Fusionette' now, went and became a hero. But we've been friends since we were kids living here before...

Well, I came back to Overbrook to find something, a memento of my Dad. He died when it all happened. I didn't find it, but I did found out that the Lost probably took the thing I was looking fore when they were scavenging for valuable stuff. Annette, I mean, 'Fusionette' said she'd check it out for me, but she hasn't been back yet, and I'm starting to get worried. I know you hero types stick together, so I was hoping you could help her?

  • Help find Fusionette
Fusionette

The group of Lost she was investigating was using this one warehouse as a meeting place. I tried to check it out myself, but they roughed me up pretty bad. I'll give you the location. And, uh, thanks. For helping her, I mean.

Unnecessary Solicitation

Have you found Fusionette? It's just that I'm starting to get really worried. She's always been impulsive. I'd figure having an organic nuclear reactor for a heart would make you cautious.

Mission Objective(s)

This place looks mostly normal, but there are subtle clues that after hours, this is a gathering place for the strange underground cult called the Lost.

  • Find Fusionette
    • Rescue Fusionette
    • Lead Fusionette out

Failure: Fusionette was defeated and returned to the hospital.
Success: You rescued Fusionette!

Enemies

The Lost

Notable NPCs


Clue
I just missed it!

Fusionette was so determined to tell Jim Temblor what she'd learned, she couldn't help but tell you, too:

'Jimmy's been looking for something ever since... Well, ever since Overbrook was destroyed. It's a recording of the last battle, when Faultline destroyed everything. Oh, he doesn't want it for anything morbid. No, Jimmy, you see, his Dad was there when it all went down. All Jimmy wants is to know what happened. We learned that the Lost had scavenged the area it happened in, so I went to see if they had the tape. They did, but I just missed it! One of their big shots is interested in seeing it, too. Some guy called 'Kurse.' Don't know why he's interested, but I think he has the tape now.

Ambush! Upon rescue, there will be three waves of ambushes by The Lost.
"Convert them both, by force!"

Debriefing: Mission Failure

I just called the hospital. Fusionette got to the medical teleporter just fine. She told me that the Lost did have the tape, but now that one of their leaders, some guy called Kurse has it. Then she left. She's going to try and get the tape back on her own. Yeah, impulsive. She's in no shape to fight yet. All I wanted to do was find out what happened to my dad. I didn't want her to get hurt doing it.

Debriefing: Mission Successful

I got a call from Fusionette. She told me that she's fine, thanks to you. So I owe you for that. She also said that the Lost did have the tape, but now that some lost leader called Kurse has it. And then she told me that she's going to go get it by herself. Yeah, impulsive. She's in no shape to fight again, it's too soon. All I wanted was to find out what happened to my Dad. I didn't want her to get hurt doing it.

Thanks for helping. I know I can be kinda hard to get along with, but, ah, thanks.

Part Two: Keep Fusionette from getting killed

Briefing

Fusionette's gone after the tape of the battle with Faultline on her own, and she's gonna get herself killed. Look, you've already helped me out a lot, Character, and this is a lot to ask of anyone, but you may be the only one who can help her!

  • Keep Fusionette from getting killed

'Nettie didn't tell me where she was going, but I've heard of this Kurse guy when I was investigating the Lost. I know where he often hangs out. I can show you where you need to go.

Unnecessary Solicitation

Be careful. I don't want anyone getting hurt because of me.

Unconventional allies: The heroine Fusionette, Arachnos Arbiter Sands and his pet Drones

Mission Objective(s)

It feels like there was a battle here you just missed. But the sounds of power blasts in the distance tell you the battle's not over yet.

  • Help Fusionette
    • Help Fusionette
    • Help Sands
    • Defeat Kurse

Arbiter Sands had a message for you after you defeated Kurse.

Enemies

The Lost

Notable NPCs


Clue
'I also need revenge...'

When you saw an Arachnos Arbiter, you were sure it would be the start of a deadly battle. Instead, Arbiter Sands offered to work with you to defeat Kurse:

'Yes, to answer your question, I am an Arbiter. As such, my purpose is to act on the will of Lord Recluse, yet to stay above the petty bickering that so often consumes Arachnos. While I cannot tell you what I was doing here, I can tell you that my squad was wiped out by the Lost Leader Kurse. We were set up, I suspect as a distraction for the Lost, but I need to know the full motivation. I also need revenge. So, instead of the normal battle we'd have, let's work together to defeat a mutual foe.

Clue
'I am so embarrassed!'

When you found Fusionette, she had some interesting things to say:

'I can't believe I got captured again! I am so embarrassed! I just know Ms. Liberty's gonna give me that look next time I go for training! Jeez! And I know Jimmy's going to be all 'you're-too-impulsive.' Still, I was kind of hoping he might come himself. I guess he's just too worried to really use his powers. Not that I blame him. Anyways, I know that Kurse guy is here, so that means the tape's here. Let's get that thing!'

Clue
An ominous absence

While Kurse did have a battered case for a VHS security camera tape on him, the tape itself was missing. In it's place was a note folded into an origami spider. All it said was:

'Be glad I let you live.
-Nocturne'

Clue
Nocturne will have the tape...

Just before he activated his teleport beacon to escape, Arbiter Sands said something to you:

'That origami spider is Nocturne's calling card. I suspected as much. She's a Night Widow, an assassin. Very dangerous. Well, I cannot prove she tried to have me eliminated along with the rest of my squad, so the best I can do is a bit of turn-about. Nocturne will have the tape you're looking for, and she'll be leaving for her extraction point soon. If you want some answers, I'd recommend you try to stop her. And what is this? I seem to have dropped a map to the extraction point somewhere. It would be unfortunate if a hero were to succeed in stopping her, but the philosophy of Arachnos is survival of the fittest. You'll just have to find out how fit she is.

Debriefing

Fusionette's okay. Maybe she'll listen to her doctor next time. Anyway, I have to thank you for that. And now Arachnos is mixed up in all of this? I didn't know it was gonna be anything like this. I just don't know what to do, but this 'Nocturne' person has the only thing left that could tell me what happened to my father, and if Arachnos is interested, it's gotta be stopped, right?

You've done a lot to help me. Fusionette was my only friend for a long time. I'm glad that isn't true anymore. Thanks.

Part Three: Stop Nocturne and get the tape

Briefing

This next thing, it's pretty big. I don't know much about Arachnos, but I know enough to be worried that they'd want the tape of what happened to my Dad. I guess we're just lucky their infighting gave us a clue where it is now. If Arbiter Sands was telling the truth, then the Arachnos agent is about to make her getaway. Stopping her is the only chance left for me to find out what happened to my Dad, and for you to stop whatever Arachnos is up to. There might still be some time, so you might want to get some friends. This Nocturne the Night Widow sounds pretty tough.

  • Stop Nocturne and get the tape

According to Arbiter Sands, Nocturne is planning to take a route through the sewers to her pick-up point near the waterline. You'll have to stop her before she can escape, and probably take out her means of escape, too. Fusionette's still in the hospital after everything that's happened. I wish I could go with you myself, but... I'd just be a problem. I'm sorry.

Unnecessary Solicitation

I don't know why Arachnos would want that tape, but it can't be good. And it's still the only way I'll know what really happened to my dad.

Editor's Note:

To get to the entrance to this mission, you'll need to go to the underground parking garage, entry is located to the east of where your marker will show you to go.

Nocturne's escape point

Mission Objective(s)

Arachnos! It turns your stomach to think of those butchers in Paragon City.

  • Stop Nocturne's Escape!
    • Defeat Nocturne, Destroy Escape Craft

You defeated Nocturne the Night Widow and recovered the tape from Arachnos!

Enemies

Arachnos

Notable NPCs


Clue
A battered video tape

This video tape has caused a lot of fighting. It's supposed to be security camera footage that shows the battle with Faultline himself right before the disaster, and show Jim Temblor just what happened to his father. In the interest of finding out what Arachnos wanted it for, you found a VCR that can play it. Most of the images are lost to damage on the tape, but you find a section near the end that still has some information.

The final minutes of the tape show several heroes and villains squaring off inside an old hero base, probably underground. Through the static, you can see that one of the villains is holding some kind of strange device that's radiating light. In the center of the scene you see Faultline in his Faultbreaker shock-suit, just as he's losing control. Faultline falls to his knees in obvious pain as the camera starts to shake. The ceiling starts to collapse, the other villain with the widget is crushed beneath debris, and the camera falls to the ground. From this angle, only now do you notice that there's a boy holding onto Faultline's arm, trying to pull the villain up. Just as the ceiling is about to give way, Faultline picks up the child and hands the boy to someone you recognize as a young Blue Steel! As static consumes the last of the image, the boy cries out to his dying father and the resolute lawman takes the child to safety. As the image fades, the resemblance hits you. That boy in the video is a younger Jim Temblor.

Debriefing

You got it!

Did you watch it? With all that you've done, you deserve to. And you also deserve to hear the truth from me, too. You probably figured it out already. I said that I lost my Father when Faultline destroyed Overbrook with his earthquake devices. That's because my father was Faultline.

I don't really remember it, even now. I was just a kid, I didn't know my Dad was a villain! Just that he was my Dad, you know? It still doesn't make sense. I mean, Dad was always so nice. I have all these memories about him doing great things. And Earthquake devices? Dad had his old Faultbreaker suit, but it was only an amplifier. He was a mutant.

Like me.

I've been afraid of what happened to him my whole life, afraid I'd do the same thing. Now I'll know. You saved my girl, and given me this. Thanks, Character.

Missions

Jim Temblor has no normal missions outside of his Story Arc.